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  1. Dreaddisease

    Starting Gold

    *laugh* Had a player that would come out with the oddest things. 8th level and he had +3 frostbane swords and cloaks of resistance +4 and whatnot. Just the most expensive things a person could have. We created 1st level characters and he had more mundane items than could be imagined that he...
  2. Dreaddisease

    Knowledge Skills

    Yes. That is correct Anything else?
  3. Dreaddisease

    Starting Gold

    Thanks. Didn't have my DMG next to me and I was revising my HeroForge so I could add equipment easier.
  4. Dreaddisease

    Starting Gold

    Does anybody have a quick list of starting gold for PC per level?
  5. Dreaddisease

    Surprise round and pounce

    That seems like a waste of a feat. The whole reason behind pounce is so that it can be used to 'start' a combat and hopefully end it in the same instant. I can see the part of only taking partial actions but waiting till everyone is aware of something before being able to pounce is a waste...
  6. Dreaddisease

    Speed of leveling

    I thought level advancement was an average of 13.3 encounters per advancement when all of those encounters are at the same level of the average party memeber. 13.3 sounds about right. I know I go through 7-9 encounters per level because we are fighting things that are 1-2 level(s) higher than...
  7. Dreaddisease

    Best Spell to Maximize

    Maximized MM is 25 not 20. (1d4+1)*5)maximized = 25 in my calculations. I can check my calculator again cuz it may have messed up. I would not go for any maximization. Empower is better in my opinion. So I vote... Harm cuz that would be stupid to maximize. Or Poison. Poison wouldn't be...
  8. Dreaddisease

    My DN Rant (cont'd)

    Let him have it. Don't try to add any elements. But the first time he uses it he will be known for having that powerful powerful weapon and every 5-13th level character in the vicinity willb e after him for it. Of course that woud screw the party. But if you explain that to the character he...
  9. Dreaddisease

    Sneak Attacks!

    Any time you are flanking an opponent in melee or have a ranged shot within 30 feet that meets the same flanking criteria then you get SA damage. You cannot sneak attack a creature that is immune to critical hits. Thats the basic rule. So for two attacks you get two possible Sneak attacks...
  10. Dreaddisease

    Charm Person

    I'd use this general rule. What would you do if two of your best friends were fighting? Probably try to break them up somehow So there are plenty of things to do. Grapple, Bull Rush, Trip (not this as much) in order to stop people from fighting. I wouldn't allow, as a DM, a character to...
  11. Dreaddisease

    2-Weapon Fighting vs. 1-Weapon Fighting

    This is levels 1 thru 3 right? I'm trying to figure out how people are coming up with 3rd level spells and +2 enchantments on armor and weapons. Try doing the whole thing without magic. Just a suggestion. It seems like he wants to show his players that 2-weapon wielders are just as good as...
  12. Dreaddisease

    What D&D character are you?

    Neutral good Gnome Ranger Yeah I like that... Just would never want to play myself from some distant reality. My life is boring.
  13. Dreaddisease

    coup de grace too powerful

    It was a poorly played combat that lasted all night. THe fact that one of the players was dragged off by a retriever and everybody didn't seem to mind. Or the waste of spells like a hold monster on me. Or that the DM had the vrock doing his spells as a free action and still backing up 5 feet...
  14. Dreaddisease

    2-Weapon Fighting vs. 1-Weapon Fighting

    Just using the PHB, Half Orc Fighter with a Greatsword. Full Plate armor AC 19 attack bonus of +6 doing 2d6+7 with the dodge feat he can have a AC of 20 against that pesky two weapon weilder. This is first level with two feats, weap Focus Greatsword and dodge. Good luck on your -1/-1 hitting...
  15. Dreaddisease

    coup de grace too powerful

    Thanks for the input. I will see if my DM will allow for a house rule on this.
  16. Dreaddisease

    coup de grace too powerful

    Oh well. I understand the Full Attack option. Compared to the other actions that are allowed: Charge, BullRush, Disarm, Trip which can be used effectively in any combat but seem balanced. AoO to balance it out or a -2 to AC with a +2 to hit. These are good tradeoffs. A CDG allows a 5 foot...
  17. Dreaddisease

    coup de grace too powerful

    Aura Seer, Did you happen to simulate two attackers you were defending against while performing this action?
  18. Dreaddisease

    coup de grace too powerful

    The Sorcerer did not cast 2 spells. Only one. SHe cast a spell to incapacitate me so I would not try to prevent them from attacking. I was Charmed by the Demon. Why would CDG be a full round action in the first place. Many of you just seem to be satisfied that during my initiative I can do...
  19. Dreaddisease

    coup de grace too powerful

    Add in the 5 foot step. In a normal combat how many times can you take a 5 foot step and single out an opponent (i.e. only that opponent can reach you). It is too easy and too common in most of the campaigns I play in. To add this benefit to the Coup De Grace gives it more power than it...
  20. Dreaddisease

    coup de grace too powerful

    One last debate for kreynolds. AoO is not enough. Say I was a cleric right behind you that had to cast a touch attack spell. With an AoO against the cleric he has a high possibility of loosing the spell. An AoO and the ability to go through with the action is much more powerful than an AoO...
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