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  1. brehobit

    D&D 5E (2014) So what happened at GenCon with relation to 5th edition?

    I've not done Gen Con in years, but always in the (distant) past there were dividers between tables for roleplaying. How reasonable is it to play in this space?
  2. brehobit

    Multi classing

    I find myself on the other side of most people here. For the most part, multi-classing has little mechanical advantage in combat. But it does have significant role-playing advantages and can be one of the only ways to get expand your skills (taking a level of rogue gets you a skill proficiency...
  3. brehobit

    New Sage Advice: Class Features, Combat, Spells, & Monsters

    3rd paragraph. You immediately skip past the idea that _this_ rule could be a problem and move instead to the idea that the edition may not be right for some people. I think that 5e is the best edition so far, but I think this ruling is a bad one as it takes _too_ much power from the player...
  4. brehobit

    New Sage Advice: Class Features, Combat, Spells, & Monsters

    I'll pick on something you said _after_ my comment as I think it illustrates the point as well and it happened after you were aware of concerns: You are placing blame on others, finding a problem _they_ have, when the only source of the problem is this specific rule. It may be that they have...
  5. brehobit

    New Sage Advice: Class Features, Combat, Spells, & Monsters

    Mistwell, I generally respect your opinions here, but your posts do come off as seeming to indicate that anyone who has trouble with the conjurations in 5e has issues. May not be your intent, but to me it's coming across pretty strongly. Which is why I didn't reply to your reply to me. I...
  6. brehobit

    New Sage Advice: Class Features, Combat, Spells, & Monsters

    Sure, when it comes to playing illusionists, I have no control over how people will react in the world. But I _do_ have control over the spell. In this case the player is giving up control of the spell to the DM. As I mentioned above, it becomes more of a game of "mother may I" than I find...
  7. brehobit

    D&D 5E (2014) Crowd source request: a CR 4 Necromancer

    Nice idea. I think I'll use parts of this too! Though I may move that to a different fight given how cool Quickleaf's stuff is and I don't want too many things happening at once...
  8. brehobit

    D&D 5E (2014) Crowd source request: a CR 4 Necromancer

    Very very nice. Thanks! I think I may move the damage on the Rod down a bit (a crit would average out at 24 damage would drop most 3rd level characters from full and could easily be a insta-dead if they were damaged) Maybe 2d8+3? Lair action 2 is probably a bit tough. Perhaps only hit one...
  9. brehobit

    New Sage Advice: Class Features, Combat, Spells, & Monsters

    My basic complaint about conjuration spells under this clarification is that as a caster I don't have any reasonable expectations about what the effect of my spells will be. I do think this was the original intent of the spell (or at least it was left vague on purpose). But I would find...
  10. brehobit

    D&D 5E (2014) Crowd source request: a CR 4 Necromancer

    Hi folks, I've been working on a few monsters for a short D&D game I'm going to run and I'm struggling with the big baddy. Anyone willing to help with suggestions for a 5e Necromancer that has a CR of 4? Context would be a final showdown with him, a few lair actions, and a fair number of...
  11. brehobit

    D&D 5E (2014) Sword Coast Adventurer's Guide: Player Content Guesses

    I had Greyhawk on my ceiling from ages 12-20 or so.
  12. brehobit

    D&D 5E (2014) Monkey Business

    Nice, thanks for sharing!
  13. brehobit

    Unearthed Arcana Psionics Hits Unearthed Arcana

    I'm not sure if it's overpowered or not. In the game I'm in, it would be fairly minor but given that we have nearly no PC healing (just a ranger) it would certainly help on occasion. And the ability to use a power to spend hit dice without a short rest could be very nice indeed. As always...
  14. brehobit

    Unearthed Arcana Psionics Hits Unearthed Arcana

    It's interesting to see how the Order of the Immortal compares to the other martials. Just the ability to always start combat at a bit more than half hit points is huge. Only having access to one discipline limits the nova potential, but it's still there (mainly as a multi-class I'd think). As...
  15. brehobit

    D&D 5E (2014) Rules questions from our game

    So far the answer is you have to take your attack first: https://twitter.com/mikemearls/status/619673485195870208
  16. brehobit

    D&D 5E (2014) So what's exactly wrong with the fighter?

    Yeah, problem is that without the short rests I'm already average or less in terms of contributions during combat. So I'd have to trade the combat pillar against the other ones and end up with a bit there (frankly prof. in 5e just isn't that much until 9th level...) with a significant drop in...
  17. brehobit

    D&D 5E (2014) Rules questions from our game

    OK, A few rules questions and one meta-game question. Can a monk take his flurry-of-blows bonus action before his normal attack? I thought there was an FAQ answer that said you could do bonus actions before regular actions even if the bonus action required an certain standard action. But I...
  18. brehobit

    D&D 5E (2014) So what's exactly wrong with the fighter?

    I'm playing a game where 1 fight per day is about the norm. It makes sense in the context of the game (we are pirates and so multiple fights per day is weird), but I think we've had a short rest 2 maybe 3 times after 15+ encounters. I'm playing a dex-based fighter with two-weapon combat as his...
  19. brehobit

    D&D 5E (2014) Sane Magic Item Prices

    Answer: much of the item rarity stuff is messed up. Just ignore it. And I _think_ consumables are priced via a different table. Otherwise they are really really messed up. Also, the items in this edition feel fairly flat. Less flat than 4e, more than 3e. They just aren't all that cool in...
  20. brehobit

    D&D 5E (2014) To feats or not to feats...

    I will say that removing feats has a pretty big negative impact on higher-level fighters. Once you max out your primary ability (str or dex) the rest aren't all that good, even con. And when you get to Wis, you are really in trouble. And (theory crafting here) that would seem to hurt fighters...
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