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  1. doctorbadwolf

    D&D General Ranger as Nature Assassin?

    Okay, spell list. I’m thinking mostly utility spells and enemy debuffs, because Assassin’s Mark and Deadly Precision have damage locked in pretty well. Probably change Assassin’s Mark to Something else, but it depends on what name ends up on the class itself. Besides the Mark, the current...
  2. doctorbadwolf

    D&D General Ranger as Nature Assassin?

    I think that makes sense for the poisoner specialization, for sure. Meanwhile, the current Assassin has the Conclave of The Naga (they’re all named for monsters) that amps up poison and fast sudden strikes.
  3. doctorbadwolf

    D&D General Ranger as Nature Assassin?

    Juggling low level abilities was already hard with my assassin v1. Rather than fighting style you’ll choose a tool specialization. Tinker Tools gives a hidden weapon and the ability to get advantage on the first attack of a combat and on Preternatural Parry attacks when that comes online...
  4. doctorbadwolf

    D&D General Ranger as Nature Assassin?

    As a low level secondary option (hidden weapons, disguises, or poison), definitely. With a subclass focusing on poison even more.
  5. doctorbadwolf

    D&D General Ranger as Nature Assassin?

    Nah I’m more into the dynamic of them being a dagger in the left hand wielded against the powerful and those who despoil and exploit, and thus lean toward good, and away from evil. Avenger in D&D started As a Good assassin, IIRC.
  6. doctorbadwolf

    D&D General Ranger as Nature Assassin?

    Not quite. Since I’m combining the two ideas, it’s developing quickly as I discuss it. Assassin’s Mark v1: starts at 1d10 2 times a day, scales up to 10d10 10 times a day at level 20. That would be insane on top of half casting and extra attack, BUT. Assassin’s Mark v2: Costs a spell...
  7. doctorbadwolf

    D&D General Ranger as Nature Assassin?

    No, I haven’t played it yet. And so far I’m seeing about a 70/30 split Assassin/Ranger. I haven’t decided if it will just be called Assassin, Ranger, or maybe Avenger or Slayer.
  8. doctorbadwolf

    D&D General Ranger as Nature Assassin?

    A class. Should be, yeah. I want the Ranger to be scary from the pov of anyone who earns their wrath.
  9. doctorbadwolf

    D&D General Ranger as Nature Assassin?

    I had an idea the other day while reading my recent ranged ideas thread. What if I combine the Ranger ideas with my homebrew Assassin class, with multiple subclasses that focus on nature, and design the whole thing so that existing Ranger subclasses can slot in. So the main things would be...
  10. doctorbadwolf

    D&D 5E (2024) How do we feel about the new spells

    I don’t think DDB organization tags count as rules, in any sense.
  11. doctorbadwolf

    Eberron: Forge of the Artificer Alternate Cover Revealed

    I dig it. Not as much as RFtLW, but definitely a contender to be in my top ten.
  12. doctorbadwolf

    D&D 5E (2024) [HOMEBREW] Ranger Ideas +

    Okay but that isn’t the point of the thread. I suppose I should have tagged the thread properly. Edit: I double checked and the OP literally states that these ideas are for a project and for my home games.
  13. doctorbadwolf

    D&D 5E (2024) [HOMEBREW] Ranger Ideas +

    Considering the thread is about ideas for changing the class, I’m not sure why it couldn’t.
  14. doctorbadwolf

    D&D 5E (2024) [HOMEBREW] Ranger Ideas +

    Id Rather do it via a class feature, than another spell. Simpler.
  15. doctorbadwolf

    D&D 5E (2024) [HOMEBREW] Ranger Ideas +

    Okay, so partly from this thread and mostly from my excellent wife, I have a silhouette of a set of changes and new features to make the Ranger I want to play and DM for. At level 1, add to Favored Enemy - “When you cast Hunter’s Mark, you can modify the spell to not require concentration and...
  16. doctorbadwolf

    D&D 5E (2024) [HOMEBREW] Ranger Ideas +

    Why on earth make it a separate spell? It’s just, “[name of feature]. When you cast Hunter’s Mark, [description of additional effect that leans into the subclass].” Maybe BM simply buffs the companion while HM is active, while Hunter gets an expanded crit range, Fey Wanderer gets a charm...
  17. doctorbadwolf

    Dungeons & Dragons Announces Horror Subclasses Unearthed Arcana

    While I get that POV, I don’t think it’s hard to design a statblock that simply scales and operates like a spell summon. Essentially, this would be adding a limited version of summon undead onto hex as a subclass feature. But, I know I won’t get that, so I’ll just make a shadow patron that...
  18. doctorbadwolf

    D&D 5E (2024) [HOMEBREW] Ranger Ideas +

    Ideally as close as possible. That’s one of my suggestions, too. Give HM a trade-off to shorten duration but lose concentration, or add a rider effect to HM for every subclass, but that is more work. Unless someone stated that as their goal who I have blocked, I don’t think anyone has done so...
  19. doctorbadwolf

    Dungeons & Dragons Announces Horror Subclasses Unearthed Arcana

    Absolutely understandable. I hope my response wasn’t excessively acerbic. Having cleared up the issue, I’m curious what you think of the idea of the Hexblade having a wraith that can simply be summoned once per day, and can regain the wraith or heal it when your hex target dies. Or perhaps...
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