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  1. Destil

    Background benefits?

    In a word: Yes. At length: Yyyyyyyyyyyyyeeeeeeeeeeeeeeessssssssssssssssssss!!!!!!!!!!!!!! The only backgrounds I actually like, balance wise, is the 'trade a class skill' ones, since they allow a small bit of flexibility with the still very real skill choice cost. I allow the +2 to a skill...
  2. Destil

    Aside from Expertise, what are the most commonly acknowledged feat-tax feats?

    Edit - never mind, confused my ranger and rogue maths.
  3. Destil

    Assassin Mechanics Questions

    Yeah, assassin are actually one of the best strikers to take down minions for this reason. Pop some minions while you're shrouding, then once they're out of the way you can invoke your shrouds. Also, the feat that lets you shroud people without their knowledge can be fantastic if you have a...
  4. Destil

    Question about Sudden Recovery Armor

    h. Don't. Just walk/run/fly/shadow walk/teleport/planeshift away, as fast as your legs/wings/magic can carry you.
  5. Destil

    Stun is Fun

    Stun being a problem mostly depends on how quickly combat rounds go. It's pretty valid that a player who has no input in the game for half an hour is going to not be happy. But if that's the case I'd be more interested in making the game run faster than fixing the condition. Oddly, LOTS of stuns...
  6. Destil

    What's the best guide to good hybrid choices?

    I wouldn't spent too much time on Char-op because they only really care about outliers. And it's rarely hybrid that breaks things (in some cases, sure). Unless they have a handbook out for it. I've had 2 hybrid PCs in the game I'm running, and I'm looking to bring in a third shortly. It really...
  7. Destil

    You're the Head of WOTC. Now What?

    A) Have some frank discussions with the head of legal about piracy and online resources. I'd get a solid business plan for online ventures over the course of the next few years and I'd make it a very solid point that non-commercial piracy just isn't a big deal (it's unavoidable and you just hurt...
  8. Destil

    At what point do players know they're fighting Minions?

    I just tell them, as I take find that to be far less of a meta-game issue. If there's 15 guys on the field it could be minions. Or they could have bitten off more than they can chew... It should be pretty clear to heroic adventurers when they're entirely outclassing someone, even without...
  9. Destil

    Racial Favored Weapons?

    In Eberron hobgoblins love flails.
  10. Destil

    Battleminds: OK defenders, fantastic... strikers?

    Yeah. Vicious +4 Ex. Axe with the feat to add the extra d10 and a paragon path feature to add +1d6 when attacking an opponent granting combat advantage when bloodied +painful oath + bard/paladin bonuses to damage + whatever other feats/abilities he's got. He's broken 100 on his at-will crits...
  11. Destil

    Initiate of the Faith

    I first read that post as being the question gets asked once per day... and I was thinking 'that's about right.'
  12. Destil

    Why are there no sneaky leaders?

    Barbarians can do this already...
  13. Destil

    Battleminds: OK defenders, fantastic... strikers?

    It's not bad for a defender. The Cha build is a sub-striker, so that seems fine. At 15th with no magic items aside from the big three: The avenger in my game deals around 30-50 damage a round on average and misses once an encounter, from what I've seen. He usually crits at least once an...
  14. Destil

    Does the swordmage marking power suck?

    It's obscene, but fair, since it no longer triggers on area powers. However there's plenty of monsters out there that make lots of attacks (like, say, pretty much every solo in the game) and the lack of a 1/round limit on the healing makes it pretty fantastic. It's a huge red 'hit me' sign on my...
  15. Destil

    Level 4 Cleric assistance?

    Str clerics want a good weapon (superior weapon prof), possibly a heavy shield or heavier armor. The armor will require some Con (13 at 1st is fine) and isn't really required. There's a good argument for both Cha or Wis (or, ugh, both) as a secondary score, and each has benefits and drawbacks...
  16. Destil

    Concerned about paladins.

    I'd hate to think we're living in a world where CharOp's opinions matter, though... Compared to a fighter all other defenders look a bit weak. Having played a paladin from 5th-16th level I'm fairly happy to say I find the class excellent. Their leaderish options (especially save granting) are...
  17. Destil

    Does the swordmage marking power suck?

    (Or paragon paths: hospitaller paladin is pretty obscene. It's like the shielding swordmage, only it's ALSO damage AND on misses you ally actually heals)
  18. Destil

    Battlemind article out

    Lightning strike augment 4 is a particularly bad offender: Effect: You can't take a standard action next turn.... And you can take a standard action next turn. I can imagine why this is the case, but I hope they offer some better options for printing 'em...
  19. Destil

    Any decent wizard encounter 1's?

    No. They pretty much fixed it in MM2 (though it's even worse than MM1 in WotC adventures, so I hear).
  20. Destil

    Avenger - Painful Oath question

    The resist necrotic doesn't work against painful oath, that part's pretty clear. My gut reaction is 30 + 5 + 15 for vulnerable. However I could see it argued that you get +30 for vulnerable. I wouldn't agree, but it's an argument opened up by the stupid +x damage of type y effects that at one...
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