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  1. MoogleEmpMog

    What Supplement Monsters Deserve a Promotion to Core?

    Nimblewright! Still my favorite 3e monster, it would also be great at showing off ways for a monster to benefit from the maneuvers system. Phoenix. Should have been MM1 considering its importance to fantasy in general. Worm that Walks. Too cool and creepy to leave out. Draconians. Lose...
  2. MoogleEmpMog

    DM Screen

    In recent years, I've used a Conan d20 screen and an Eberron screen. However, I don't use one at all anymore, since the SRD on my laptop serves as a 'rules reminder' and I rolled outside the screen anyway.
  3. MoogleEmpMog

    Campaign Duration

    I'm curious how long a typical ENWorlder's campaign runs, and how long the typical ENWorlder would LIKE campaigns to run. If you participate in campaigns of varying lengths, pick an duration that seems average.
  4. MoogleEmpMog

    Your Ultimate Homebrew

    This would be a pretty good fit for my ultimate homebrew, too. :D
  5. MoogleEmpMog

    CRs/ELs -- apparently the designers don't read the rules they talk about (old thread)

    Good spot. That's just bizarre. To be fair, this seems to be one of the most persistent myths of 3e D&D. You see it over and over again in complaints from all sides, despite the fact that it directly contradicts the encounter design guidelines in the DMG. Does SWSE, for example, facilitate...
  6. MoogleEmpMog

    Must you have and use every book for D&D

    Quasqueton, I can't actually link to any such posts from a GM on EN World, because I don't recall any. I do recall it cropping up on the Wizards boards, however. Also, from my personal experience AS A PLAYER, I have exactly zero interest in the kind of campaigns possible with "Core Only" D&D...
  7. MoogleEmpMog

    Your Ultimate Homebrew

    Airships. Everything else is secondary.
  8. MoogleEmpMog

    "4th Edition will assume roughly 10 encounters per level"

    Depending on the definition of an 'encounter' and the degree to which the power curve really has smoothed out, it's either about right or about 1/10 the advancement rate I'm looking for. However, with the removal of XP-spending, I can level the PCs once per session without any trouble at all. :)
  9. MoogleEmpMog

    When is D&D not D&D?

    I can't disagree strongly enough that Rolemaster is 'basically D&D,' even if you tilt your head and squint. Still less Vampire, RuneQuest, Exalted, Wushu, Spirit of the Century, Traveler, HERO, GURPS, All Flesh Must Be Eaten or even Star Wars Saga Edition or Mutants and Masterminds. I'm not...
  10. MoogleEmpMog

    What Makes an Encounter Exciting?

    Whereas if every (action-oriented) encounter is NOT AWESOME and THRILLING, I'm left wondering why I'm playing it out. I can see the use of an occasional 'mook' encounter where the PCs roll their opposition without even trying and with nothing at stake - but those, IMO, have even more need for...
  11. MoogleEmpMog

    D&D 4E What do you think should be the primary source of inspiration for 4ed flavor?

    1. Modern fantasy MEDIA, including but not limited to literature 2. Real-world myths and legends 3. D&D tradition 4. New and original ideas
  12. MoogleEmpMog

    How many are playing SAGA?

    A gain OF new players? Possibly, even probably, not. A gain FOR new players? I'm pretty confident on that one. In my experience, new players generally come into fantasy RPGs expecting to play fantasy heroes - be those heroes Aragorn and Legolas, Conan and Fafhrd or Cloud and Auron - and are...
  13. MoogleEmpMog

    What Makes an Encounter Exciting?

    Well, if there's essentially no chance for the fighter to FAIL (which is not the same as LOSING), then it won't be interesting no matter how cool the location or high the stakes - the fighter pwns the goblins, succeeds, and at most engages the location once or twice because he can screw around...
  14. MoogleEmpMog

    What Makes an Encounter Exciting?

    Challenge An encounter that challenges characters to the very limits of their ability is more dramatic than one than simply slows them down. Lightsabering a stormtrooper or shooting an orc can be part of an exciting encounter; dueling Sephiroth or joining a desperately outnumbered garrison...
  15. MoogleEmpMog

    Dear WotC - You suck at names.

    I direct your attention to a tiny sampling of Magic place names: Keld Llanowar Mercadia Phyrexia Ravnica Sarpadia Shiv Thran Urborg Yavimaya I suppose Phyrexia (with the ambiguous 'y') and Llanowar (with the opening 'll') might be troublesome for some players, but most of them are easy to...
  16. MoogleEmpMog

    Dear WotC - You suck at names.

    :D I can definitely get behind this initiative. Actually, they could borrow the Magic the Gathering creative team for about six hours; they seem to have a limitless supply of awesome names that manage to sound both fantastic and believable. :cool:
  17. MoogleEmpMog

    How many are playing SAGA?

    Considering that Moorcock's protagonists were deliberate inversions of S&S tropes when they came out, I don't really think it's fair to include them. I don't recall the Mouser's first appearance (I'm much more of a Howard fan); what happened to him in that story? By having a noble in the...
  18. MoogleEmpMog

    Design and Development: Cosmology

    With the Feywild being 'the closest of the outer planes,' I'm hoping we'll see more fey-oriented material, especially about the wild and dangerous fey rather than the shiny-happy-mischievous kind. Overall, I like the changes, and am much more likely to use the new version than I was the great...
  19. MoogleEmpMog

    How many are playing SAGA?

    Well, sure. Nothing in the SWSE rules makes it any harder for the characters to LOSE. In fact, it makes it a lot EASIER for them to lose without being TPK'd, because they can face overwhelming power that is almost certain to drop one or more to 0 hp without the risk of truly killing off the...
  20. MoogleEmpMog

    How many are playing SAGA?

    I looked at your breakdown, but I've also played the game. My experience is that Jedi are comparative glass cannons, who left to their own devices cannot kill or disable enough mooks to withstand the return fire (assuming they win initiative, which is far from certain when they're essentially...
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