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    D&D 5E (2014) Throwing Weapons is Cool! So why is it weak?

    Well, in most of my experience*, thrown weapons are more like backup weapons when the “real” weapons won’t do the trick. Keep in mind that recent D&D didn’t intended to balance thrown weapons against other major styles, and simply the designers never bothered making them better. Which is a...
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    D&D 5E (2014) Throwing Weapons is Cool! So why is it weak?

    Epic death is cool. My main villains will always die in some epic scene, no matter what the rules say.
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    D&D 4E D&D Fluff Wars: 4e vs 5e

    *Fixed* I still have a point.
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    D&D 4E D&D Fluff Wars: 4e vs 5e

    It should remain civil. Despite personal preferences, fluff quality is subjective enough to allow that. However, more than one war happened because of fluff; but I think it was about changing fluff/no longer supporting fluff than fluff itself. Fluff preferences can easily be civil (or should be).
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    D&D 5E (2014) Capricious Home Rules and DM Pet Peeves

    Too much paladins using "questionable" methods? That happens once in a while in my games.
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    D&D 5E (2014) Capricious Home Rules and DM Pet Peeves

    Well, in a 4e campaign, I thought about banning humans as well as banning all divine and primal classes. I don't remember the reason, but it seems like something interesting.
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    D&D 4E D&D Fluff Wars: 4e vs 5e

    One of the good things about 4e’s lore is the general tendency of leaving behind all those kinds of half-races to something more unique. Like dragonborns vs half-dragons and even half-orcs partially got that treatment, too.
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    D&D 5E (2014) Capricious Home Rules and DM Pet Peeves

    I’m pretty open about my house-rules. I tell to them which are and what they change, and they respond me if they’re ok with the rules, or if they didn’t like, or any suggestion, etc. However, my players do have the tendency of agreeing with me. I guess that’s because they’re somewhat novices and...
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    Bought Wrong Adventure

    So, my group will play AD&D 2e next reunion. Right now it’s a “test” campaign. We’re not going to start the main campaign right away, but we’ll run some sessions to see if we like the system, and in what content people would be interested. Now the tale begins: since it’s just a test, and I’m not...
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    D&D 5E (2014) Is adamantine a metal?

    I believe the druid’s restriction on metal armor has similar meaning as the fay’s weakness to iron: it’s symbolic. Metalwork is a symbol of progress, science and technology – changing nature. Fays were, basically, weak to man’s advancement as "nature bond creatures", and druids are nature...
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    D&D 4E D&D Fluff Wars: 4e vs 5e

    For those who remember my days as a WotC forum member (cassi_Brazuca) (not that I expect that to happen) it's no surprise that I prefer 4e’s lore to the other editions. However, I do like many other settings which I “mine” to my campaign. And honestly, talking about what was kept from 4e in 5e...
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    D&D 5E (2014) Capricious Home Rules and DM Pet Peeves

    Well, I think I already gave my opinion about this subject. For me, Paladins should be LG-only; we just shouldn’t demand them to be perfect. And honestly, if a DM demands your Paladin to be perfect, and then force you into a Good-or-Law dilemma, and takes your powers regardless of your choice...
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    D&D 5E (2014) Capricious Home Rules and DM Pet Peeves

    The 5e Paladin doesn't feel like a Paladin to me, just another "holy warrior" class.
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    D&D 5E (2014) Capricious Home Rules and DM Pet Peeves

    That's what I'm saying: I love paladins. I just think D&D didn't get them quite right before just saying "alignment restrictions are evil!" No, they are not. It was just bad execution in some cases.
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    D&D 5E (2014) Capricious Home Rules and DM Pet Peeves

    I just like the traditional, LG hero [emoji1]
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    D&D 5E (2014) Capricious Home Rules and DM Pet Peeves

    Some other stuff from my list: Paladins Don’t get me wrong, I love Paladins. LG-only Paladins, that is – this also shows that I actually like Alignment. But, recently and sadly, I’m thinking that they are weird. Why? Because of two points. 1. Too rigid rules. Basically, most rules are fine when...
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    D&D 5E (2014) Capricious Home Rules and DM Pet Peeves

    Okay, here’s my list: 1: Firearms I don’t know if that fits into “setting” or not, but I loathe most “official” – and homebrew – rules for firearms. The reason? The designers try to do that “realistic”. Which means that: either it’s about early firearms, with slow-but-powerful balancing, or...
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    D&D 5E (2014) Solider Class need help balancing

    The idea seems good. You just to flesh out Materia abilities and such. And the fluff: that's a important part of the class. Honestly, I think the name is fine. You could create another name and leave Soldier to a more "traditional" class. That would perhaps be better. But make a more...
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    D&D 5E (2014) In fifth-edition D&D, what is gold for?

    Cost: money, time, special ingredients, character-building investment, etc. These things don’t come for free, you know. Purpose: to face bigger, stronger, more powerful opponents, of course! Hehehehehehe :D *insert Goku's laugh here* No, really, I'm serious. P.S.: I don't know how to do that...
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    D&D 5E (2014) In fifth-edition D&D, what is gold for?

    As long as there is a limit to how much you can improve by that way (just like magic items) and require some form of substantial campaign cost (like magic items), I would. Number bonuses are not quite the problem, since they are easy to counter them (raising monsters stats when it fits).
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