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  1. U

    Big, Strong, and Dumb

    Atlas was holding up the sky/heavens/Uranus. Pushing a boulder up a hill works for that. :p
  2. U

    Big, Strong, and Dumb

    My point was about perspective. To play out Herakles' adventures you do not need Herakles to be level 30 with a strength of 30. A level 5-10 Herakles with a strength of 18 or 20 in a world of level 1 farmers works perfectly.
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    The case against Combat Superiority

    Knock Down is of limited use currently when used by a lone character (it is pretty much only helpful in allowing the character to retreat or slow down an opponent in a moving battle), but very useful in a party with several other melee characters, especially if one of them is a Rogue. Granting...
  4. U

    Big, Strong, and Dumb

    It depends heavily on which versions of the myths and stories you are using as reference. Some versions of Arthurian myth paint Merlin as just a very wise man, others have him being the son of Satan who would have been the Antichrist if he had not been baptized. Conan is more of a...
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    D&D 5E (2014) D&D Next info from PAX Prime + answering questions

    First of all, I said otherwise equivalent, not identical. 2d6+2 damage with a 75% chance to hit and 2d12+5 with a 50% chance to hit are equivalent (9 average damage per attack) but not identical. Second, I pulled those number out of nowhere. They were an attempt to loosely illustrate the...
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    D&D 5E (2014) D&D Next info from PAX Prime + answering questions

    It doesn't have to be way stronger, just slightly stronger or weaker. +/-1 average damage or +1/-1 hitpoints per hit die are things that make monsters stronger/weaker but do not make them a level stronger or weaker. If hobgoblins do -1 damage less on average but are in all other ways...
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    For core PHB classes --> sorcerer and warlock

    I'm seeing two groups of posters in this thread; one group seems to want D&DNext to be a fantasy role playing game system and the other wants D&DNext to be a fantasy role playing game. The difference between these seems to be similar to the differences between GURPS and WoD. I do not know which...
  8. U

    Scaling spells by spell level

    I think you are misunderstanding UngeheuerLich's position. 1d4+1(3.5 average) damage is a viable at-will back-up action at level one when none of those limited-but-powerful spells are useful, but, after a point, 3.5 damage isn't very useful or viable and the effect of spending an action to deal...
  9. U

    Magic Items...

    You are right No it doesn't. 50% is the borderline of accurate(more likely to hit than miss) and inaccurate(more likely to miss than hit). Depending on whether a person is a Pessimist or an Optimist can influence whether a player considers 50% good odds or bad, which influences how the player...
  10. U

    Magic Items...

    That lack of fun at a table only happens if those characters are not doing comparable damage. If the character with a 50% accuracy deals 20 per hit and the character with the 75% chance of hitting is only doing 8 damage per hit, the player liable to be having less fun is the character with 75%...
  11. U

    Magic Items...

    Have you every looked at why this damage increase happens and how it influences the minimum and average/expected life spans of opponents? Lets keep this simple. Your average, minimum and maximum damage are the same. You deal 10 damage per hit and you have a 50% chance to hit; therefore you have...
  12. U

    Magic Items...

    I do not get some posters dislike of Magic Weapons granting accuracy bonuses, but want to give them damage bonuses. My understanding has it that an accuracy bonus is better than a damage bonus from a game stability perspective. In most editions of D&D, monster lifespans can be simplified down...
  13. U

    2 weapons vs. 2 handed weapon vs. weapon and shield

    Depending on how your DM interprets the two-weapon fighting rules effects on Deadly Strike and Sneak Attack two-weapon fighting can deal more or less average damage per round than using a two-handed weapon. The following formula use a 5th level Fighter with 17 Str(+3) attacking a target with an...
  14. U

    Am I the only one who doesn't like the arbitrary "boss monster" tag?

    I have a serious question. How is designating monsters designed to handle 2 PCs of their level or enhance related monsters "Elite" and monsters designed to handle 4 PCs of their level "Solo" arbitrary?
  15. U

    Blue Dragons: Sand or Sea

    How about a third option: Places where days with clear blue skies are the norm. The Blue Dragon is an aerial hunter, and its blue scales and slight electric glow are intended to camouflage it against clear blue skies whether over sea, sand, or even grassland.
  16. U

    Am I the only one who doesn't like the arbitrary "boss monster" tag?

    There are a few problems with this mentality, and they are heavily tied to the diminishing returns of a single level as you advance in levels. At first level a level 4 monster might work well as a "boss" monster because it lasts 4 times as long as a level 1 monster, but that starts breaking...
  17. U

    That's no Sorcerer, that's a Paladin (of Bahamut) kinda.. sorta

    Charisma still has an influence on those things, but the rules for doing such things were moved from a "reaction roll" and into skills during 3rd edition. 3.X had these charisma based skills (i.e. the skill uses d20+skill ranks+charisma bonus to determine success): Bluff - The skill to trick...
  18. U

    That's no Sorcerer, that's a Paladin (of Bahamut) kinda.. sorta

    Reaction rolls don't exist in post-3rd D&D. The mechanical way you could represent this "repulsion" in Next is to have the Sorcerer Passively Intimidate everyone. A Sorcerer with a Cha 17 would have in effect a DC 13 (or 16 if trained in Intimidate) "Fear Aura".
  19. U

    That's no Sorcerer, that's a Paladin (of Bahamut) kinda.. sorta

    Charisma in post 3rd edition D&D isn't personal magnetism and appeal. It is force of personality, and that can take many forms including personal magnetism and appeal, but it can also include being naturally intimidating. I have to ask why your sorcerer is repulsive. What is forcing him into...
  20. U

    Warlock: Eldritch Blast

    I do not think that they need to have each pact alter Eldritch Blast, but give at least one comparable alternate inherently. I could see a flaming dart minor invocation dealing less damage on the initial hit, but deal additional damage after a delay, similarly to how Acid Arrow works.
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