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  1. Pedantic

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Right, we're leaving out steps. The proposed structure is creative agenda->design goal->mechanic. Pointing out a mechanic doesn't serve an agenda is pointless (in no small part because RPGs still struggle with successful implementation all the time); what was the design goal the mechanic tried...
  2. Pedantic

    Seeking Community Input: Map Making Tools That Actually Serve GMs

    I've been consistently frustrated with how difficult it is to go from a low detail to a highly detailed map cleanly. Ideally, I'd like a comfortable way to expand from my low-res, drawing with markers on a grid or hex paper (or digital equivalent) to a more detailed map with light structures and...
  3. Pedantic

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I'm becoming more empathetic to the stance we should avoid labeling mechanics with agendas. They end up serving as synecdoches for the design goals they try to implement, which might be aimed at an agenda. I'm not sure they can have any real valence in isolation. The whole understanding of...
  4. Pedantic

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I'm not suggesting those things are equivalent. Personally, I'm perfectly happy with the "fighters can just wade through lava" position, because a consistently applied, knowable mechanic that lets me draw conclusions about the world is significantly more important than modeling real world...
  5. Pedantic

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Is this not the whole sim point? The mechanics are a concrete representation of something that can be understood, and there is no "correct kind of experience." Or at least, the fixed nature of the mechanics is a design constraint; putting down stats for a housecat absolutely does define the...
  6. Pedantic

    D&D General [rant]The conservatism of D&D fans is exhausting.

    To some degree, isn't this a good problem to have? Seeing aside scry and fry, I think it's probably for the best that the world have a bias toward small, flexible and highly powered teams over large military hierarchies to enable the whole adventuring premise in the first place.
  7. Pedantic

    Alternatives to map-and-key

    You have to assume the point of the mechanic is not to try and succeed at the challenge. The goal is to see what happens as a result of the character wanting/trying something, not to act as an agent of the character trying to get the thing (a thing very muddied in skill challenges, because they...
  8. Pedantic

    Codenames: That wizarding school edition firestorm and resolution

    You've got it backwards. It's not that there's some central campaign following the licensing trail between industries, it's that a lot of individual people don't want anything to do with Rowling and react when she appears in their hobbies or media.
  9. Pedantic

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Players are bad at math. Team monster will roll many, many more attacks than team hero and have many many more bodies to distribute their health between. That, and frankly I think your delight in random negative outcomes is anomalous. Negative events are interesting when they make you play...
  10. Pedantic

    Alternatives to map-and-key

    Skill challenges are better understood as a shared fiction generation exercise that allows for player contributions to be digested toward a given output, instead of a gameplay mechanism. The limited tactical space is the point; by not privileging any particular action declaration over any other...
  11. Pedantic

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I mostly see this particular fudging example as more evidence that critical hits are a bad general mechanic that is specifically targeted at making high variability things happen to players. They should be a fairly limited class feature, tied to whatever trait is providing PCs with protagonistic...
  12. Pedantic

    D&D General [rant]The conservatism of D&D fans is exhausting.

    "Meta" is a complicated prefix for RPGs. Because it's used in both the "meta game" sense you explained above, but also metatextual or metafictional, to indicate an awareness of the game fiction as fiction. When I discuss the local meta game of Netrunner, I do not mean the same thing most people...
  13. Pedantic

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I generally agree, though I would say that magic makes overwhelming the DC without taking 10 much more likely (though climb may be a bad example there, as it's routinely overwhelmed by spider climb). I'd point out a separate feature of the mechanic (not necessarily relevant to sim), in that...
  14. Pedantic

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I'm more a modern roguelike guy, but sure. I just think tabletop environments with my friends and a dedicated person for content generation are better at it.
  15. Pedantic

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Oh god, I played a lot of Talisman back in my youth and heartily hope never to play any more ever again. That being said, I don't see a problem with this. I don't think the roleplaying would be especially good, but I mostly see it as the tool we use to get to those victory conditions. If...
  16. Pedantic

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I don't have an object swinging system off the top of my head, but I want to point out that I don't actually care if they perfectly fulfill a genre convention; I would rather have a player note there is a chandelier and decide not to swing on it, because that would be an ineffective move than...
  17. Pedantic

    D&D General [rant]The conservatism of D&D fans is exhausting.

    This is always my problem, whenever the "crazy example" comes up, it just reads as a clear design prompt to me. Does your game not have improvised weapon and object interaction rules? That feels pretty easy to resolve without particularly complicated systems. See also "swinging from chandeliers."
  18. Pedantic

    Tariffs: 'De Minimis' Exemption Ended, Affects Individual Game Orders Entering US

    This is a crude approach in an already terrible context that will only make things worse, but I could see an argument for wanting to limit de minimis more broadly. I don't think the business model that Temu built entirely off the back of it is particularly good for the world or worth...
  19. Pedantic

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Precisely. I think there is unique value to the TTRPG form that doesn't come solely at the expense of all the other stuff.
  20. Pedantic

    D&D General [rant]The conservatism of D&D fans is exhausting.

    The ur-example is the 3e climbing rules. They're pretty action complete. I wouldn't overindex on "knowing the outcome" here though. Randomness in resolution, hidden elements on the board state, baffling actions by other parties and so forth could lead to undesired or unaccounted for outcome, all...
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