Search results

  1. D

    SG1: An Old Friend (Wik Judging)

    Lorth looks for an opening in the halberdier's defenses and tries to take him out with a well timed kick. Lorth, Beasthide Shifter Monk 1 HP: 11/11 AC: 20 AP: 5 Shifting: 4/7 rounds remaining. +2 Con, +4 Natural Armor (included in stats above) Unarmed Strike (non-lethal): Standard Action...
  2. D

    Alvar Thorne & Associates, Part 1 - orsal judging

    Ruud climbs on to the nearest wagon and grins as he sets off on his first adventure.
  3. D

    Battletech - Blood of Kerensky

    I'm ready to get going. I usually log on 2 or 3 times a day during the weekends and during the day on weekdays. I'll do my best to catch up on the rules.
  4. D

    Battletech - Blood of Kerensky

    Okay that worked. Thanks. Now, is there a way to place tiles on the map to indicate mech's?
  5. D

    Air Pirates: Episode 1: The Revenge of The Air Pirates: The IC thread.

    Tenentet leaves the cell, drawing his bow, followed by his zombie guards and casts Mage Armor.
  6. D

    Battletech - Blood of Kerensky

    Do I have to buy something to view the map? I'm confused, as usual.
  7. D

    SG1: An Old Friend (Wik Judging)

    Lorth keeps up the pressure on the halberd wielder. He does glance over at Genithar, "For a wizard, you do not cast many spells." Lorth, Beasthide Shifter Monk 1 HP: 11/11 AC: 20 AP: 5 Shifting: 5/7 rounds remaining. +2 Con, +4 Natural Armor (included in stats above) Flurry of Blows...
  8. D

    Lobo's Elven Space Invader's Game

    Charles keeps a look out, but his senses do not compare to the keen senses of Landiss. Charles Perception (1d20+9=13) Landiss Perception (1d20+12=26)
  9. D

    Battletech - Blood of Kerensky

    Mech sent. I'd love to get started, but I'm a newbie and will let someone else go first. IC thread?
  10. D

    SG1: An Old Friend (Wik Judging)

    Lorth steps next to the halberd wielder and attempts to knock him unconscious. Lorth, Beasthide Shifter Monk 1 HP: 11/11 AC: 20 AP: 5 Shifting: 6/7 rounds remaining. +2 Con, +4 Natural Armor (included in stats above) 5ft Step N Flurry of Blows (non-lethal): Full-Round Action. -1/-1, 1d6+1
  11. D

    Battletech - Blood of Kerensky

    Okay, I'm new at this, but here's what I have. Comments/suggestions welcome. Assault Mech, Calling the Model Storm M2. 80 tons Walking Speed 4 13 Double Heat Sinks Hands and Arms enabled Maxed Armor w/ both EndoSteel and Ferous Fiber ECM Suite, AMS w/ 2 Ammo, and Targeting Computer Large Pulse...
  12. D

    SG1: An Old Friend (Wik Judging)

    Lorth sees all the new opponents and changes tactics. He drops his sling and hunches slightly and in an instant his face becomes more feral and the hair on his arms, legs and chest grows and twists until it covers his body in a thick sheet. He then takes a step to the side and punches one of...
  13. D

    Alvar Thorne & Associates, Part 1 - orsal judging

    Fine by me, although I will forget to make some at some point and will need to be reminded. :)
  14. D

    Air Pirates: Episode 1: The Revenge of The Air Pirates: The IC thread.

    Tenentet Elf Necromancer 3/Master Specialist 2, AC 14 (18 w/ TD), HP 19 Tenentet orders Click and Clack to attack the guards. The elf himself goes total defense. Click's Attack (1d20+2=17) Click's Damage (1d6+1=2) Clack's Attack (1d20+2=20) Clack's Damage (1d6+1=4) Not sure if any other...
  15. D

    Battletech - Blood of Kerensky

    Thanks. Probably going to build a heavier mech for try #2. Totally forgot about speed.
  16. D

    Battletech - Blood of Kerensky

    Darimaus, did you get the proposed mech I sent you?
  17. D

    Alvar Thorne & Associates, Part 1 - orsal judging

    Ruud doesn't understand what Ciprinus said but he does hear Taelythenihel. He responds in Gnome, "I'll do what I can to help, but I'm no hero either."
  18. D

    Lobo's Elven Space Invader's Game

    Charles nods in agreement, "Landiss can scout out a route around the halflings if we wish."
  19. D

    Alvar Thorne & Associates, Part 1 - orsal judging

    Ruud pats the crossbow at his side, "I can use this thing, but I hope I don't have to. As far as languages, besides the common tongue, I can speak the languages of Gnomes, of course, Dragons, Giants, and Dwarves."
  20. D

    SG1: An Old Friend (Wik Judging)

    Lorth, HP 10/10, AC 16, AP 5 OOC: Oops. IC: Then move next to T, tumbling to avoid AOO's if necessary.
Top