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    Agents of the Inquisition, Warhammer40K (recruiting)

    I didn't realize the space marines were so big. I've only played WH40k in limited circumstances, mostly on computer games. I'm interested, just not sure what to play. Sisters of Battle sound interesting. Damnit, now I have to do research. Count me in as officially interested.
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    Agents of the Inquisition, Warhammer40K (recruiting)

    Okay, I still need to the links, but you did say a space marine would be allowed? How are the space marines involved in the inquisition?
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    Alvar Thorne & Associates, Part 1 - orsal judging

    Ruud thinks about this for some minutes before responding in Draconic, "There are some illusion spells that could protect her, but they only last so long and are not fool proof. I wish I could be more help, but I know so little of necromancy. But I do not want a fellow wizard to be in trouble."
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    SG1: An Old Friend (Wik Judging)

    Lorth looks at Genithar, "No need to attract attention from downstairs. Let's rescue who we came to rescue." That would be a vote for north.
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    Alvar Thorne & Associates, Part 1 - orsal judging

    Ruud looks a little surprised at her words and whispers back in Draconic, ""I am not saying that I will betray you, just giving you a warning. One that is worth repeating. Your secret is safe with me." I've got the Draconomicon, but I'm lazy. :)
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    Air Pirates: Episode 1: The Revenge of The Air Pirates: The IC thread.

    Tenentet continues to walk unhurried to the airship, his zombie guards trailing along.
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    Alvar Thorne & Associates, Part 1 - orsal judging

    Ruud sits near Taelythenihel, whispering softly to her in Draconic, "You play a dangerous game with Ossa."
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    Aundair raiders - Game started.

    Faction 1: A group acting on behalf of the Keeper, Jaela Daran. Possible opponents would be the College of Cardinals, Blood of Vol, and the old royalty of Thrane. Faction 2: The Chamber. Pawns of the dragons, whether knowing or not knowing about it.
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    Air Pirates: Episode 1: The Revenge of The Air Pirates: The IC thread.

    Tenentet, HP 19/19, AC 18 Tenentet stops and raises his wand again. Three bolts of arcane energy shoot out, one each hitting the nearest guards. Click and Clack stay next to their master and attack any enemies that come in range. Initiative (1d20+4=24) CL 5 Magic Missile Wand (1d4+1=2...
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    SG1: An Old Friend (Wik Judging)

    OOC: Stats Updated as well. IC: Ruud pops his head in from the hallway, trying not to be too loud, "What's taking so long?"
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    Alvar Thorne & Associates, Part 1 - orsal judging

    Ruud looks at her and then at Ossa, Uh....okay.
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    Battletech - Blood of Kerensky

    Trial #2 Drerek curses at his bad aiming skills but as the SRM ammo starts to cook off, self-preservation kicks in. He has the Thunder give a quick salute with its remaining arm and then he hits the eject button.
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    Alvar Thorne & Associates, Part 1 - orsal judging

    Do we need to mark these on our character sheets? Not sure how it's usually done.
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    Battletech - Blood of Kerensky

    Trial #2 Drerek fires everything he's got again, targetting the damaged right leg of the Warhawk.
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    Gaming W/Jemal: Mutant High

    Fixed.
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    Battletech - Blood of Kerensky

    Drerek turns to face his opponent (facing 13,14) and backs up to 13,11.
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    Lobo's Elven Space Invader's Game

    Charles gives a sad laugh, "Considering what your .... cousins .... are doing to the civilized places, out here is much safer."
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    Mutant High Issue 1: The house that Xavier Built

    Colossus reels from the attack, but at least he stopped the carnage for the moment. Stunned means no actions this round, correct?
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    Battletech - Blood of Kerensky

    Suddenly Drerek is face to face with his opponent, "Uh-oh." He switches to weapons as fast as possible. OOC: Facing-12,13. All weapons possible, targetting the Warhawk's torso.
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    Battletech - Blood of Kerensky

    Drerek moves to 13, 13.
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