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  1. M

    Long post by new member is long

    If they are on the losing side of the war you could have the winners "appropriate" their assets to help pay for the war. Even if they use a fiat currency all currencies are backed with some kind of real world asset. So just have that vanish and their money becomes useless. Even if they are on...
  2. M

    Why Aren't RPGs in Public Libraries?

    See those guys from the 80's were right! First devil worship now thievery. Where will this slippery slope end...
  3. M

    Must have Cleric Domains

    good list! I might fold animal and plant into nature, and perhaps destruction into death for the elemental one... fire might be mixable into Sun and I could make a new domain perhaps Storm (seriously RW pantheons always got a God of Storms) that can have air/water.
  4. M

    Must have Cleric Domains

    Your right about the current domains really don't but I want the names, themes whatever domains are then smoosh stuff around until something interesting comes out.
  5. M

    Must have Cleric Domains

    Not really a pantheon at all presently. This is for my own homebrew system I figure any gods that there will be or could be will have a minimum of two domains.
  6. M

    Must have Cleric Domains

    I was thinking of doing something similar to this but just making the alignment spells part of the clerics main list but combining them in almost exactly the same way.
  7. M

    Must have Cleric Domains

    Probably but I have this wild idea of being able to make a cleric into a paladin or druid simply by choosing the right domain. Its far more work than is needed but I think in the end it will be worth it. That is not a bad idea with no "main" spells I can just focus on what the domains give...
  8. M

    Must have Cleric Domains

    Fair question. Sorry for the lack of context. I'm just messing around with ideas at the moment but I was just looking for what people might consider to be the must have domains. As it is in the SRD alone there are 22 domains. I would like to get that number down to about 10. I should probably...
  9. M

    Must have Cleric Domains

    My idea at the moment is for a clerics to have close to 20 spells in general then gain 4-5 more spells from their domain (clerics only get one domain). The domain bonuses are pretty sparse too like the War domain allows the cleric to make a smite attack in place of one of their turn undead...
  10. M

    Okay, how to handle...

    I guess all fighters and rogue types need to run like heck while the casters fight this with AOE spells... But if I had to fight it I hope that we are in a confined area like a hallway to restrict its movement. Use spells like waves of fatigue to make sure it couldn't "run" effectively or Wall...
  11. M

    Must have Cleric Domains

    Micro light 20 is truly "stripped" down and since IIRC the whole of their rules fits on 2 or 3 sheets of paper I don't think they do domains. Like I said this is just for fun to see if I can do it. For the most part when I play Dnd I don't need 3 books at close to 300 pages each. But I still...
  12. M

    Must have Cleric Domains

    Well I am probably not using fire or any other the other elemental ones so I might keep Sun, maybe. Death into destruction could work but I what about clerics dedicated to gods of the dead? At least as far as RW pantheons go sun and death are pretty much ubiquitous. Healing into protection...
  13. M

    Must have Cleric Domains

    @Ahnehois Good call those were some that I had been mulling over too. But I am not sure how healing would help if healing spells were already part of the clerics normal spell list... Perhaps being able to use turn undead as healing hands plus some ranged or area of effect healing spells... gets...
  14. M

    Must have Cleric Domains

    RUMBLETiGER by stripped down I mean stripped down. The game is meant for use in one shot or limited adventure arcs. So there is little to no leveling, but characters are tougher in general. Only 4 classes Fighter, Mage, Thief, Cleric with each having a list of class abilities to pick from plus...
  15. M

    Must have Cleric Domains

    Just looking for a little input all. I am working on a homebrew d20 game just for the fun of it. Its meant to be a stripped down 3.x game and I was wondering what the must have domains for cleric might be. I already have war, magic, strength and nature, I also have ideas for a few others but was...
  16. M

    "Overcasting" in your campaign.

    Not too sure about this. Personally I don't feel that over casting and DnD work well together just because of the magic system. That being said I do think it can be done using the psionics systems. In one HB I made a few years ago I rewrote the entire spell list to use spell points and put in a...
  17. M

    Sherlock Holmes: A Game of Shadows

    Yeah it was one of the first "mixed martial arts" of modern times. It was Kano ryu jujitsu (aka Judo), boxing, savate, cane de combat (stick fighting) and wrestling. I do recall having read somewhere, around the time the first new movie came out that Baritsu was indeed supposed to be Bartitsu.
  18. M

    The Mysterious Mage vs. Pew Pew

    I think it probably has to do with players wanting to magic more often. Early edition spells were generally super powerful. A spell like sleep or charm person could instantly overcome a challenge, when used correctly. This works fine but only when the mage is limited in the amount of spells the...
  19. M

    Class is in Session: Defining Heroes

    For me defining classes is really a matter of task resolution. That is, how does a class go about solving problems in the game. For me then I see only 3 classes The Warrior, The Rogue and The Mage. The Warrior uses force of arms to solve in game problems. The kinds of arms may change, like...
  20. M

    Why Do You Play Evil Characters?

    Neutral I'd say. Unless your hand has grown callouses from "dismissing" them to hard..
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