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    D&D 5E (2014) [IC] Against the Slavelords

    Quellathe quickly counts her arrows. She grumbles in frustration as she decides she has too few arrows to risk more shots while Tirion is blocking her line of sight. With determination, she knocks an arrow and waits for the ogre to fall. Quellathe will hold her action for now, but will ready...
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    D&D 5E (2014) [IC] Against the Slavelords

    Sorry for the delay; somehow either I missed the notifications from the enworld app, or they didn't happen As Kelvyn tried and failed to pick the lock, Quellathe eased back to give the others room to enter the room. She readied her bow and signaled Naeris to stay back with her. Initiative...
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    D&D 5E (2014) [IC] Against the Slavelords

    Yes, as Tirion confirmed that's the rule. So Q finds 4 usable arrows. I will assume they weren't ones with the drow sleep poison on them and/or the poison faded/rubbed off. Q still has 2 unshot poison coated arrows. Quellathe sighed in relief as the last of her wounds from the previous...
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    D&D 5E (2014) [IC] Against the Slavelords

    Once all the enemies have fallen, Quellathe searches quickly for any arrows that she can reuse.
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    D&D 5E (2014) [OCC] Against the Slavelords PBP

    Did Kelvyn's attack hit? I compared his attack rolls with the Orc AC and thought they missed; that's why Q went after the orc, too. GreenKarl: If you are feeling generous and want to shift Q's attacks to the ogre (assuming K felled the orc), I won't complain. :) On the other hand, I...
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    D&D 5E (2014) [IC] Against the Slavelords

    Quellathe moved just enough to get the fleeing orc in her sights and shot twice. Move to get clear sightline (to k6?) and shoot twice Two arrow attacks: 1D20+8 = [11]+8 = 19 1D20+8 = [17]+8 = 25 Damage rolls (coyote code wasn't letting me roll both attack and damage together tonight) damage...
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    D&D 5E (2014) [IC] Against the Slavelords

    Quellathe fired two more arrows at the ogre. Cayote code isn't working for me when I combine attacks and hits in the same roll, so I'll have to do them separately. Arrow Attacks: _: 1D20+8 = [17]+8 = 25 1D20+8 = [11]+8 = 19 Arrow damage (hunter's mark is listed separately below): Arrow...
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    D&D 5E (2014) Would you do a skill check? If so, what kind? [Slight LMOP Spoiler]

    Thanks for all the responses! This has been a helpful discussion for me. Both my son and I had missed that mage hand doesn't permit attacks and has a 10 pound limit. (We didn't stop to look up the spell). But we all had so much fun with his creativity in this regard, I think I'd like to find...
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    D&D 5E (2014) [IC] Against the Slavelords

    Quellathe quickly pulled two more arrows from her quiver, moved a bit for a better line of sight, muttered in Elvish and shot the arrows at the orc nearest her. She hoped Levanna would keep behind her. [sblock=Actions and rolls] Move to l11 for line of sight on Orc #6 Transfer Hunter's Mark to...
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    D&D 5E (2014) Would you do a skill check? If so, what kind? [Slight LMOP Spoiler]

    Background (skip if you like): Sunday evening, for the first time in months, our family was able to sit down and play D&D together. Since our last session, those of us most bitten with bug have variously: read enworld forums, played in a PbP game, DMd a game with friends, watched Critical...
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    D&D 5E (2014) [OCC] Against the Slavelords PBP

    No worries. Thanks for letting us know. I'm still recovering from the weekend too. Although our family did manage to have our first dnd session in months yesterday evening. Sent from my iPhone using EN World
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    D&D 5E (2014) [IC] Against the Slavelords

    Urging Levanna to stay behind her, Quellathe moved to her left, aimed again and shot two more arrows at the orcs. The first arrow missed, but the second struck true. Q moves to k11 for better sight line and shoots two more arrows at Orc 6 (both arrrows are coated with the Drow sleep poison)...
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    D&D 5E (2014) [OCC] Against the Slavelords PBP

    Spirit Guardians must be in the SRD, as it shows up in the spells list at DnDBeyond: see here Summary: (in case the link doesn't work) 15 feet around Tirion. "When you cast this spell, you can designate any number of creatures you can see to be unaffected by it." 3d8 radiant damage, Wisdom...
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    D&D 5E (2014) Lost Mines *Spoiler* Glasstaff

    Glasstaff fled when I ran it. On advice from members of the now gone WOTC forums, I replaced the mage in one of the side quests with Glassstaff. So that's one option. There were some other interesting suggestions, but I'm afraid it didn't occur to me to move the thread to the lifeboat here when...
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    D&D 5E (2014) Tips for starting up an AL style gaming night?

    Yeah, I'm planning on DMing the whole summer. Would be great if I could play, some but I'm not holding my breath. I'm trying to prepare myself for this. We'll bring some board games along in case we don't get enough people to play D&D. If my daughter's friends are free, we'll probably have...
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    D&D 5E (2014) Tips for starting up an AL style gaming night?

    I had planned to allow wizards, druids and clerics for newbies, but I'll ponder that. Maybe I should mostly provide elven wizards, which would given them proficiency with bows & short swords, and make sure we include Mage Armor in their spell books (AND explain it)... Thank you for this...
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    D&D 5E (2014) Best Adventures for AL style game nights for new players and DMs

    Indeed, my plan is to use AL modules unless someone suggests a better option. My questions was which season and/or which specific modules (I know quality varies greatly). The SKT descriptions at DMsGuild helpfully specify play time, but I wasn't finding much guidance for play time for the...
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    D&D 5E (2014) Best Adventures for AL style game nights for new players and DMs

    Do you know if the rest of the Tyranny of Dragons series are 2 or 4 hour modules? SKT is the only AL series I've found that is clear about play time, and I really thing we are better off with 2 hour modules given that we aren't likely to have experienced players or particularly experienced DMs...
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