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  1. Pedantic

    D&D 5E (2024) Should Bounded Accuracy apply to skill checks? Thoughts on an old Alexandrian article

    I've argued elsewhere before that spells are a better basic interaction game than skills. Ideally, skills would just be a defaulting mechanism you'd call on when players aren't using class abilities to interact with the world, either because they don't see the situation as a meaningful problem...
  2. Pedantic

    D&D 5E (2024) Should Bounded Accuracy apply to skill checks? Thoughts on an old Alexandrian article

    You're mixing up "resolution" and "gameplay" here. Gameplay is leveraging the stuff you have to get the thing you want. The gameplay in liar's dice, for example, is in gauging the likely distribution, considering the space lost by each raised bet, trying to raise your opponent to an untenable...
  3. Pedantic

    D&D 5E (2024) Should Bounded Accuracy apply to skill checks? Thoughts on an old Alexandrian article

    It's funny to see skills as more damaging than "spells that let you skip the problem" a criticism I also felt was entirely off-base. You're right that at least has a resource management component, but like combat the real underlying resource should still be action economy. There's space for a...
  4. Pedantic

    D&D 5E (2024) Should Bounded Accuracy apply to skill checks? Thoughts on an old Alexandrian article

    That's treading dangerously close to the 4e skill challenge synthesis. Ideally, those numbers aren't just a pacing mechanism, but a gameplay mechanism; they provide a set of abilities that players can leverage against the setting to get the outcomes they want. I want to be inside that castle, I...
  5. Pedantic

    D&D 5E (2024) Should Bounded Accuracy apply to skill checks? Thoughts on an old Alexandrian article

    Sure would help if we actually had tasks appropriate to each DC laid out, so we'd know exactly how competent a rogue is supposed to be....and putting down my "everything since the 3.x era skill system has been backsliding" drum, more broadly anything that can be resolved in a single skill check...
  6. Pedantic

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    I've found your points insightful in the past, but I don't think you're doing your best work here. You're trying to make a call to "Improv" and "Yes, and" as established, clear rules we all understand and that's just not the case. Improv games are a diverse field taught in a grand variety of...
  7. Pedantic

    D&D 5E (2024) The Problem with Healing Powercreep

    Surges were probably the biggest branding mistake 4e made. Call it "healing tolerance" and write out "25% of their hit point total" each time and they'd be much better understood. There's arguments to be had over whether players should generally go into each encounter at full HP or not...
  8. Pedantic

    D&D General It's 2034, and the new PHB is in your hands.

    Far too much to hope we'll reinvent in a mere 10 more years.
  9. Pedantic

    When Do the 5E “Ride or Die” Folks Become Grogs Like The Rest of Us in “D&D Older Editions” And When Do We Get D&D 5E Flair for Posts?

    The original sin is the link between ability scores and accuracy. As long as that persists (and defenses scale at all) it's always going to be optimal to maximize that number. Ability scores can't be an interesting flavor choice if they're also the value that determines if your action was wasted...
  10. Pedantic

    NeoTrad/OC Play, & the treatment of friendly NPCs (++)

    It's they/them pronouns for Erika Ishii, the performer, and then the character is she/her. Everyone on WBN has talked quite a bit about inhabiting "writer brain" as well as "actor brain" and sometimes separately "character brain," so this kind of exploration of character is absolutely something...
  11. Pedantic

    NeoTrad/OC Play, & the treatment of friendly NPCs (++)

    Precisely. The strong version of that point is that mechanisms of good OC play are meta-textual to the rules, which I'm not totally sure I believe, but I haven't actually seen mechanisms that achieve the desired results without breaking some other part of the experience. I have a theory that...
  12. Pedantic

    NeoTrad/OC Play, & the treatment of friendly NPCs (++)

    For sure it is. I think the big thing that makes it look any different there is just the caliber of performers. I think they're absolutely playing in the space you call out in your earlier example with our two estranged brothers, it's just that the boundaries of that space are much bigger, due...
  13. Pedantic

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    My post is a reading of the conflict, not a disputation of @innerdude's report. Obviously, I have no special insight into either party. Unless you're describing a game that accretes progression strictly to the player but not the character I'm not sure that actually much matters. It would be...
  14. Pedantic

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    I think that reads a lot more like "I don't like the character motivations my player picked, they don't produce a loop I'm interested in." The thing I was pointing out is that any game with progression will always encourage players to assign "get better stuff/at stuff" as a character motivation...
  15. Pedantic

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    I think it's worth drilling in on this, because I think it's generally too reductive to cut the player motivation down to just "get better stuff." Stuff, progression, all that is nearly always in service to other goals. Personal power is directly correlated with agency; better stuff is very...
  16. Pedantic

    Dungeons & Dragons Has Done Away With the Adventuring Day

    We'd have to fight about a definition of "agency" again to settle that question. "Tourism" carries a strong implication players don't have any; regardless of their prompts/actions they'd get the same exposition.
  17. Pedantic

    3PP Release AVAILABLE NOW: Multiclasser's Manual, Volume 2

    Tiny little thing I've spotted, the Esper/Fighter first feat provides proficiency in "Intuition" which I'm pretty sure is meant to be Insight. Very exciting though, this has hit at exactly the time I have characters considering mixed class builds.
  18. Pedantic

    Dungeons & Dragons Has Done Away With the Adventuring Day

    I don't want to touch the Nar point, but I'm unpersuaded this is a necessary feature of a Gamist approach. I think it's perfectly possible to finesse either or both the mechanics or characterization to align the incentives of a player with the incentives of their character, thus that both make...
  19. Pedantic

    The Trouble With Rules Discussions

    If you actually want that loop (and I'd argue it's better as a rare spice than a consistent thing) what you want us an item with traits that are empowered by a ritual, or a material that can be forged into a magic item, to delay the reward until they get back to town/finish the quest/have a day...
  20. Pedantic

    The Trouble With Rules Discussions

    That's another consistent problem in RPGs though. Scenario and rules design are rarely clearly separated and called out. If anything, this has gotten more muddled in the 5e era. It would be pretty normal for a GM to come up with say a custom skill challenge ruleset for a set piece encounter on a...
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