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  1. Scribe

    Shadowheart...Daggerdark [+]

    Oh, and it would be called Daggers and Darkness lol
  2. Scribe

    Shadowheart...Daggerdark [+]

    OK, at the high level. Shadowdark Reactions, Random Encounters, XP system (Downtime, not just Carousing), Darkness Matters, the concept that you are your class at level 1, Gear slots. Roll to Cast. Background and assumed skills. Daggerheart Ancestry and Community design, the Hope/Fear mechanic...
  3. Scribe

    Shadowheart...Daggerdark [+]

    I just got back to town, I have some notes in my book, I'll add tonight.
  4. Scribe

    Pineapple Express: Someone Is Wrong on the Internet?

    I think Daggerheart and Shadowdark solve so many of D&Ds current problems, that the unholy love child of all 3 just needs to exist.
  5. Scribe

    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    Or the great versions in other games (Shadowdark and Daggerheart)
  6. Scribe

    Ben Riggs: 'The Golden Age of TTRPGs is Dead'

    The last several years are all kind of a blend (is this what getting older is?) but yeah, it seems we are firmly in the golden age of RPGs.
  7. Scribe

    How Special Are The PCs?

    I prefer the idea that they are not special, but can become so.
  8. Scribe

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Bingo. For a system like 5e, figure it out, there is no mechanics anyway.
  9. Scribe

    D&D General Ditching Archetypes 6E?

    For a 6e, I believe some assumptions of D&D need to be maintained, especially for the "5e was my first D&D" cohort. Ancestry, Class, Subclass, Feats, is how I would do it.
  10. Scribe

    Pineapple Express: Someone Is Wrong on the Internet?

    Upon further review.
  11. Scribe

    Wizards of the Coast Head Explains Benefits to D&D Franchise Model

    If I was a Hasbro shareholder I'd be alarmed. Spaceballs had this figured out how long ago? GI Joe? Transformers? Big yikes.
  12. Scribe

    Pineapple Express: Someone Is Wrong on the Internet?

    Yeah, lesson learned.
  13. Scribe

    D&D General The Player's Quantum Ogre: Warlock Pacts

    You are, you did so on the last page, and then you accused me of it instead, while I simply pointed out that in a game with multiple gods, alignments, and cosmic forces maybe 'its all love' is not the singular option you made it out to be. If a mod wants to declare that I'm at fault here and...
  14. Scribe

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Anyway, I think Daggerheart, or any game that leans more into the narrative is going to handle this obviously better than 5e/5.5, because its systems have a built in mechanism which is just woefully underdeveloped in D&D if it exists at all.
  15. Scribe

    D&D General The Player's Quantum Ogre: Warlock Pacts

    My man, I think you are smarter than this. I'm not the one cheering for absolutes and a singular way.
  16. Scribe

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Please point to the post that said this at all. I did not, in any way do so.
  17. Scribe

    D&D General The Player's Quantum Ogre: Warlock Pacts

    I realize that religion, relationships, Gods, and the totality of human history is messy and a lot more nuanced then one singular view.
  18. Scribe

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Exactly. Imagine if the only stories told or pushed where ones of loving relationships, heroic hero's doing heroic deeds with good in their hearts, and the cheering of the morally correct. ...
  19. Scribe

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Saying that the only relationship in a Cleric/God is based on love? Yeah, that is a singular narrow view on what could be possible. Not to say we have a multitude of positve examples from old faiths, but when I think of Clerics and certainly dont think of the possible Gods as one of a...
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