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  1. Falling Icicle

    D&D 5E (2014) L&L for 5/12

    I think it's important to keep in mind that, along with the magic items, the attunement rules will most likely be in the DMG, and totally under the DM's control. As in the playtest, I'm sure the 3-item attunement limit will just be a default choice that is presented along with other options. Of...
  2. Falling Icicle

    D&D 5E (2014) L&L for 5/12

    The default assumption is that most magic items don't have attunement drawbacks unless the DM specifically goes out of his way to add them in. So it isn't really about balancing magic items, it's about making them more interesting. After all, magic items are supposed to be an advantage. Good...
  3. Falling Icicle

    D&D 5E (2014) L&L for 5/12

    Easy. As the DM, simply decide that you're not going to use the attunement rules in your campaign. Its only real purpose is to tell if an item has a specific attunement drawback (i.e. is a cursed item). That, and I suppose it's quicker than spending a short rest (1 hour) handling the item to...
  4. Falling Icicle

    D&D 5E (2014) Updated Magic Items and Spell Lists in Dead in Thay

    Interesting. So attack cantrips now get extra attacks instead of adding damage dice? Is this true of all of the attack cantrips or just eldritch blast? Also, if you don't mind, I'm curious what acid splash does.
  5. Falling Icicle

    D&D 5E (2014) Short Rest Poll

    I think an hour is way too long. It doesn't take that long to catch your breath, bandage yourself, etc. IMO, 1 hour is such a long period of time that there's little difference between short and long rests. With so many class features recharging after a short rest, they're really not "encounter"...
  6. Falling Icicle

    D&D 5E (2014) When should our warriors see their first +1 longswords?

    I'd typically give players their first magic weapon by level 5, perhaps sooner.
  7. Falling Icicle

    Dragonlance Dragonlance Lives

    What's stopping you from just rewinding the clock back to a time before the Age of Mortals and playing in that era, or just having the whole chaos war never happen in your Dragonlance world? I feel the same way about the spell plague in the Forgotten Realms. I hate it. But, thankfully, nothing's...
  8. Falling Icicle

    Dragonlance Dragonlance Lives

    I agree. I feel the same way when people complain about "splat bloat," as if they are compelled to buy splat books they don't want.
  9. Falling Icicle

    D&D 5E (2014) Rule of Three 4/4

    This is exactly what I was hoping for. Anyone should be able to do things like push, trip or disarm, but fighters have a big advantage in being able to combine those things with their attacks.
  10. Falling Icicle

    D&D 5E (2014) What do you want from Legends & Lore

    I disagree. It seems to me like a big part of what L&L is for is to put forth some of the ideas that they're considering and see how people react to them. Like the idea of putting all of the arcane caster classes and even psions under one, massive "mage" class. I'm very glad that they were...
  11. Falling Icicle

    D&D 5E (2014) What was better about the earlier playtest packets?

    I agree with all of this except for the part about vancian casters. Had 5e kept traditional vancian casting, I think there would have been just as many, if not more, people who would have walked away. I, for one, love the new casting system. It's one of the things I tell people about when trying...
  12. Falling Icicle

    D&D 5E (2014) Saving Throws not mandated by class

    There's definitely some big problems with the way saving throw proficiencies work right now, especially with multiclassing. The thing is, I don't think that allowing people to pick two saves is really going to fix the problems. For one thing, everyone will just pick Dex, Con or Wis, since those...
  13. Falling Icicle

    D&D 5E (2014) Legends & Lore Article 4/1/14 (Fighter Maneuvers)

    I really hope that this one subclass of fighter isn't the only character that can do things like trip and disarm. IMO, those should be things that anyone can try to do. The fighter should just be better at it, since he can add his expertise dice.
  14. Falling Icicle

    D&D 5E (2014) Status of skills/tools and expected changes

    5e doesn't have a take 20 rule, does it?
  15. Falling Icicle

    D&D 5E (2014) Status of skills/tools and expected changes

    I think tool proficiencies should just be removed and replaced with skills. Instead of having proficiency with a mount, have a ride skill. Instead of proficiency with thieves tools, have a thievery skill. Instead of prof. with healing kits, have a heal skill. Etc. I just don't see any compelling...
  16. Falling Icicle

    D&D 5E (2014) Would a repeat of the large errata from the previous edition put you off of Next?

    I agree. I hope the core rulebooks don't need errata at all, or very little if they ever do. I can dream, right?
  17. Falling Icicle

    D&D 5E (2014) D&D Next Q&A: 03/28/2014

    Most of the armors aren't that expensive. The very most expensive light and medium armors (since they're removing the exotic ones) are 10 gp and 50 gp, respectively. Only players with the most incredibly stingy DMs or playing in the most resource-scarce campaigns won't have 50 gp to spend by the...
  18. Falling Icicle

    D&D 5E (2014) D&D Next Q&A: 03/28/2014

    How much AC does a straw man have in wet towel armor? Some armor is better than others - as far as the protection it offers. But that also comes at a price. Heavier (and thus, more protective) armor tends to have drawbacks other than just cost, it also tends to be more cumbersome. The problem...
  19. Falling Icicle

    D&D 5E (2014) D&D Next Q&A: 03/28/2014

    This is a good point. Hopefully, it will force them to change the armor tables. I never liked studded leather as medium armor or chainmail as heavy, for example. That, and I never liked how some armors are just plain better than others. For example, why would anyone in their right mind buy...
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