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    [playtest 2] Distressed by rogue damage

    Yes it is an average of 27.5 damage per hit with Sneak Attack, but that is not damage per round which is important. If you check the current damage output of a 5th level Fighter with 17 Str it is 18.5 per hit if using a Greatsword and 12.025 damage per round verses a target with AC 15(a target...
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    [playtest 2] Distressed by rogue damage

    The Rogue's damage is not as bad as people think. A 5th level Rogue with a Dex of 17 and using a Rapier/Scimitar/Shortsword(Melee) or a Shortbow(Ranged) attack a target with an AC 15 deals the following damage on average per round over 2 rounds with the following methods: Hiding then...
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    [Playtest 2] Weapons and Armor

    Assuming that the Fighter (or Cleric with the war Domain) has a Dex of 14+, the question is whether mobility and stealth are more important than general defense. I also don't think that the 4,500 gp cost difference is going to be as insignificant as you think it will be. I think you are...
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    D&D 5E (2014) [D&D Next] Second Packet - initial impressions

    Okay, 4 ways of reliably getting advantage and tripping only works for Melee Sneak Attacks (ranged attacks get disadvantage or no-advantage if with in 10 feet) and a Fighter tripping the target is only slightly more reliable than hiding every other turn.
  5. U

    [Playtest 2] Weapons and Armor

    Considering that the playtest Rogue can't use Medium Armors, that seems to be a moot point.
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    [Playtest 2] Spell damage out of whack?

    That requires 2 other characters/allies that have the target within reach.
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    D&D 5E (2014) [D&D Next] Second Packet - initial impressions

    I think people are having a kneejerk reaction to the Rogue's Sneak Attack damage. I only see 3 reliable repeatable ways so far for the Rogue to get Advantage. Hiding - This is not fully reliable and costs an action forcing Sneak Attack to be every other turn. Snipe - Fully reliable, but costs...
  8. U

    [Playtest 2] Weapons and Armor

    Were are you getting Light and Medium Armor outclassing Heavy? Save for Ring Mail, all the Heavy Armors are the top armor (AC wise) for their tier at the cost of -5 speed and disadvantage while sneaking.
  9. U

    Figuring Out Combat Superiority

    I could see the combat superiority progression being like this for the first 10 levels: Level 1 : 1d4 2.5 Level 2 : 1d6 3.5 Level 3 : 1d8 4.5 Level 4 : 2d4 5 Level 5 : 2d6 7 Level 6 : 2d8 9 Level 7 : 3d6 10.5 Level 8 : 3d8 13.5 Level 9 : 4d6 14 Level 10: 4d8 18
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    D&D 5E (2014) Monster Creation in D&D Next

    There is a difference between optimal tactics and viable tactics. As it stands Rage is not optimal in most situations from a dpr perspective, but that does not mean that it is not a viable action. Remember also that this minotaur has an int of 6, it is not supposed to be making the most...
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    D&D 5E (2014) Monster Creation in D&D Next

    It is a thematic ability. It is to help present the Minotaur as a wild, if not feral, combatant that is sometimes not in complete control of its powerful attacks.
  12. U

    Non-Vancian Wizards and Casting Mechanics as a "Hook"

    I don't agree with this. Things like Supernatural Heritage and Otherworldly Pacts should be themes rather than class features. The mechanics and features of a Class should determine what you do without deciding the fluff reasons why and how you do things. What is wrong with a classes being...
  13. U

    Spell scaling

    But Magic Missile is not a "Spell," it is a "Cantrip." As "Cantrips" are at-will magic, Magic Missile needs to be balanced as a (weak) at-will attack.
  14. U

    Awfully Alarmed About Armour

    That tends to cause mono-stat min/maxing. If heavy armor makes strength an uber-stat it ends up causing problems in the long run.
  15. U

    Awfully Alarmed About Armour

    Being "up to par" is determined by how "par" is set. The way 4e set "par" magic items with bonuses of +1 per 5 levels were necessary in order to meet it. If the PCs did not have those magic items (or the equivalent bonuses from another source) they were not "up to par." 5e is supposedly...
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    Still one make-or-break issue for me...

    I think he is referring to how late the GSL was revealed and how poisonous the original incarnation was. With the 3.X/4e non-competition clause, Paizo decided it was fiscally better to maintain its recently started and growing subscription based 3.X Adventure Path "magazine" Pathfinder, rather...
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    D&D 5E (2014) Armor in D&DNext

    For those who have seen the the How-to-Play pdf of the playtest document, you may have seen the Armor section. With the exception of the Tier 4 armors, they seem to be balanced in the following way: Tier X Light armor with Dex 16 = Tier X Medium armor with Dex 18 > Tier X Heavy Armor I kind of...
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    Paladin Design Goals ... WotC Blog

    It seems that you consider the "god-given supernatural powers" the important part of a Paladin. If Superman's powers had been god-given he would seems to fit your definition. Optimus Prime (the G1&2 version at least) fits your definition, especially since the holy relic that gives him his...
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    D&D 5E (2014) Should magic items stay out of the next PHB?

    And your point is a bit off: The effects of magic items do not have to be assumed in order to prevent them from breaking the game. They need to be understood, and balanced, in order for them not to break the game.
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    Can XP handle a dial?

    Yes, D&D can have a "dial" on the XP and leveling system. In fact it may be a good idea to have a chapter on XP and leveling rates. The only difference between a XP and leveling systems that advances character level when a certain amount of XP is reached, a certain number of encounters...
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