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  1. brehobit

    November's SAGE ADVICE Is Here!

    You keep saying this. May I ask how you know? I feel like it was actually an oversight.
  2. brehobit

    November's SAGE ADVICE Is Here!

    Mary didn't wait because she wanted to go when things were surprised. Or she was maintaining concentration on a spell and so couldn't ready. When you are sneaking up on someone they won't hear or see you _until_ you decide to pull the trigger? That decision, before you even shoot, triggers...
  3. brehobit

    November's SAGE ADVICE Is Here!

    Wow. I really don't think you get my point. The party waits and starts the fight from hiding with a bowshot from "Bob". So initiative gets rolled. Bob rolls poorly. So in fact the fight starts with "Mary" throwing a fireball. Why? Hell if I know. It wasn't the plan. There was nothing in...
  4. brehobit

    November's SAGE ADVICE Is Here!

    Na, the DM gets to decide when to roll initiative. As I DM I generally do it _after_ the thing that starts the fight. If you shoot, _that_ starts things going. Shot resolved, initiative rolled. I've seen DMs do that but put the person who shot at the top of the initiative round. I've seen...
  5. brehobit

    November's SAGE ADVICE Is Here!

    Interesting take on it. So this would be true if I were invisible and silenced? The whole thing is just weird. I see both sides of this discussion, but I really don't like that people can react to things that haven't happened yet. How do you get "unsurprised" if you don't know about the...
  6. brehobit

    November's SAGE ADVICE Is Here!

    Kind of. But let's try this again. I say "I shoot my bow". The DM calls for initiative. I roll badly. I still need to shoot my bow? I don't realize I don't have a good shot? I assume I can otherwise act with an understanding of the initiative order (for example I might use a power to...
  7. brehobit

    November's SAGE ADVICE Is Here!

    Right, but if they beat me in initiative, they aren't surprised any more. So they don't act, but they do become "un-surprised"
  8. brehobit

    November's SAGE ADVICE Is Here!

    Say I am hidden. I take a shot. The GM _could_ have that shot happen "outside of initiative order" and _then_ roll initiative. Or they could have initiative be rolled. When the target wins, I could chose not to take the shot and wait. They still don't know I'm there. So, at some point, we...
  9. brehobit

    November's SAGE ADVICE Is Here!

    Yeah, it's a bit unclear how to deal with an assassin shooting someone from cover with a bow. If that shot causes initiative to be rolled and the target gets initiative, he's not surprised any longer. The archer needs to be hidden AND win initiative. Seems like the target gets two bites at...
  10. brehobit

    D&D 5E (2014) Archetypes and pillar coverage

    Agreed. Or more to the point, the current ones could use some love for some non-combat abilities. They aren't really better in combat than other warrior classes but are generally a lot worse out of combat. Of course, I play a fighter a lot...
  11. brehobit

    D&D 5E (2014) Archetypes and pillar coverage

    We just saw the new rogue archetype, the mastermind. And the first thing that jumped out at me was that it had one full level of stuff that was for use purely out-of-combat (level 9 has only one feature and I'd call it a "ribbon"). And no one seemed to mind or object. But the other rogue...
  12. brehobit

    Rogue Mastermind Archetype Up, Courtesy of Extra Life

    OK, I love the 3rd level abilities. Interesting, cool skills, etc. I'd perhaps have thrown in a language rather than a gaming prof., but eh. The level 9 is too weak. No real combat utility. It really needs something else in addition. Perhaps an upgrade of help (a creature you aid with a...
  13. brehobit

    What magic items are now "out there" in AL?

    I'm curious if anyone has made a list of the magic items that are "out there" in AL. I just got winged boots for my 1st (now 3rd) level character and that seems like an item that could mess with games in the future (flight can be very very powerful in certain situations). I've seen some...
  14. brehobit

    A better ranger (mostly beast master)

    In response to jodyjohnson : 1: a reasonable way forward. 4: Might be too much. Not sure a companion should generally have better saves than the PC. 5: Good point, I agree 6: I'm good with Thanks for the feedback!
  15. brehobit

    A better ranger (mostly beast master)

    I know WotC has seen some significant problems with the ranger in their surveys and we've seen attempts to make it better a few times in Unearthed Arcana. I honestly think a hunter is fine. The two-weapon fighters do have some problems, mostly with the off-hand attack bonus action and hunter's...
  16. brehobit

    D&D 5E (2014) Command

    Reading closely, I need to do it.
  17. brehobit

    D&D 5E (2014) Command

    Had someone use command on a ship to order an (armored) captain to "swim". Save was missed and I had him jump in the water. How would you have ruled it. In that situation it was a very powerful application of the spell. And we are expecting a lot of boat-based stuff, so...
  18. brehobit

    D&D 5E (2014) Underrated spells

    Water breathing. It's a ritual that lasts for 12 hours and doesn't take concentration. Only problem is it's fairly limited who can get it (druids and rangers are all I think)
  19. brehobit

    D&D 5E (2014) Underrated spells

    One that I'd missed just because of it's name is shatter. I'm sure the rest of the world saw it, but it's a nice AoO at level 2. Especially great for a tempest cleric who can make it do 24 (save for half) damage with a 10' radius. I didn't even look at it because I assumed I knew more-or-less...
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