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  1. AbdulAlhazred

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yeah, and I think the idea that you are simply a 'good DM' and thus should just do your thing, is somewhat flawed. I've known a couple of people who were both good (or great) GMs, but yet had multiple, even serious, flaws. While I think it is certainly better if those people do what is...
  2. AbdulAlhazred

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I find myself in complete agreement with you here. Honestly, it WAS fun, I was 14 or so and video games pretty much didn't exist yet.
  3. AbdulAlhazred

    D&D General [rant]The conservatism of D&D fans is exhausting.

    But it's short-lived triumph, a week later he was visiting the latrine and ran into a red dragon... On to Snardly XIII! Honestly, there are character sheets in my old binders that look like "Triborb VII" where the "VII" is a big eraser smear. We literally used pencils, sometimes grease pens on...
  4. AbdulAlhazred

    D&D General [rant]The conservatism of D&D fans is exhausting.

    This is true, and as with the example I was responding to, the outcome of Act Under Fire/Defy Danger (definitely prefer the AW presentation here) certainly can be something like the MC making a move which amounts to "you lack the resolve to carry it off." My personal preference is to ask the...
  5. AbdulAlhazred

    D&D General [rant]The conservatism of D&D fans is exhausting.

    AW and DW don't use conditions at all. At most one PC can convince another to do something, but all that does is mean you will get an XP if you actually follow through, you can still ignore the other character's argument.
  6. AbdulAlhazred

    D&D General [rant]The conservatism of D&D fans is exhausting.

    My experience with trad DMing is that players almost always have significantly less information than the DM thinks, usually much less than an actual person would have, and rarely retain key information over time.
  7. AbdulAlhazred

    D&D General [rant]The conservatism of D&D fans is exhausting.

    And, what would actually be wrong with that?
  8. AbdulAlhazred

    D&D General [rant]The conservatism of D&D fans is exhausting.

    The result being turtling behavior. If every time you act in any way that's not totally safe there's a 1% chance of being completely hosed, most players will rapidly, and correctly, conclude that sitting tight is the best policy. After all, rolling up Snardly XII is not that exciting...
  9. AbdulAlhazred

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Interesting. I guess questions of player authority over characters mental state is a bit different in this sort of game, but it seems like it still resembles more AW-like PBTAs.
  10. AbdulAlhazred

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Right, you can go in the 'do mundane stuff' direction. Traveller is famous for this, or maybe infamous. The trade rules in the original edition of CT were very generous, a PC with a 200 ton Free Trader (you can get it as a mustering out benefit) can simply buy and sell stuff, making a vast...
  11. AbdulAlhazred

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Totally agree! To me, IMHO so to say, this is THE driving force in terms of structure of classic 'trad' adventure play. These conventions have to exist, and the attendant stereotypes and world building patterns are necessary. Traps, for example, might exist anywhere in a dungeon, but never...
  12. AbdulAlhazred

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Well, I think I am not going out on a limb when I assert that most games eventually move on, as there is a definite limit to the variety of entertaining ways to depict this sort of activity. I think it CAN be a fun sort of challenge, or change of pace, but my guess is that there are, perhaps...
  13. AbdulAlhazred

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I obviously have not read this game, but I'd assume that 'Rough Them Up' adjudicates an attempt to get something from someone by use of violent coercion. So presumably a 6- indicates the attempt failed to produce the desired results, or lead to undesirable consequences. It would seem to me that...
  14. AbdulAlhazred

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Which leads to 'pixel bitching' everything. I mean, yeah we did play that game, and it was fun for a year or two... This is one of a host of issues which arise with the idea of trying to make everything realistic. It is rarely fun or particularly gameable.
  15. AbdulAlhazred

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Eh, George is funny. I like @Old Fezziwig 's brand of humor though. It is 1KA night! Yay!
  16. AbdulAlhazred

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Modeled perfectly with a test against your Nature: young and foolish. Luckily you had an extra fate die in the pool, so it was just a near thing! 😎
  17. AbdulAlhazred

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yeah, we got tired of King George and fired him. We're doing fine thx ;)
  18. AbdulAlhazred

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Well, this is your contention. OTOH I contend that any conflict situation, any place where an issue can be in doubt and the outcome has fictional significance, then adjudication is recommended, and mechanics are helpful. At least from my PoV one of the main attributes of Narrativist systems is...
  19. AbdulAlhazred

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Well, I've actually seen this sort of thing be highly contentious, even to the point of exploding a couple of games.
  20. AbdulAlhazred

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Well, I'm not super fond of a lot of what I read about the DW2 design either. Honestly I don't think it addresses the issues I had with the original, but goes far in some other direction entirely. Conditions might be OK, but what I really want is for the game to act as a crucible for shaping...
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