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    Torm vs. Tyr

    I always hated that longsword bit, especially after the priests of Tyr made such a big hullabaloo about them at the beginning of Pool of Radiance.
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    Design & Development: Quests

    But Reynard, where did Mearls ever say those were the only quests. Where does it say that infiltrating the spies or turning them doesn't earn a different, distinct quest reward of its own. I would say that infiltrating the spy network is a different quest than capturing the spies and returning...
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    Torm vs. Tyr

    Tyr is pretty much a generic justice god. Torm is more specific, embodying service to justice and just lords as well as protecting the innocent. Basically, Torm's the paladin god of FR (which is not to say that he's the only god that has paladins, just that he's the god that most embodies the...
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    Design & Development: Quests

    No we're not; we're discussing a suggestion as to how to implement the quest mechanic. The quest mechanic, as far as we know, is simply: "Completing a quest always brings a reward in experience points (equal to an encounter of its level for a major quest, or a monster of its level for a minor...
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    Defining its own Mythology

    To me, it doesn't look like 4E is any more hard coded to a core set of assumptions than any previous edition, but it does look like the developers are being much more explicit about what those assumptions are. Also, I don't see any difference between something like Eladrin teleporting through...
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    How do you feel about Fluff in your Crunch?

    There's not, but that hasn't stopped people confusing the "Points of Light" with a setting.
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    D&D 4E My biggest concern about 4E

    That's a good point, Henry, and I think it's the main reason behind a lot of the anger over the new edition.
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    Design & Development: Quests

    I think reading "character's personal goals" as alluding to player determined goals is the most reasonable interpretation of the text. Granted, there is room for that to be incorrect, but that would be flying in the face of previous DMGs as well as Roleplaying in general. Really, I think you...
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    D&D 4E My biggest concern about 4E

    That's not really a fair or accurate comparison. TSR assumed they understood their market, even when all their sales numbers spoke otherwise. WotC has put a lot more work and effort than TSR ever did to see where the market is with the game. Now, they're incapable of being 100% accurate, but...
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    Races & Classes spotted?

    Hrm. I would have preferred Minotaurs or Hobgoblins, but oh well; can't be pleased with everything I guess.
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    Will you buy the preview books?

    I'm sure I'll end up picking these up. I spend close to $100 a month on books of all sorts anyways, and this stuff looks like it will at least make decent toilet reading.
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    Bloodied

    Oh, snap! We agree on this one?!? Can I change my vote? :D
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    Bloodied

    I'm in the same boat as you about HP being an abstraction, but I like the Bloodied status because it adds a bit of granularity to the current all or nothing system. I don't think the bloodied condition adds any more realism, by the way. Also, it's pretty certain that Bloodied applies when...
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    Design & Development: Quests

    111 I think we're in agreement over this, since we're both saying the same thing with a minor difference in emphasis. I just look at it as one of those, "don't get your panties in a knot" moments; the chances of the XP system not rewarding personal goals, especially when the article said that...
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    Design & Development: Quests

    The mention of personal goals would seem to imply that player set goals are rewarded. In fact, rewarding player set goals is such an encouragement to roleplaying that I would be shocked to not see it included. This is, of course, as evidenced by previous D&D articles, just a glimpse and not...
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    D&D 4E Realistic Strength and Carrying Capacity for 4E

    Isn't plate actually lighter than a coat of mail?
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    D&D 4E OMG! 4E PHB to Have RP advice!

    Filled with pornography and stolen music.
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    Design & Development: Quests

    This is a good point. One might say that XP for kills is one of D&D's sacred cows.
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    Design & Development: Quests

    Yeah, I figure you're fine with dealing with railroading; our discussion of sandboxes in the other thread shows that you know how to let players do what they want to do. I also think my example shows a way you can break those future players of any bad railroading habits. Finally, I should...
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    Design & Development: Quests

    RC, I see where you're coming from, but my point is, in reference to your worries about rail-roading, that you can easily show players that not every card is a real quest, and not every quest is going to be on a card. You were worried that players will get railroaded by quest cards; I presented...
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