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  1. Dreaddisease

    Fireball pellet discussion brings up an interesting question

    Say you want to shoot the pellets. What is the pellets AC, HP? I ask this because a smart archer might save a shot for that fireball throwing wizard in order for it to go off in front of his face.
  2. Dreaddisease

    wands,scrolls,staves, and rods

    Yes, Yes, Yes, No(and yes) Scrolls, Wands and Staves must have the ability to cast spells or have the Use Magic skill. I think there is a restricition if you are do not cast the spell level. But I'm not sure right now Rods are trigger activated. Like immovable rods have just a button on the...
  3. Dreaddisease

    Another item creation question

    What would you do if you had something that took up two slots. Like a bracer/glove that was inchanted with a 5th level spell or something? I'm thinking 5*9*2000/2 for a specifically slotted item but maybe 5*9*2000/3 for one that takes two?
  4. Dreaddisease

    Creating Magic Items Question

    25% off the price sounds good. I was hoping there was a better way but you know, nothing is easy.
  5. Dreaddisease

    Creating Magic Items Question

    What is the cost adjustment for an item used once a week or once every so many days (such as the Figurine of Wonderous Power)? All I could find is if something had charges per day.
  6. Dreaddisease

    I don't know if any of you are interested

    But I took the time to discover everything you needed to do to add a basic prestige class to heroforge and documented it all. I don't know if this information has been out before but I've noticed a few of my friends having troubles and not wanting to open up the heroforge in case they mess it...
  7. Dreaddisease

    How to price odd magical items? (Or bizzarre stuff you can use in your campaign too.)

    I must apologize. I am using your Bodak Eye in my campaign. I gave it a market cost of 100 GP for one and 500 GP enchanted. Basically I am saying that an eye must be enchanted. Of course I didn't use a formula so I may be underevaluating them. Of course I still think the 100 GP per eye...
  8. Dreaddisease

    How Do you stop players from making suicidal decsions?

    Imagine that every battle you are in has the potential of killing you. You are just thankful you made it this far. Maybe later on the characters would get tired of living on the razors edge and retire but most heroes are very much suicidal. Riding headlong into battle and relying on their...
  9. Dreaddisease

    Magical Stones

    Stuck at work on a beautiful Friday with not much to do. So what do you expect. SIlly Hong.
  10. Dreaddisease

    Magical Stones

    Just thought of something. Would a stone in a extradimensional space grant you the power, like a HHH or portable hole? And why not. What is so different between that and having the stone in a pouch on your backpack?
  11. Dreaddisease

    Magical Stones

    Even in a successful pickpocket the possessor is still undetermined because the stone is still in the pocket. Thats why I think it should be a in the hand item. A small eraser sized stone in your hand does not really a distruption to most things except two weapon fighting or shooting a bow...
  12. Dreaddisease

    Getting Characters to Run

    Well the first campaign I killed all but one character with a nasty ogre that they could easily have outrun (considering he was limping). It was good. I've come close 4 times to killing a character in battles that are equivalent. I'm quickly becoming a killer DM. hehe. They knew there were...
  13. Dreaddisease

    Magical Stones

    That seems rather obtuse. I would give the stones a 10% greater cost because of the ability to just sit in your pocket. here is a question. A rogue is in the process of stealing a luckstone from a character and the wizard who was watching casts a fireball at the both of them thinking the...
  14. Dreaddisease

    Magical Stones

    I have always thought every item should have some drawback. Either it is a slotted item or it has double the price. But we were discussing making stones of move silently much like the boots but double the cost. But when it comes down to it you are always much better off with a stone of...
  15. Dreaddisease

    Cost of combining effects of magic items

    I actually though the more expensive ability was doubled misttar. I am going off second hand knowledge and I don't have a book in front of me and I'm too lazy to look it up in the SRD. But I really thought the more expensive part was doubled.
  16. Dreaddisease

    20+ years, and no gazebo...

    I like the gaze-bow idea. Pronounce it like Gazebo and then when they try to say they pass it by say okay. Who would ever think that Gaze-Bow really was valuable.
  17. Dreaddisease

    Getting Characters to Run

    The group decides to loot a town infested with undead. Their plans are to approach slowly and get the main buildings and then retreat with the loot. They need to avoid a confrontation with a Lich who is much beyond their ability. But the town is infested with many mundane undead so most...
  18. Dreaddisease

    Cost of combining effects of magic items

    Where? I must be blind or sometin. Okay so 6500 or 7000 depending on what way its enchanted.
  19. Dreaddisease

    Cost of combining effects of magic items

    Question about the cost of boots that are enchanted with Springing & Striding and also Elvenkind. I said the cost would be doubled of both effects since you are taking away the aspect of the slot item being for a sole purpose. So the 2500 (pre-errata) and 2000 are now 4500 *2 for 9000. Make...
  20. Dreaddisease

    Rule Question: Sorcerer Spell List

    I was actually thinking of a feat. or maybe a similar core class that allowed the sorcerer to change one spell on his/her list every 5 levels. A feat would be kinda cool, a one time use feat to change sleep to Identify might not be all that bad Change Spell [General] : Sorcerer or Bard Only...
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