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  1. I

    Converting prehistoric creatures

    That works. I can't find too many details on specific species, so let's just make it generic. I'd like to use the following ability scores: Str 7, Dex 13, Con 10, Int 1, Wis 12, Cha 2 I generated these by upsizing a lizard to Small. To bring its Armor Class to 14 (as the original) it would have...
  2. I

    Converting prehistoric creatures

    Shade, I guess you were writing a post so you may not have noticed what i said above - You missed the flavor text again - it's in this post. Also, Estemmenosuchus is spelled with 2 M's, not two N's.
  3. I

    Converting prehistoric creatures

    Listen 4, Spot 3, and I agree with the CR of 3 and the advancement. Shade, you missed the flavor text again - it's in this post. Also, Estemmenosuchus is spelled with 2 M's, not two N's.
  4. I

    Converting prehistoric creatures

    If we don't give it a Swim speed, I think it deserves a racial Swim bonus of +4 or so. Let's add marshes to the environment. As for deadly charge, how much damage should that do? Double? How about its feats? I'd suggest Power Attack and Improved Bull Rush.
  5. I

    Converting prehistoric creatures

    This site says that "the remains of Estemmenosuchus have been found in a channel flood deposit, indicating that they probably frequented lowland and marshy areas." They might have taken the occasional dip...maybe they're like hippopotamuses? Big, ungainly, aggressive creatures with big teeth...
  6. I

    Converting prehistoric creatures

    I agree - with its size and splayed legs, I don't think its Dex should be any higher than 8 or 9. Edit: Here's a preliminary stat-block I've come up with: Edit 2: Oops, missed Shade's post, I'll just leave the flavor text. This bull-sized creature is built like a barrel. Its thick body is...
  7. I

    Converting prehistoric creatures

    Let's start with Estemmenosuchus, then. Let's see...it has 4 Hit Dice, and according to the conversion booklet, it has an Armor Class of 16 and a land speed of 20 (?) feet. The base damage should stay the same. Now as for its ability scores, here's some Large animals to compare it to: Bison...
  8. I

    Converting prehistoric creatures

    Ok. demiurge, do you agree with the assignment of skill points? If we're entirely done with the therapsids now, what's next?
  9. I

    Converting prehistoric creatures

    Here's the preliminary stat block I've come up with: Dicynodont, Placerias Large Animal Hit Dice: 9d8+45 (85 hp) Initiative: +0 Speed: 30 ft. (6 squares), swim 15? ft. Armor Class: 15 (-1 size, +6 natural), touch 9, flat-footed 15 Base Attack/Grapple: +6/+17 Attack: Gore +12 melee (1d8+10) Full...
  10. I

    Converting prehistoric creatures

    According to Wikipedia, Placerias may have lived like a hippopotamus. This time the theory has scientific backing, because Placerias are usually found in mudstone. It should probably have some sort of Swim bonus, if not an actual swim speed. For feats I suggest Alertness, Endurance, Improved...
  11. I

    Converting prehistoric creatures

    About the 'worldwide distribution' vs 'lost world' thing, I wouldn't mind letting it go. It's really not a big deal, it's all just a matter of preference on the part of the person making the campaign setting. Now as for Placerias I agree with the strength boost, and I also believe we should...
  12. I

    Converting prehistoric creatures

    Yeah, let's keep the burrows as just flavor text.
  13. I

    Converting prehistoric creatures

    Alertness and Endurance for feats? 2 ranks in Survival and 3 ranks each in Listen and Spot? Temperate or warm land for environment? Resources I've been looking up say that Lystrosaurus was fully terrestrial. This page says "It was once thought that Lystrosaurus lived much like a modern...
  14. I

    Converting prehistoric creatures

    Yeah, that sounds good. Upsizing Dicynodon to Medium gives us these ability scores: Str 14, Dex 8, Con 17, Int 2, Wis 12, Cha 4 Do we want to increase the Dex score to 10? The wikipedia article says that Lystrosaurus had strong forelimbs and was good at digging. It also states that it may...
  15. I

    Converting prehistoric creatures

    Shade, you neglected to put in my flavor text - it's in this post
  16. I

    Converting prehistoric creatures

    Since I have nothing better to do, I'll post the stat-block I came up with. Dicynodont, Dicynodon Small Animal Hit Dice: 2d4+6 (13 hp) Initiative: +0 Speed: 20 ft. (4 squares) Armor Class: 13 (+1 size, +2 natural), touch 11, flat-footed 13 Base Attack/Grapple: +1/-3 Attack: Bite +2 melee (1d4)...
  17. I

    Converting prehistoric creatures

    Okay, then let's start with Dicynodon. Upsizing the Diictodon gives the following ability scores: Str 9, Dex 10, Con 13, Int 2, Wis 12, Cha 4 I'd advocate increasing the Con score to at least 15. I'd also give it a natural armor bonus of +2 for a total AC of 13 (+1 size, +2 natural)...
  18. I

    Converting prehistoric creatures

    Excellent! Are we done now? I updated the post to include the new ability.
  19. I

    Converting prehistoric creatures

    That sounds good. Could you post the text for the Arctic Adaptation ability?
  20. I

    Converting prehistoric creatures

    Wait a minute...I just noticed something. if Robertia is Diminutive and has Weapon Finesse, shouldn't its attack bonus be +5? (+4 for size, +1 for its Dexterity)
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