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    SG1: An Old Friend (Wik Judging)

    The fur on Lorth's body retreats to its former position and the shifter seems to gain his composure again. He takes a step and lashes out carefully at the tough in front of him. Lorth, Beasthide Shifter Monk 1 HP: 8/10 AC: 16 AP: 4 Unarmed Strike at W (non-lethal): Standard Attack. +1 (+3...
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    Air Pirates: Episode 1: The Revenge of The Air Pirates: The IC thread.

    Is it possible to get a map?
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    Battletech - Blood of Kerensky

    Reposting in case you missed it. If you've seen it, no rush.
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    Lobo's Elven Space Invader's Game

    Charles will ready an action to cast Heightened Sanctuary if more hostile action is taken against the party. Landiss stays next to Charles for now.
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    SG1: An Old Friend (Wik Judging)

    Lorth switches tactics again, trying to take down the halberd wielder. Lorth, Beasthide Shifter Monk 1 HP: 9/11 AC: 20 AP: 5 Shifting: 1/7 rounds remaining. +2 Con, +4 Natural Armor (included in stats above) Unarmed Strike (lethal): Standard Attack. +1 (+3 if flanking), 1d6+1
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    Battletech - Blood of Kerensky

    Drerek will fire with whatever weapons he can. OOC: Not sure how we're both facing.
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    Battletech - Blood of Kerensky

    Drerek uses his movement to rotate Thunder in the direction of the Cauldron Born.
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    Alvar Thorne & Associates, Part 1 - orsal judging

    Ruud smiles at the dreams, his fingers twitching.
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    Battletech - Blood of Kerensky

    Trial #2 Drerek opens up with the Large Pulse Laser, the AC (Ultra mode), the LRM and the SRM's.
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    Battletech - Blood of Kerensky

    Some Questions (I ask lots of them): 1) Did the Cauldron Born move? 2) How far apart are we? 3) What advantages does my height give me? 4) If I fire everything, will I overheat in a bad way?
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    Mutant High Issue 1: The house that Xavier Built

    Colossus, Danger Room Colossus snarles at Sabretooth, "Stop moving!". The man of steel ( :) ) reaches out and grabs Sabretooth by the scruff of the neck. Colossus attempting to Grapple Sabretooth. Looked at the rules, seem to indicate he has to make an attack roll. He has Improved Grab and...
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    Battletech - Blood of Kerensky

    OOC: Let's say he doesn't fire it so no big bad overheating. IC: Drerek laughs at the destruction of the other mech's arm (OOC: did that shut down any of its weapons?). He backs up the hill as far as possible at a walk and unleashes just the Autocannon and SRM's on his opponent (OOC: that...
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    Lobo's Elven Space Invader's Game

    Charles dismounts and casts Heightened Sanctuary (4th level). Landiss moves to attack the humanoid. Magic Circle vs. Evil, Natural Weapons magic for DR purposes Landiss Attack (1d20+11=30) Landiss Damage (1d8+8=15) Nice
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    SG1: An Old Friend (Wik Judging)

    Lorth regains his breath and concentrates on punching twice at the thug in front of him (W), then steps closer to the halberd wielder (5 ft step NE). OOC: Sorry, Lorth trying to take out the least injured guy. Lorth, Beasthide Shifter Monk 1 HP: 9/11 AC: 20 AP: 5 Shifting: 2/7 rounds...
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    Lobo's Elven Space Invader's Game

    Charles reacts quickly, although his unicorn companion is quite surprised. OOC: Do you want actions as well, or just initiative? Charles Initiative (1d20+3=16) Landiss Initiative (1d20+3=5)
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    Alvar Thorne & Associates, Part 1 - orsal judging

    Ruud eats a bit then lies down to take a nap.
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    Mutant High Issue 1: The house that Xavier Built

    Colossus ignores Sabretooth's claws and swings at the feral mutant again. Use a Hero Point to reroll the Toughness Save: New Toughness w/ HP (1d20+16=35) Attack Sabretooth: Attack vs. Sabretooth (1d20+7=15). Not sure if that hit. Stats: Defense +6, Toughness +16 (16 Impervious), HP: 0
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    Battletech - Blood of Kerensky

    Drerek keeps smiling. His opponent is right where he wanted him. He flips a switch, activating all weapons and fires away. OOC: All weapons attack the Cauldron Born.
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    SG1: An Old Friend (Wik Judging)

    OOC: Yeah, I'm having a good time too. Lorth is fun. Can't wait for Weapon Finesse at 3rd level.
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    Battletech - Blood of Kerensky

    Drerek smiles at his two hits and the misses of his opponent. "Glory for the Wolf!" He'll move Thunder to 23,10 and turn to face south if possible. If there's not enough move to do that, then move to 23,11 and turn to face south.
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