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  1. K

    DMG 2 -- Item templates (ie Feycraft and the like)

    Must admit, I'm not familiar with that. Is there a particular book/pdf I should pick up? I'm okay if their rules aren't for magic weapons, that's kind of what I'm trying to avoid that right now...
  2. K

    DMG 2 -- Item templates (ie Feycraft and the like)

    I know that DMG 2 has half a dozen templates to add to weapons, armor, and shields. Has anybody come across other similar templates? Anybody made their own? Right now my players are at that point where masterworked weapons are no longer "new" and the magic weapons are still a few levels...
  3. K

    Produce Flame Question

    Thanks. That's how we had ruled on it at the time. It's just good to have support ;)
  4. K

    Produce Flame Question

    This is probably an easy question (and honestly I surprised that it is the first time that it has come up in my group's game...) 1st level spell Produce Flame. When you take the standard action to cast the spell, can you then use the spell in the same round as an attack. Our first thought...
  5. K

    Feats for a 1st Level Wizard

    Could you tell me what that feat is and where is? I've heard mention of it a few times on the boards, but don't remember seeing its text.
  6. K

    Diplomacy Checks

    Thanks. I looked at it when I got home. It's the type of mechanical answer from Wizard's that I was searching for. Thanks! I read through his article. I agree with what he is saying. It makes the skill a bit more complicated, but a lot more workable. I'm not sure if my group will go for...
  7. K

    Diplomacy Checks

    Because they were actively trying to influence the NPC. Which (my understanding) is the skill in question... The problem arrised when reading the skill and trying to correctly figure out its use. I altered my original post, b/c from a few of the responses it's clear I miss-typed the...
  8. K

    Diplomacy Checks

    There was a Bluff and Sense Motive exchange right away (those were the first "shots" fired :) ) But after conversation progresses and the Players are trying to influence the Sherrif that's when the roll was called for and that's when the trouble surfaces... I'll check out CAdv when I get home...
  9. K

    Diplomacy Checks

    I'm unclear on Frank's response... Could you elaborate? If I'm understanding your post: Player rolls a Diplomacy Check (no pentalties, not opposed) to influence the NPC. MAybe the NPC will be more friendly, maybe not... --OR-- If both sides attempt to use Diplomacy on each other the...
  10. K

    Diplomacy Checks

    I understand that Diplopmacy != Innocence. Innocence and guilt will be based off her belief (Sense Motive) of their Statements (in this case Bluffs... b/c they were guilty and trying to hide it). However, my arguement was, the sherrif should be actively trying to not have her attitude changed...
  11. K

    Diplomacy Checks

    Alright reading the Diplomacy Skill has left our gaming group in a bit of a bind. The first section of the skill reads: Emphasis added is mine. What is an "advantage"? Does it relate to the chart included with the skill? Or is that chart only used when it is NOT an opposed Diplomacy check...
  12. K

    Spelltheif as a PrC

    Thanks! I like the idea of turning the class abilities into a feat tree... the only trouble with that is that rogues and arcanists get so few feats as is, that the abilities would be few and far between, plus it takes nearly all of the character's feats from mid-levels.
  13. K

    Spelltheif as a PrC

    Has anyone tinkered with the Spellthief class (Complete Adventurer) as a PrC? I have player that is already a Rogue/Mage and is looking at different PrCs to jump into. I think the Spelltheif is a great fit, but he doesn't want to multi-class again... And the Spelltheif is spaced out for...
  14. K

    Spells - UA's : Incantations

    I posted this in the Rules section originally, but it's probably closer to House-Rule status... I was looking through Unearthed Arcana and found the section on Incantations. (For those that haven't seen it) Basically they produce effects similar to spells but require massive amounts of time and...
  15. K

    UA's : Incantations

    I was looking through Unearthed Arcana and found the section on Incantations. (For those that haven't seen it) Basically they produce effects similar to spells but require massive amounts of time and components in comparison, and can be "cast" by anyone with the required SKILL (not necessarily...
  16. K

    Two weapons and casting spells

    We just got Complete Mage for the group so we haven't considered any of its feats yet -- but I like that idea. Thanks.
  17. K

    Two weapons and casting spells

    Interesting. I don't think I've ever caught the "REGULAR" part of that phrase, but when I look back at my rules... there it is. We always assumed it just said, "as part of movement" and since the 5' step is movement, we allowed it. hmmmm.
  18. K

    Two weapons and casting spells

    This might be a really easy question and I'm just not seeing it. sorry... (I understand that a spell with non-verbal components requires at least one free hand...) I have a player that is now using 2 weapons in combat and casting arcane spells. Assuming he starts the round holding both...
  19. K

    Supernatural - Second Season

    I think I must've missed an episode. :( The intro to this season's vampire episode showed them fighting a vampire previously and then Sam or Dean makes mention that this isn't the first vampire they've seen... Does anybody remember the first time they cam accross a vamp? Maybe you can refresh...
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