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  1. the Lorax

    Time Stop and Sovereign Glue

    This works fine as long as the room is sealed, sure.
  2. the Lorax

    Do you believe in a balanced party?

    Completely unimportant. The players will take what classes they want. If they feel that the party need some other role filled, they can either look for some NPC allies, take leadership, or multiclass into something that covers the missing role. As a player, it is nice for the basics to be...
  3. the Lorax

    Time Stop and Sovereign Glue

    Right, you can move the glue all over if you like, but it won't set against a person or an attended object until TS is over. And Spell Stowaway (Timestop) is the only Spell Stowaway feat I've seen taken in a real epic game.
  4. the Lorax

    Time Stop and Sovereign Glue

    Color change added to emphasize the important part of the SRD. Think of it this way, would applying glue in melee be an attack, or something which would require you to target something in someones possession? The RAW pretty much sez, "Sorry, no touching the enemy...yet". In 3.5, Time Stop has...
  5. the Lorax

    Round Vi Is Over

    Combat Reflexes must go. This is the feat that consistant requires minitures on the table. Now I like minis, but somethimes it is nice to be able to run an session with combat that doesn't require a battle mat and the additional time for drawing maps and such. to win? Power Attack seems a...
  6. the Lorax

    Was this fair

    This last Sunday, I ran a pair of 5th level characters on an adventure for 3-4 lvl characters. It was definately a side trek, that the party didn't have to investigate, but when the paladin and the ranger saw what was going on, they couldn't just ignore it. I was potentially going to be...
  7. the Lorax

    Need Help Building a Fighter/Mage

    Not bad, but if you are looking for this type of build I would recommend: Human Paragon 1 @ 1st lvl Sorcerer 1 @ 2nd lvl Human Paragon 2 & 3 @ 3rd-4th lvl Fighter 1 @ 5th Sorcerer 2@ 6th Spellsword 1,2,3,4 @ 7th-10th Eldritch Knight from 11 to 20th My rational is that Human Paragon has better...
  8. the Lorax

    Planetouched Madness!

    Combined Planetouched I had been working on this a bit for my homebrew campaign, and was thinking about getting feedback from here, much to my chagrin, there was already a thread dedicated to it, so I thought I'd add in the work that I had done. I am encourageing feed back on this one, its...
  9. the Lorax

    Round III is OVER

    GRrrrr.... Me hates RUN
  10. the Lorax

    I Just Couldn't Bring Myself to Do It

    One dead dwarf. If they really love him, they'll sell their ship to get him back to life. They probably should have left town after the first attack.
  11. the Lorax

    What is the least amount of Point Buy you'd play with?

    Thats an interesting thought, and one that is pretty relevant to this thread, which is, At what point would you rather roll (4d6, drop low + arrange to suit) or use point build?
  12. the Lorax

    The simple joys in life

    Silence - not the noise of the world while nobody is talking, but the sound computers make when they arn't plugged in. Long hot showers - so hot that when the door is opened, people outside the bathroom are blinded by steam and stagger away from the heat.
  13. the Lorax

    Gamers and Stereotypes

    Personally I wouldn't bother to catagorize gamers as "socially inept" or anything like that. I see friends of mine, gamers, 3 or more days a week, every week, and have for years. I think about other non-gamers I know, and they do not have the the type of devoted friendships that many of us...
  14. the Lorax

    Generation: rolling vs. point buy

    I've got 25 years of playing with rollin' the bones myself, but I really think that the next game I start I will have players do a point build of some sort, if nothing else to see how it works out and how it balances the party.
  15. the Lorax

    D&D 3.x BoVD 3.5e: Hellbound!

    Even at 3 levels and in it is easy to get into. I for my game, this can really serve as a vile version of the original greek minotaur myth. For your game, make 'em sterile, and have their target audience be similar to the Gnoll Cultists - creating the traditional Gnoll/Minotaur rivalry! ;)...
  16. the Lorax

    D&D 3.x BoVD 3.5e: Hellbound!

    Gotcha. I'm fairly reluctant to lower the requirements to something that could be entered before the 4th level (Such as three levels of very dedicated Barbarian or Ranger then into cultist). A class that only requires a character to take 1 or 2 levels before getting into shoud probably be...
  17. the Lorax

    D&D 3.x BoVD 3.5e: Hellbound!

    Me too, but heck thats the point of discussion. I didn't like it either, but half-fiend was too much, and just turning into a minotaur wasn't vile enough. I was working backward from the base of a minotaur, I'm not tied to it - consider this one done. Earlier access? Im not sure how much...
  18. the Lorax

    D&D 3.x BoVD 3.5e: Hellbound!

    Thrall to Baphomet Cultist of Baphomet Role: Corrupted Hunter Requirements: Race: Must not be a minotaur BAB: +3 Language: Abyssal Feats: Demonic Thrall, Track Skills: Survival 6+, Intimidate 3+ Alignment:any Evil Special: Must worship the Demon-Prince Baphomet and survive the Dread...
  19. the Lorax

    What's a "typical" campaign length?

    Defining "campaign" is indeed important in this regard. I've been running games in the same world, based upon a single time-line for over 25 years. Adventuring parties and players have come and gone, but the world moves on, and the quests of the past become the ledgends of the present. Is...
  20. the Lorax

    D&D 3.x BoVD 3.5e: Hellbound!

    True as far as the skill points goes, but we are still talking 32 skill points for a wiz, I'd drop the Sense motive myself. My real concern was the 3 Feats, (which I suppose, a wizard of any race would have the possibility of getting too...) in combination with signifigant skill requirements...
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