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    D&D General What Does New Coke Tell Us About Designing for D&D

    My understanding is that that came later when Gygax was over in Hollywood trying to sell people on making a D&D movie.
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    D&D General Why do we color-code Dragons?

    Blue half dragon red dragon, or vice versa.
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    D&D General I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome

    Which is why Healing Word and its ilk in 4e were minor actions (bonus actions in 5e parlance). Draw Steel does the same with the healing abilities of its healing classes. In 4e, Second Wind (spend your own healing surge in combat) was a major action and could be done once/encounter, whereas Draw...
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    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    I'm not aware of it being tied to specific days, but the various novels and adventures are set in different specific years with a timeline given in Beyond the Prism Pentad.
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    Paizo Ends Pathfinder Adventure Path Softcovers, Switching to Quarterly Model

    You're comparing an MSRP of $80 to a price of $60-70, which presumably includes then includes some form of discount from the MSRP of 3 x $30 = $90. Wouldn't whoever discounted the current model have a similar discount for the new one?
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    D&D General Why do we color-code Dragons?

    Ah, I found the story via the Internet Archive: https://archive.is/Eenla
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    D&D General Why do we color-code Dragons?

    Now I'm reminded of an article I read in the ancient days on the Wizards website, where a designer talked about their campaign where the PCs had learned about a white dragon and prepared to fight it with cold resistance spells and fire magic and such. Except, as they learned, it wasn't a white...
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    D&D General Why do we color-code Dragons?

    Could be, but to paraphrase the Doctor: "Lots of terrain types have a sky." Though I'm guessing it tends to be more blue in deserts on account of fewer clouds and obstructions.
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    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    Thank you for your response. I do have to wonder: this concept of fiction and gaming as value-adds to one another for Dark Sun specifically, was that part of the original concept or was it something that changed along the way? I wonder because Freedom and The Verdant Passage are fairly tightly...
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    D&D General Why do we color-code Dragons?

    White, green, and red seem fairly obvious and maybe black as well (dark fetid swamp water). The weird one is blue, living in deserts – blue for lightning/storms makes sense, but not that they're desert-based. I have a vague recollection that 4e moved blue dragons to the sea which makes more...
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    To play, or not to play.....that is the question.

    We don't have a dedicated forum for game creation but I don't see how any of that would be forbidden here as long as it's in the TTRPG General forum (I think the Publishing forum is more for the business aspects). I don't know how much feedback you'll get and how useful it will be, though. We...
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    D&D General Why do we color-code Dragons?

    For our convenience, of course.
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    1757286991485.png

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    GURPS Fantasy / Dungeon Fantasy (and beyond)

    The main advantage of hexagons is that they minimize the difference between step-by-step measurement and straight-line measurement. If the distance from one hex center to a neighboring hex center is 1, then the blue line has a length of 2. But the red only has a length of SQRT(3), so the...
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    1757282626580.png

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    1757283644977.png

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    D&D General I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome

    Healer, particularly combat healer, is an inherently problematic role. You can make the game is balanced around having one, and then you need to make incoming damage big enough to be threatening in order for that role to be useful. Or you don't expect to have one, in which case you need to make...
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    Ben Riggs: 'The Golden Age of TTRPGs is Dead'

    I don't think con-going is a usable metric for absolute numbers, but it might be for changes. More people at cons is probably an indicator of more gamers overall. But it's not a very good metric even for that, because going to a con is a fairly economically involved thing, and changes in...
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    Wizards of the Coast Head Explains Benefits to D&D Franchise Model

    I'd like to offer an amendment to that: I see nothing that explains why a private investor with the kind of money it would take to buy D&D would be any better for it. I think there are plenty of people who could do better (from an artistic/consumer perspective) with D&D, and there are some...
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    Wizards of the Coast Head Explains Benefits to D&D Franchise Model

    Maybe. If you look at the Magic side, they're doing some stuff that's... maybe not shady, but not exactly customer-friendly, and which I think are bad for the long-term health of the game. A few years back, Wizards started entering into licensing agreements with other companies to make...
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