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  1. ElectricDragon

    DC & CR for crossing unstable scree slope

    Instead of a Reflex save for catching yourself while falling on a slope, it is a Climb check at 10 + the Slope's Climb DC. I would make it a Climb check (maybe impose a DC 5 Balance check at the mid point of the climb) DC 10 + 5 (Slippery). For 30 ft. and a normal medium character that would be...
  2. ElectricDragon

    Jump while withdrawing?

    According to the SRD section on weather: Snow, Heavy Snow, Sleet, and Hail once on the ground, all affect movement and thus could be considered difficult terrain. What is sleet on the ground? A slippery surface? Only heavy snow would constitute a "high" barrier (1d4 ft./day) to jumping. So, in...
  3. ElectricDragon

    Is there something to protect against ability drain?

    Isn't ability drain a negative energy effect? I have always played it so and Death Ward is then effective. Ciao Dave
  4. ElectricDragon

    Stirge Swarm: Feasible or Way Too Much?

    Would getting out of the swarm area really detatch all the drinking stirges? Maybe a rule for having to detatch 1d4 stirges (as normal stirges) once the swarm was vacated? Ciao Dave
  5. ElectricDragon

    Stirge Swarm: Feasible or Way Too Much?

    You are working on the theory that all 1,000 can get attacks against the PC every round. Tiny creatures usually take up 1/4 of a 5-ft. square, limiting the number that can attack you (i.e. get into your square to attack you) to a much lower number (4 by my counting for normal stirges/round). In...
  6. ElectricDragon

    D&D 3.x Wild Magic (from 2E - 3.5 E)

    I don't recall any; but I did not buy every 2e suppliment that came out (about 70-80% of them I did buy, though). Wild magic was very popular in our campaigns and everyone wanted to try their stab at playing one. So I was always on the lookout for more info on them. The closest thing I recall...
  7. ElectricDragon

    How much would it be...

    Here are the items I found in the DMG that give feats (or their approximate) to the wielder/wearer: Weapons: Keen ability: Improved Critical feat, +1 bonus Armor/Shield: Arrow Deflection ability: Deflect Arrows feat, +2 bonus Rods: various Metamagic Rods: Metamagic feats, 3,000-170,000 gp...
  8. ElectricDragon

    D&D 3.x Wild Magic (from 2E - 3.5 E)

    There are no additional Wild Mage spells in the 2e Spell Compendiums. AFAIK, there were no new wild magic spells made at all. IMC, we added a few; but that has been so long ago that I am unsure of what they did, much less what their name or level was. If I remember correctly, it seems one...
  9. ElectricDragon

    Invisible stalker How hard a challenge?

    The party seemed to hit it easily. Where is the 50% miss chance for their attacks? Listen checks should have alerted the others to combat earlier (DC 3: 0 for invisible creature in combat +3 for 30 ft. distance). Free action to yell for help. Spot checks to notice moving invisible creature...
  10. ElectricDragon

    Higher Level Starting Gold

    Someone mentioned that formula on this board and I only checked the first few levels for accuracy (not being a great math wiz). Up until 5th level the 90% rule does work. I should have checked some of the higher numbers but since I was away from my books at the time and would have had to fuddle...
  11. ElectricDragon

    Higher Level Starting Gold

    I believe the formula is 90% of the xp required for the level or 88,000 for 12 and 110,000 for 13. Ciao Dave
  12. ElectricDragon

    +3 Holy Symbol?

    The 1e or 2e module, Ravenloft, featured a magical holy symbol that gave a +2 or +4 bonus (I forget which) to turning checks (PCs couldn't be evil then; so it worked for any PC cleric). Otherwise, killer module (and I mean TPK: there was one 5th level ranger-frog that did survive, though...)...
  13. ElectricDragon

    Naval Warfare

    If you've got or can get the Spelljammer boxed set from 2e, the rules in there for ship-to-ship combat can be modified to work on seas instead of outer space (wild space). Most large weaponry on a ship can easily out-range many spells and thus unless fog/mist/island concealment is available...
  14. ElectricDragon

    Frenzied Bezerker BBEG TPK

    At what number did you figure the encounter level? CR 10 FB + multiple different CR traps + unreachable antimagic spewer/trap mogol (CR?)? Sounds like you overcompensated for the party's successes by building a death trap. Yeah, running is always an option; but with no clues that monstrous...
  15. ElectricDragon

    Overcoming 'True Seeing'

    Why not just use the Hide skill? If invisibility is going to be a problem; Hide still works against True Seeing. Add a Cloak of Elvenkind or Elixir of Hiding to up the chance. Cast fog-type spells to decrease sight distance. Ciao Dave
  16. ElectricDragon

    Large creatures and jumping.

    DC 25 Jump check should be easy for a light warhorse. 16 Strength = +3, Speed 60 = +12, +4 bonus for Run Feat = +19 with no ranks. If you use a Ride check DC15 to Spur your mount (move action), your horse would gain another +4 to the Jump check and take 1 hp damage for a total modifier of +23...
  17. ElectricDragon

    can this strategy be stopped?

    Even a power that has no display because of the Concentration check still draws an Attack of Opportunity from a fighter with no ranks in Spellcraft or Psicraft that threatens. A separate Concentration check for manifesting defensively can be made to prevent the AoO, but the fact that a fighter...
  18. ElectricDragon

    Flanking with yourself

    Ack, missed that! Ciao Dave
  19. ElectricDragon

    Flanking with yourself

    According to the PHB errata: This is the ammended and affected section: The melee-chain-wielding character still gains AoO versus that creature with soft cover because soft cover does not apply to melee attacks. Ciao Dave P.S. Is an Attack of Opportunity an action? If not then stunned and...
  20. ElectricDragon

    Shadowdancer Question

    Because of the relative level differences between the shadow and other party members (mainly the cleric) I would not encourage anyone to try turning my shadow. Look at the description again: Immune to turning, rebuking, and commanding. It says nothing at all about being immune to destroying. If...
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