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    What are your thoughts on TTRPGs with non-standard dice?

    But that's the thing: that purpose (two-dimensional resolution) can't be served without special dice, at least not without unacceptably slow lookup tables. You can't get this result matrix: Only this: You don't get things like "You managed to lock the door to keep the stormtroopers out, but...
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    Ben Riggs: 'The Golden Age of TTRPGs is Dead'

    Sort of. We know that the Vasa was structurally unsound (as evidenced by capsizing as soon as it got hit by a stiff breeze on its maiden voyage), so it's not a good model in that regard. Presumably that was not the standard way of building ships, because most other ships did not have the front...
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    What are your thoughts on TTRPGs with non-standard dice?

    It would be very difficult to generate the two-dimensional results of Genesys (with success/failure and good/bad side effects semi-independent of one another) using normal dice, at least without using lookup tables that just mimic the die faces (and the rules do have such lookup tables). The...
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    What are your thoughts on TTRPGs with non-standard dice?

    Technically, it's the reverse. Star Wars came first, and Genesys was reverse engineered from that. Sort of like Runequest and BRP.
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    What are your thoughts on TTRPGs with non-standard dice?

    As an aside: if you're planning to make custom d6es as some sort of promo, put your logo on the 6 side. At one point, long ago, I was at an event where a bunch of more-or-less local corps were trying to woo students, in the hopes of eventually recruiting them. One of these companies, Perstorp...
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    Worlds of Design: The Problem with Space Navies, Part 1

    Sure, it's not ideal, but it can be a solution for (a) no-one having the right skill for the situation and (b) a player's character being useless in a situation. It's a fine plan 2 or 3.
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    Worlds of Design: The Problem with Space Navies, Part 1

    IIRC, Star Trek Adventures also allows for players to take over NPCs in situations where their own character isn't relevant or useful. So when the space battle starts, maybe the doc's player takes over the helmsman NPC for a bit.
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    What are your thoughts on TTRPGs with non-standard dice?

    I think they're a sometimes food. I like them in Star Wars (though having played it a little more now than when it was new and shiny, I recognizes that it can be a bit annoying trying to come up with creative ways of using advantages and threats), but I wouldn't want every game to use its own...
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    D&D 3.x 3E/3.5 collecting

    I think a unicorn featured fairly prominently in the D&D Adventure Game (the Starter Set of its time), as someone to be rescued. So maybe they thought they should include stats in the supplement. As for Regdar... there's some history there. 3.0 started the trend of including "iconic characters"...
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    Worlds of Design: The Problem with Space Navies, Part 1

    And if you do figure out good things for other PCs to do in a space fight, that means you'll need people to do those things and if you don't have enough players to fill the roles things get weird. This can be acceptable if you're a military or similar team that are supposed to be an actual crew...
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    Pineapple Express: Someone Is Wrong on the Internet?

    Ah, good times...
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    Worlds of Design: The Problem with Space Navies, Part 1

    Babylon 5 actually had consultants from JPL working on establishing stuff on the show, and humans had a tech level that didn't include things like gravity fields. The Centauri and Minbari did, as the two highest-tech non-Elder Races, but humans and Narns did not. Due to budget issues this isn't...
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    D&D General D&D: Literally Don't Understand This

    Appealing to historical accuracy in D&D is about as useful as appealing to the purity of the English language.
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