Search results

  1. Pedantic

    D&D General Playstyle vs Mechanics

    Science isn't a power source, it's a method for understanding things. You can make an argument for like "mad scientist super tech" but that's just artificers barely rethemed. Magical thinking is only not scientific thinking because it doesn't work. As soon as sympathy manifests real effects...
  2. Pedantic

    D&D General Playstyle vs Mechanics

    It definitely is impressionistic, but I think the most useful way to understand that is to look for how it breaks. What causes players concerned with "realism" to find pieces of the fiction dissonant or to reject them? You're not going to get to a universal principle that way, but I think you...
  3. Pedantic

    D&D General Why do good monsters exist, from a game design standpoint?

    I'd argue it's largely because there's a lot of mechanical interactions you might have with monsters that aren't trying to kill each other? Silver dragons give quests, blink dogs will help you navigate a hostile portion of the ethereal, flumphs will let you rest and heal in their burrows, all...
  4. Pedantic

    Pineapple Express: Someone Is Wrong on the Internet?

    I've just finished preparing my family's traditional Christmas breakfast food, which for reasons I've never actually understood is an oven apple pancake. It has only just now occurred to me, 6 sliced apples in, that my roommate is leaving for breakfast with his mother and I have made enough to...
  5. Pedantic

    D&D 5E (2014) The Illrigger: Why I hate this class and love what it could have been.

    It's an interesting take! I think I'd go a little less D&D specific and maybe make a more general Sin-Eater. Harvesting or accepting the karmic/cosmic evil of others is a pretty reasonable power source, and you can play on different ways of approaching the concept, just slightly broader than...
  6. Pedantic

    Pineapple Express: Someone Is Wrong on the Internet?

    Oh, I'm less familiar with 6 year old Pedantic. Pretty sure he was still figuring out how to hyperfocus on reading.
  7. Pedantic

    D&D 5E (2014) The Illrigger: Why I hate this class and love what it could have been.

    Yeah. We're talking about D&D, you don't enter the room if you're not cool with sanctified fantastic violence, that's basic price of admission stuff that's so fundamental to the activity you can't do it without that.
  8. Pedantic

    Pineapple Express: Someone Is Wrong on the Internet?

    I certainly wouldn't want to hang out with 20 year old me. He was kind of a dick, and it's really only by having been him that I understand how confused, angry and scared he was.
  9. Pedantic

    D&D 5E (2014) The Illrigger: Why I hate this class and love what it could have been.

    Generally I think specificity is better for classes. If we have to live in a subclass world, differentiation like Warlocks have where you're some flavor of X specific thing is more consistently compelling.
  10. Pedantic

    D&D 5E (2014) The Illrigger: Why I hate this class and love what it could have been.

    I think that's actually 2 different problems, which highlight a lot of the ongoing archetypal problems with the classes in general. The Fighter and Rogue suffer from being too generic to actually be a profession or vocation. All soldiers, swashbucklers, knights and even paladins are fighters...
  11. Pedantic

    What are you reading in 2024?

    I'm finally sitting down with The Red Knight, by Miles Cameron, which is the genre pseudonym for Christian Cameron. I was not particularly sold by the descriptions of the series, and found myself here after reading the author's bibliography in reverse publication order. His Against All Gods...
  12. Pedantic

    What are you reading in 2024?

    I can absolutely empathize with that. Reading is an abnegative, borderline dissociative experience for me. I use to routinely have a problem where I'd accidentally put the book down, and then have a jarring moment where the narrative suddenly stopped and it would take me a second to sort out...
  13. Pedantic

    What are you reading in 2024?

    I'm on track to hit 200, but I'm likely to run out of books I want to read before I get there. It's a significant part of my entertainment/media diet; if a book makes it longer than a couple days, I must not like it very much, or I'm reading some other book simultaneously and this one has been...
  14. Pedantic

    D&D 5E (2014) Level 20, no class higher than 12 (edited!)

    Ah, I misunderstood the prompt. You're starting and sticking at 20th level. That makes more sense.
  15. Pedantic

    D&D 5E (2014) Level 20, no class higher than 12 (edited!)

    If that's the goal, I'd probably go further. Pick a level to fix the PCs at to get the base character level differentiation you want, then tie progression entirely to magic items/quest boons. Maybe pick a small range, and provide "training" as a potential reward that can get characters from say...
  16. Pedantic

    D&D General Let's list/complain about things we don't like

    To be fair, I would be totally cool if we went the other way and shifted some hoary mechanics to match more modern fiction. Druids that shapeshift a lot more and cast a lot less spells would be fine.
  17. Pedantic

    D&D General Let's list/complain about things we don't like

    That's such a solvable problem, and more an issue of feat design than anything else. Creating a simple set of feats by role for monsters/NPCs would have dealt with most of it. Plus we live in a modern age of digital tools. CR and magic item scaling are issues in their own right, but that's a...
  18. Pedantic

    D&D General Let's list/complain about things we don't like

    Differing NPC and PC rules. The difference should be a matter of encounter adventure design, not mechanical interaction.
  19. Pedantic

    D&D General Playstyle vs Mechanics

    Careful. That's the first step on the dark path that leads to extrapolating setting norms from specific magical effects.
  20. Pedantic

    D&D General Playstyle vs Mechanics

    This is the primary strength of magic (or other unreal phlebotinum powered effects). It yields to definition into specific techniques in a way that's significantly more complicated for mundane effects. You can spell out the rules and requirements and they aren't beholden to any tests beyond...
Top