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    Battletech - Blood of Kerensky

    It finally sank in on Drerek. He was a mechwarrior. Now he had nothing to lose. He put Thunder into motion again to face his next opponent. OOC: Move to 16,10
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    Air Pirates: Episode 1: The Revenge of The Air Pirates: The IC thread.

    Once told of the exit, Tenentet moves with his bodyguards towards the way out.
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    SG1: An Old Friend (Wik Judging)

    Lorth picks up his sling and moves to stand just outside the door to the room to watch for reinforcements.
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    Alvar Thorne & Associates, Part 1 - orsal judging

    Ruud looks a little uncomfortable at the snake consuming the puppy. "I don't think I want to be here with that dog wakes up." He'll head back to the wagons.
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    Battletech - Blood of Kerensky

    Real busy with work yesterday. Will post something later. Sorry for the delay.
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    Mutant High Issue 1: The house that Xavier Built

    Colossus looks in horror as Sabretooth gets up and starts attacking the police. "He shouldn't be up." With that he runs towards the feral mutant to stop the attacks. Stats: Defense +6, Toughness +15 (14 Impervious), HP: 1
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    SG1: An Old Friend (Wik Judging)

    Lorth, although tired, gives a big smile when all the opponents are subdued. "That was great.
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    Battletech - Blood of Kerensky

    Drerek will ..... is refocus the word I'm looking for? He's not going to take any actions this round in order to get a better initiative.
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    The Pantheon Returns

    The Wolf is ready for the hunt.
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    Alvar Thorne & Associates, Part 1 - orsal judging

    Ruud follows the sounds of combat. OOC: Double move. Initiative (1d20+3=14)
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    Mutant High Issue 1: The house that Xavier Built

    Danger Room Colossus smiles at Sabretooth wickedly, "Have you ever wanted to fly, comrade?" With that, he turns and throws Sabretooth out the window as hard as he can, arcing the throw a little up to avoid the police cruisers. That was fun. Stats: Defense +6, Toughness +15 (15 Impervious), HP: 1
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    Alvar Thorne & Associates, Part 1 - orsal judging

    Ruud's just awoken eyes follow for a moment the running man with the blade. "That can't be good." The gnome stands up and climbs out of the wagon.
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    Battletech - Blood of Kerensky

    Drerek slumps into his seat, relief, joy and exhaustion mingling. Mechwarrior. But he still had ammo and another opponent. There wasn't time to celebrate. Drerek turns his mech back in the direction he knows his opponent is coming from and starts walking. Move to 19, 09. Turning...
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    Battletech - Blood of Kerensky

    No movement, fire all weapons, no targetting.
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    Battletech - Blood of Kerensky

    Drerek just keeps up the firing, unless the mech is down or moves. No movement. LRM, Pulse Laser, AC, SRM's. No targetting this round, but thanks for the tip. On second thought, have the pulse laser target the left leg, but the other weapons just on general fire mode.
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    Battletech - Blood of Kerensky

    OOC: Damnit! Why won't this guy just fall. :) IC: Same as before. No movement, attack with AC, SRM's, Pulse and also the LRM too.
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    Air Pirates: Episode 1: The Revenge of The Air Pirates: The IC thread.

    Tenentet and his guards follow along. There is no emotion on his face.
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    Battletech - Blood of Kerensky

    Canceling out is fine by me. But the waiting for the results, noooooooooooooooooooo!!!! :)
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    Battletech - Blood of Kerensky

    He's facing 23,07. Drerek hoping to take down the mech now, but worried about heat, unleashes the AC (Ultra), the SRM's and the Pulse Laser.
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    Battletech - Blood of Kerensky

    Trial #2 Drerek gets frustrated, "Why won't you just die?!" He moves Thunder to 22,07 and turns to face his opponent.
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