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  1. U

    The Player Psychology of Fleeing Villains

    After rereading the OP, I don't think it was the fact that the dragon fled, but their condition when the dragon fled that upset them. If I understood things correctly, when the dragon fled, 3 characters were unconscious with near-death levels of negative hp and the remaining character in the...
  2. U

    Forked - Level-Based Systems and Non-Heroic PCs

    I think this "problem" has mainly occurred because of a longstanding idea that has a character's skill level influencing their power tier. D&D 4e showcases this idea explicitly (i.e. 1-10 Heroic, 11-20 Paragon, and 21-30 Epic), but the idea has existed in game since the beginning (Wizards having...
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    Multi-classing, yay or nay?

    That kind of sounds like the Advancement Restart multi-classing system I mentioned. :D Level 5th Liberal Arts Major unable to find any acceptable intermediate or prestige class openings decides to restart as a level 1 Barista. Often including "you become tougher, have greater will power...
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    Multi-classing, yay or nay?

    I haven't read anything involving Catti-Brie for long long time so I largely can't comment on her. One major Historically D&D has used 4 different multi-classing systems. Advancement Restart: The character stops being one class and restarts at level 1 in another class. In some advancement...
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    Multi-classing, yay or nay?

    Thing is most main characters in books are Solo adventurers. They end up solving their problems on their own without the support of 3 other people. In many cases the problems they solve are already within their ability to solve them. This tends to lead to people overestimating the capabilities...
  6. U

    Deity power level = Joke?

    I think 3 different definitions are being used for the quasi/demi/lesser/greater god terms. Definition 1: Power - The term refers to how much power the god has access to. Example: Gods of Fire Demigod - Can start a forest fire Lesser God - Can set off a volcano Greater God - Can set off every...
  7. U

    New Legends and Lore:Difficulty Class Warfare

    I see a lot potential in this idea. At it's base it gives DMs/GMs a rule of thumb to determine how difficult a task is based on who they think could complete the task, and players an understanding of a characters rough skill level based on what tasks they can complete. I don't like the...
  8. U

    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    On my flight back from Gencon, I was in the same row as Luke Gygax. He was aisle, I was window and between us was the guy who runs the table top gaming section of PAX. While most of the flight had them talking about running conventions, I did manage to ask Luke about the Tomb and the poem. What...
  9. U

    Statblocks vs adventures: Where's the balance?

    wrecan: Her spell list isn't to bad. Its made up of rather common and popular cleric spells. The only ones that a regular DM would probably needed a look up were Sticks to Snakes, Flame Strike, or Blade Barrier, and even then it is possible that a PC cleric could have those same spell prepared.
  10. U

    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    I really wish we had a Gygax around to answer questions and explain the riddles.
  11. U

    High Fantasy verses High Magic

    The one more widely used. Do you call element 74 Wolfram or Tungsten? Element 11; Sodium or Natrium?
  12. U

    High Fantasy verses High Magic

    Where did this "other world" definition of high fantasy come from? So Alice in Wonderland is high fantasy? That does not make any sense. I always though that the terms High Fantasy and Low Fantasy came from distinguishing between the origin of conflicts. High Fantasy was based around...
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    Up for ceiling, down for floor? Pretty simple logic there. If the combinations to open the ceiling and floor were random combinations of up, down and middle you might have a point about being difficult to figure out.
  14. U

    Mearls: The core of D&D

    Its a modified version of a quote from The Incredibles. "And when everyone's super, no-one will be." ~ Syndrome Special/interesting is relative to what is considered normal. In both those cases, after the first few times, when that becomes the norm, those artefacts will start to lose their...
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    Mearls: The core of D&D

    Much less so than either 3.X or 4th edition. In 4th edition, due to how the math is done, monsters follow a fairly narrow progression in power growth a levels increase. Monsters level 1-5 assume +1 equipment, 5-10:+2 , 11-12:+3 and so on. Using 4th edition's 1 to 30 level span and +0 to +6...
  16. U

    Mearls: The core of D&D

    Still does the same thing as WbL magic items and Inherent bonuses without adding any new play space. I'd rather magic items not be required for the basic math of the game to work. I'd like the majority of opponents to be designed based around the values of a PC using mundane equipment while...
  17. U

    Mearls: The core of D&D

    Yes, The "Inherent Bonuses" system. Which I have already stated my dislike of.
  18. U

    Mearls: The core of D&D

    I never argued with that. I was just disagreeing with you that having magic items or running away were the only ways for a group of adventures to deal with the those threats. I never said the games did that. I said that pre-3.X editions of D&D were easier to run magic-itemless than 4th...
  19. U

    Mearls: The core of D&D

    Would a Fighter having a +1 weapon change these tactics? Not really. This whole sub-argument about the tactics to use against weapon immune monsters is really missing the point I was making pages ago. The point was that it is easier to run a magic-itemless game in pre-3.X than 4th. The DM just...
  20. U

    Mearls: The core of D&D

    In a world of 5' wide doorways and 10' wide corridors standing in the way usually does it.
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