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  1. I

    Converting prehistoric creatures

    Bears are plantigrades too. Wikipedia claims that "The fossilized teeth of Sarkastodon show that it ate a variety of foods, and probably led a lifestyle in some ways like that of modern brown bears." All the pictures of Sarkastodon that I can find show it with bear-like claws, but I can't find...
  2. I

    Converting prehistoric creatures

    Here's what I've come up with. Sarkastodon Large Animal Hit Dice: 15d8+75 (142 hp) Initiative: +1 Speed: 40 ft. (8 squares) Armor Class: 17 (-1 size, +1 Dex, +7 natural), touch 10, flat-footed 16 Base Attack/Grapple: +11/+26 Attack: Claw +21 melee (xdx+11) Full Attack: 2 claws +21 melee...
  3. I

    Converting prehistoric creatures

    The ability scores from some large bears: Brown Bear/Polar Bear: Str 27, Dex 13, Con 19, Int 2, Wis 12, Cha 6 Dire Bear: Str 31, Dex 13, Con 19, Int 2, Wis 12, Cha 10 ("A typical dire bear is 12 feet long and weighs as much as 8,000 pounds.") Dire Polar Bear: Str 39, Dex 11, Con 23, Int 2, Wis...
  4. I

    Converting prehistoric creatures

    OK, let's start on Sarkastodon. Here's the flavor text I came up with for it: This brown-furred predatory beast is nearly the size of a rhinoceros. It resembles a melding of bear and cat, with a leonine face and a bear-like body terminating in a long, furry tail. The bear-like sarkastodon is...
  5. I

    Converting prehistoric creatures

    Exactly what I was thinking.
  6. I

    Converting prehistoric creatures

    I like it all. Let's give it another special attack to put it solidly at CR 8. I'm not sure whether I like trample or stampede more, but I'm leaning a bit towards trample.
  7. I

    Converting prehistoric creatures

    OK. It's a desert creature, so its environment should be Warm deserts. (It still says "temperate plains" as a cut-and-paste from the giant camel)
  8. I

    Converting prehistoric creatures

    If it has Ability Focus with the spit ability, shouldn't the ability allow a saving throw? Or do ranged touch attacks allow saving throws of any sort? (Certainly a poison would, and some things can shoot out their poison...) The range should be 30 feet. All the things that I looked at in the MM...
  9. I

    Converting prehistoric creatures

    OK. Let's get started.
  10. I

    Converting prehistoric creatures

    OK. The ability scores that Shade suggested for the dire camel were Str 26, Dex 16, Con 22, Int 2, Wis 13, Cha 5. How many hit dice should it have?
  11. I

    Converting prehistoric creatures

    Shouldn't the stamps be +8? (instead of +7)
  12. I

    Converting prehistoric creatures

    :lol: Now all we need is its weight and CR. One resource I found says it weighs "quite a bit more than one ton." One and a half tons maybe? CR 4?
  13. I

    Converting prehistoric creatures

    Those are all good. Let's go with Listen and Spot for the skills. Advancement 8-12 HD (Large), 13-14 HD (Huge)? When we're done with the camels, I request that we convert Sarkastodon.
  14. I

    Converting prehistoric creatures

    Here's what I've come up with. I know that the flavor text is a bit short...the Wikipedia article is mostly about its anatomy and I don't have Zoo Tycoon 2 installed on my laptop. Camel, Giant (Titanotylopus) Large Animal Hit Dice: 7d8+28 (59 hp) Initiative: +3 Speed: 40 ft. (8 squares) Armor...
  15. I

    Converting prehistoric creatures

    Titanotylopus is the giant camel. There is no real-world equivalent of a dire camel. Also, Aepycamelus (or Alticamelus if you prefer) is in a third-party supplement called Animal Archives: Prehistoric Animals I, a PDF by Blackdirge Publishing.
  16. I

    Converting prehistoric creatures

    I think Titanotylopus should get forefoot attacks no matter what we call them. I like the ability scores.
  17. I

    Converting prehistoric creatures

    *giggle* Well certainly Titanotylopus is bigger than a modern camel, so we should give it better Str. Let's take the war camel abilities and bump the Str up to 20 or more.
  18. I

    Converting prehistoric creatures

    OK. What's next?
  19. I

    Converting prehistoric creatures

    Lol I just realized I misspelled it! I don't know why, but for some reason I just keep wanting to omit the last H. Those are fine for the skills, how about its feat? Here's some basic flavor text: This pudgy lizard-like creature has a short, triangular head and a bird-like beak. Rhynchosaurs...
  20. I

    Converting prehistoric creatures

    Actually, i forgot about their size bonus (they're Small), so they only need +2 natural armor and +1 dex to add up to 14. Rhyncosaur Small Animal Hit Dice: ½d8 (2 hp) Initiative: +1 Speed: 30 ft. (6 squares) Armor Class: 14 (+1 size, +1 Dex, +2 natural), touch 12, flat-footed 13 Base...
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