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  1. AbdulAlhazred

    GM fiat - an illustration

    I certainly understand where you're coming from, but I do think there's less certainty and less ultimate objectivity in the process you describe. Honestly I don't say that as a criticism, I think it is entirely necessary for these games to work! And I think, in that context you sell @pemerton's...
  2. AbdulAlhazred

    GM fiat - an illustration

    Well, here you are just wrong, at least for our play.
  3. AbdulAlhazred

    GM fiat - an illustration

    I think there's a certain philosophical/historiographical position that has always felt right to me which doesn't justify, but may describe, my aversion to this kind of process. Remember the old adage "for want of a nail the shoe was lost; for want of a shoe the horse was lost; for want of a...
  4. AbdulAlhazred

    GM fiat - an illustration

    Honestly, my feeling was that you are only going to run these clocks for the groups you actually bring on screen, and maybe the GM will also track a couple others she's especially interested in and likely to mention/might come into play soon. There's what, 40 groups? If you rolled for all of...
  5. AbdulAlhazred

    GM fiat - an illustration

    Hmmmm. My experience, more with DW than AW, but they can play very similarly, is that this is easy peasy mint squeezy. You literally do exactly what the book tells you to do, verbatim, and it 'just works'. I mean, ANY game can go wrong with 'that guy' in the mix, maybe you'll have to overcome...
  6. AbdulAlhazred

    GM fiat - an illustration

    In thinking about this exchange I expect we probably aren't entirely on the same page with what we consider significant, or at least the scope of things being tracked. Most games will spin out 100s or 1000s of facts, certainly, especially if it is a longer form campaign. I'm just thinking of...
  7. AbdulAlhazred

    GM fiat - an illustration

    Well, I am extremely skeptical of any claim that a GM is tracking 1000's of things in any style of play. That being said, clocks in BitD are tools to measure progress or to apply pressure. A crew and its members could, IME be running up to a couple dozen clocks. There is also a relationship...
  8. AbdulAlhazred

    GM fiat - an illustration

    Because, in a general sense, that's Narrativist agenda, game play about the characters. There's no 'more detail' any more than there is any more detail about why classic dungeon crawls are about traversing a dungeon and collecting treasure. However I can offer this. I favor this sort of agenda...
  9. AbdulAlhazred

    GM fiat - an illustration

    Right, I just found the whole thing intractible (and this was the '90s, I had PCs and software, but not like today). It just didn't seem like the juice was worth the squeeze. Things are still basically "I decided something, I could have decided 12 other ways" and it was a crapton of work. Just...
  10. AbdulAlhazred

    GM fiat - an illustration

    Yeah, 1000 Arrows IS a bit different from other PbtAs that I've played in that it has a sort of compulsion. So, take your character's Drive, this has a value from 0 to 3. The higher the value, the more you would add to an Indulge/Resist Your Attachment (RoIYA) move. Lets say your drive is...
  11. AbdulAlhazred

    GM fiat - an illustration

    Yeah, obviously you can do what you want. The text itself though is DRIPPING with 'Bring it on!' Consider the Principles: * Look through crosshairs - " Whenever your attention lands on someone or something that you own—an NPC or a feature of the landscape, material or social—consider first...
  12. AbdulAlhazred

    GM fiat - an illustration

    Thanks! So, looking at the session 1 thing, note how there's nothing about any prep, none exists at this point. Note how AW is completely different from Gamma World. GW 1e (the original and only one I've played or read) starts off with an elaborate (rather cool) description of the Apocalypse...
  13. AbdulAlhazred

    GM fiat - an illustration

    Great explanation. Just as a sort of map of where things went from the situation play, which we called social sandbox, to vanilla Narrativist play might be interesting. I found that all this trying to extrapolate "what would people do" was way too hand wavey and ran on way too little info. So I...
  14. AbdulAlhazred

    GM fiat - an illustration

    I may be the wrong person to speak much on what is current. The APs I'm familiar with are basically modules writ large, though I think they're often blending into the other types of play. One might involve some different locations, travel, maybe exploration, etc. They generally have an overall...
  15. AbdulAlhazred

    GM fiat - an illustration

    Every move the GM makes needs to address and bear on some character concern. Most of them will put pressure on the PCs. The entire structure of the game is focused like a laser on the PCs. I'd get more specific, but I am at the office, so I don't have easy access to the text. We can definitely...
  16. AbdulAlhazred

    GM fiat - an illustration

    There's nothing much in common between a video game player twitching a joystick and several people around a table engaging in the structured dialogue involved in playing a TTRPG. There may be slightly more in common if we analyze Descent at the level of logical game actions, but the two are...
  17. AbdulAlhazred

    GM fiat - an illustration

    Mainstream would be a module, you start at 1 on the map, usually with some lampshade as to how and why, and you go from there to the (or one of the) end(s). Sandbox introduces an exploration element. The great desert stretches West. There are rumors of lost civilizations, ancient treasure, and...
  18. AbdulAlhazred

    GM fiat - an illustration

    I don't think this bears much relevance to TTRPG play, generally.
  19. AbdulAlhazred

    GM fiat - an illustration

    But I would expect them that the GM is going back, thinking up some situations they deem interesting, and introducing them into play at some point. Many of those may be spun off prior action. The PCs freed some kobold slaves, who bring them a treasure map! It could get more involved than that...
  20. AbdulAlhazred

    GM fiat - an illustration

    I don't understand how this rapprochement or alignment can ever exist. The World of the Apocalypse is an f'd up broken, brutal world where when you wake up in the morning you gotta decide between eating your dog for breakfast or stealing it at gunpoint from the people down the road. It's all...
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