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    [Worlds and Monsters] My sense of wonder is back

    What's wrong, son? Too street for you?
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    Are you excited about the Forgotten Realms setting changes?

    By the time they tried the whole New Game Experience, SWG had already driven away most of its player base by being a poorly designed and supported, bug ridden, flaming pile of garbage. That game was broken junk to its very core and the NGE failed because it didn't bother trying to address the...
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    [Worlds and Monsters] My sense of wonder is back

    Wow, dogg. Sorry my idea of using spelljamming as the epic capstone to a nautical themed campaign gets you so bothered. It's actually more like, "hey guys, when you all reach 15th level and can plane walk, you can go on Planescape adventures." Admittedly, I never put a gun to your head and...
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    [Worlds and Monsters] My sense of wonder is back

    Hehe, you have your ship at first level. It just isn't a Spelljammer campaign until 20th. Before that it's regular and then flying boat action.
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    [Worlds and Monsters] My sense of wonder is back

    I noticed that as well, and it made me totally stoked. The way I look at it, the Astral Sea can incorporate both old "transitive" settings, Planescape and Spelljammer. Dang, dogg; I just thought of this: At heroic tier, you get a ship. At paragon, you enchant that ship to fly. At epic level...
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    Are you excited about the Forgotten Realms setting changes?

    Thanks for the very reasoned response Devyn. I'm just getting tired of the sweeping generalizations being tossed about that only turn discussions into arguments and arguments into pissing matches. Now for my question. A lot of you who are upset with the changes have argued that these changes...
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    Are you excited about the Forgotten Realms setting changes?

    I take issue with this statement and others like it. I'm a long time FR fan. I've been one since I purchased the Gray Box at some point in the late Eighties, I've continued to purchase, use and enjoy FR material in the intervening almost twenty years, and I like the changes. Also, I don't...
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    Rich Baker on the Spellplague and other stuff.

    Get over yourself, dogg. Greenwood, Salvatore, Cunningham, etc. are the ones who have kept the setting alive and popular for 20 years. You're just another consumer of their products, and whether your rabidly loyal or not, you're no better or more deserving than any other consumer willing to...
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    FR Update at WotC-Year of the Ageless One

    I actually like a lot of this. Baldur's Gate's growth is pretty logical, and it's cool to see it become really important. The Shade Netheril puts a Big, Evil Country smack dab in the middle of things, instead of floating off on the edges like the BECs of yore. I have no problem with the...
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    FR - details on the spellplague

    There wasn't one thing. Bane's return was part of it, but so was the return of Shade, the spread of Thayan Enclaves, the death of Azoun, and the conquest of Unther. I agree that the Prism Pentad really altered that setting in a lot of ways I didn't like, but that part about the SKs being...
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    worlds and monsters is in my hands

    I agree that they seem to be focusing on combat, but that could just be a product of the fact that all we've been told about the rules revolves around combat. Just because they haven't been talking much about how the game operates out of combat doesn't mean that the game doesn't operate out of...
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    worlds and monsters is in my hands

    Where do you get that impression?
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    worlds and monsters is in my hands

    Oh, totally. But I don't need the stat block to contain those noncombat abilities. I want the statblock to just tell me what it's like in a fight. Everything else, I'll figure out based on the monsters' fluff information and the context in which the party encountered it. 4E's skill system...
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    worlds and monsters is in my hands

    Do you need rules for that? Isn't that what the background fluff and ecology information are for? The way I look at it, the only thing I need a stat block for is if my players end up fighting that monster. This allows me to assign situationally appropriate out of combat abilities when they...
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    Can the Fighter be Real and Equal to spellcasters?

    You're correct, but IIRC it was a handful of apprentices versus hundreds of armed men or multiple squads of elite cohorts. I'm pretty sure everyone got followers of some sort or another, and these followers, while an imperfect attempt at balance, were still an attempt at balance.
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    D&D 4E What D&D 4e Should Learn From World of Warcraft

    This. I love WoW. I like the variety of places to go and things to kill. I like reading the couple of paragraphs that give some context to going to those places and killing those things. It does a great job of fulfilling my urge to pretend I'm and elf and I'm kicking the crap out of some...
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    Who will "fill in the grid"?

    Now I can run my Wu Tang Clan campaign. "We form like Voltron, and GZA is the head."
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    Can the Fighter be Real and Equal to spellcasters?

    I think 2E made a decent stab at this by giving Fighters and their ilk followers. There seemed to be a sense that if Wizards could destroy kingdoms, Fighters could build them. There were a lot of problems with this set up, but it is one of the avenues with which you can balance the Fighter and...
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    D&D 4E What D&D 4e Should Learn From World of Warcraft

    It's not carousing until a table gets turned over and some teeth get knocked about. In WoW, guilds have almost no meaning beyond tabards and organizing raids. One of the two is meaningless, and the other can be done through other game implements. Players are neither villains nor heroes in...
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    D&D 4E What D&D 4e Should Learn From World of Warcraft

    I love WoW. I'm probably going to run some quests after posting this even, but to say that WoW or any other MMO supports more playstyles than D&D or any other PnP PRG is simply ludicrous. Group and solo PvP and PvE are still just hack, slash, and grab gameplay, and aside from exploration...
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