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  1. C

    Of Beholders, Antimagic Cones and Crossbows

    I would say, that if the bolt LEAVES the cone of antimagic, it will become magical and thus add +1 to hit/damage. If you fire at something inside the cone from outside, you would add the crossbow but drop the bolts bonus's. Calrin Alshaw
  2. C

    Invisibility vs. hide

    I thought a character has to make opposed listen/move silently roles and to pinpoint someone you need to beat their move silently by 20. Calrin Alshaw
  3. C

    trouble with swallow

    If the person is dead, you should simply treat them as part of that characters equipment. If alive, I'd just rule what Shilsen said, you simply can't change into a form that won't accomadate whats in your stomach. Calrin Alshaw
  4. C

    Expiration Date for Potions?

    Other than healing potions, which tend to be the most common that I have noticed, people tend to try and save their potions basically because they feel there is probobly a better/easier way to approach it than just chugging a potion. I know in ADD2e, potions were pretty rare and most of the time...
  5. C

    Invisible objects/forces (My players please stay out)

    Give them a reflex save...I've tripped before and fallen on my face, and other times that I've tripped I hit the ground and rolled right up onto my feet smoothly. But I'd have it deal like 1 damage (In the shins and thighs, owe). If they have 5 or more ranks in tumbling, let them substitute...
  6. C

    Do you enforce "the call of nature"?

    What most games I play in have, generally is a "sewer drain" where everyone pours their buckets in cities, spaced around. And inside the sewers which are sealed generally, is (depending on the size of the city and the population) a lot of carrion crawlers. They are notorious for eating basically...
  7. C

    The deadliest CR 18 in the world, courtesy of WotC

    A level 25 sorceror without any equipment, would only be about CR 20 or so. This is slightly flawed, in that, for example, a warrior, who hasn't decided to become a monk-like fighter, without equipment, is nearly helpless until they can find at least some sort of simple/martial weapon, better...
  8. C

    Lower Spell Resistance

    Actually, after reading both of the definitions for the spell schools, abjuration "negating" physical or magical abilities, sounds like the correct school. Alright, last statement on the school of "Lower Resistance" The school for this spell is Abjuration. Calrin Alshaw
  9. C

    SR and caster level for advanced creatures

    To me it seems ya kinda have to look at what formula's they are using. SR17 seems like 11+HD. and CL 12 seems like HDx2 Calrin Alshaw
  10. C

    Skillpoints and later gained Intelligence

    The only things that I think should be allowed to affect skill points are Inherent bonus's to Int (Manuals or Wish spell) and gaining a point every 4 levels starting at 4th. Seriously, do you people wear your finest jewelry in the shower? HELL NO, you take it off to keep it from running down...
  11. C

    Lower Spell Resistance

    Good points...hrmm, dunno, abjuration and transmutation BOTH can effect physical and magical abilities (I'm guessing since it is extraordinary ability it is physiological somehow). Although transmutation would fit I suppose. However, I think a spell like this is far better than bolstering...
  12. C

    How do "Spread" spell effects ... spread?

    from Pg.175 of the 3.5 PHB, second column, 6th, 7th, 8th, and 9th paragraph. Basically though, most of those are Instantaneous. Fireball has a 20' radius spread. The difference between a spread vs a burst or emanation is that spread fills up area around corners if it has an opening for the...
  13. C

    Skillpoints and later gained Intelligence

    Yep, basically, if you have 17(+3) and your level 3 human wizard you have a total of...36 skill points(6x4 for first level, +12 for 2 levels), at level 4 you raise your int to 18(+4) and at THAT level(level 4 that is) and beyond you have 7 skill points a level. Calrin Alshaw
  14. C

    How much do 5 +1 arrows cost?

    Well, if 50 +1 arrows cost...2000(for +1) +300(MW) +2.5gp(for base price of 50 arrows) Then thats 2302.5gp Then 2302.5/10 = 230.25 or 230gp 2sp, and 5cp Calrin Alshaw
  15. C

    Lower Spell Resistance

    Actually, it requires access to both schools, and here is why. Pg. 172 under Abjuration: Abjurations are protective spells. They create physical or magical barriers, negate magical or physical abilities, harm tresspassers, or even banish the subject of the spell to another plane of existence...
  16. C

    Forfeiting XP

    Based on current core rules, no. You will either have to house rule it, or go find some third party stuff. There is no "rule" for sharing exp, or donating exp, or letting others forfeit exp to let the wizard gain more. Calrin Alshaw
  17. C

    Lower Spell Resistance

    Because, lowering an enemies SR allows ANY spellcaster within the group easier ability to penetrate. Rather than just the guy who boosted his personal spell penetration power. Calrin Alshaw
  18. C

    Recombinant Rules & Acquisition Cost

    I don't actually know myself, but there are certain spells, like what he was saying about the cures and raising dead...True Ressurrection should be at least 1WWWWWWWW. Anyhow...other than obvious powerful effects for each category, I think for example Wish would be a pure 9. Calrin Alshaw
  19. C

    Lower Spell Resistance

    If you've ever read the Original Lower Resistance spell in Tome of Magic by TSR, that is the basic guidelines I am following for this. It was Half MR vs this spell, no save, if affected, 30% +1% per level of caster MR lost. -10 SR=50% at level 20, so they are even at level 20 on the effect on...
  20. C

    Recombinant Rules & Acquisition Cost

    Awesome idea...too bad I play too many games to try that sort of thing out. Calrin alshaw
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