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    Mechwarrior: "Days of the Jackal"

    "Ah. I haven't actually been in a real fight yet. But I definately don't want to just be some stagefighter. I want to become a real warrior and prove my skill."
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    Mechwarrior: "Days of the Jackal"

    "Yep, I found it out in the desert in my world, by an abandoned outpost. It was really beat up but I managed to fix it after about 3 years of scrounging for parts." He looks at her curiously at the change of voice and replies as quietly. "Is there something wrong with joining a collective?"
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    Mechwarrior: "Days of the Jackal"

    "I suppose the buildings at that outpost might have been more than 3 stories once" He says thoughtfully, "but by the time I found the place it was pretty much nothing but rubble. The only buildings relatively intact were some of the smaller storage ones." He turns to the new lady to show up...
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    Zack's Anime d20 Campaign Rerecruitment

    Thanks hafrogman. I think I'm going to try making a giant robot adventurer with a force-field and energy blast.
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    Armageddon: Rise of the Nephilim [Closed - Interested Alternates Possible]

    WizWrm: I just realized that you could replace your energy blast and incorporeal with the alternate form (Energy). This would cost the same amount (40pp) give you 8 free immunities, and remove the full effect flaw.
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    Mechwarrior: "Days of the Jackal"

    "Alright, thanks" Ryan begins walking in the direction she pointed. He walks at the same speed as the lady next to him and is still looking around with a look of awe on his face. "I just can't get over how everything is so big in this city. On my world the largest house was 3 stories high."
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    Battletech/Mechwarrior PbP: "Days of the Jackal" [closed]

    Another important question. Can a mech walk/run backwards? My main strategy right now is keeping a distance and using my PPC's at max range. Also too keep moving so I'm a harder target and hope my gunnery is high enough to hit anyways.
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    Zack's Anime d20 Campaign Rerecruitment

    I'm interested. Unfortunately I don't have access to the sourcebook. If you were willing to help me put together a character I'd join.
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    Mechwarrior: "Days of the Jackal"

    Ryan eventually made his way to the Dark Nights place. It was huge, how was he supposed to know where to go. Maybe one of the other mechwarriors would know. Ryan quickly scans the croud. There were several people that looked like pilots, but they looked kinda scary as well. Finally he noticed...
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    Mechwarrior: "Days of the Jackal"

    Ryan simply stood and stared. It was his first time in a city of more than 300 people and he was completely overwhelmed. Nothing he had heard could have prepared him for all the sights and actions going on all around him. Endless people scurrying along to do whatever city-dwellers do. Huge...
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    Battletech/Mechwarrior PbP: "Days of the Jackal" [closed]

    Right unarmed, I knew I was forgetting something. Replaced computers with it. My character has been placed in the rogues gallery. I'm going to attempt my first IC post now.
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    Battletech/Mechwarrior: "Days of the Jackal"

    Ryan Dale A3 (30 stats, 16 skills, 1 advantage) Build 4 Reflexes 6 Intuition 6 Learning 6 Charisma 2 Athletic (8) Physical (6) Mental (6) Social (10) Gunnery/Mech 4 (2+) Pilot/Mech/ 2 (4+) Small Arms 2 (4+) Career/Farmer 2 (4+) Drive 2 (4+) Gambling 2 (4+) Technician/Mech 1 (5+) Survival 1...
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    Armageddon: Rise of the Nephilim [Closed - Interested Alternates Possible]

    Powers don't always list every extra that you can use on them. (If they did it would probably double the size of the book). I've always gone by the theory that if you can come up with a logical reason for why it could be an extra, it could be an extra. Regeneration can have immunities because...
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    Battletech/Mechwarrior PbP: "Days of the Jackal" [closed]

    A couple of questions for when I start the game. Is it illegal to carry firearms? Where can I store my mech and stuff when not in use?
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    Battletech/Mechwarrior PbP: "Days of the Jackal" [closed]

    Ryan Dale A3 (30 stats, 16 skills, 1 advantage) Build 4 Reflexes 6 Intuition 6 Learning 6 Charisma 2 Athletic (8) Physical (6) Mental (6) Social (10) Gunnery/Mech 4 (2+) Pilot/Mech/ 2 (4+) Small Arms 2 (4+) Career/Farmer 2 (4+) Drive 2 (4+) Gambling 2 (4+) Technician/Mech 1 (5+) Survival 1...
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    Armageddon: Rise of the Nephilim [Closed - Interested Alternates Possible]

    You can make your immunities an extra of regeneration to gain an extra 5 points.
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    Battletech/Mechwarrior PbP: "Days of the Jackal" [closed]

    A3 (30 stats, 16 skills, 1 advantage) Build 4 Reflexes 6 Intuition 6 Learning 6 Charisma 2 Athletic (8) Physical (6) Mental (6) Social (10) Gunnery/Mech 4 (2+) Pilot/Mech/ 2 (4+) Technician/Mech 1 (5+) Small Arms 1 (5+) Survival 1 (5+) Extra Edge Mech: Marauder Mad-3D "Hunter" Ryan Dale...
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    Battletech/Mechwarrior PbP: "Days of the Jackal" [closed]

    Wow that was fast. I want to thank everyone for helping me come up with an idea that works well with an assault mech. It almost makes me feel bad that I'm planning on not using one now. I've been looking over the mechs in the different catagories when I came across a heavy mech I want. The...
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    Battletech/Mechwarrior PbP: "Days of the Jackal" [closed]

    So I'm not only a munchkin. I'm a bad munchkin. That's just emberrasing :o . I think I'm going to try a different set up. B3 Build 1 Reflexes 6 Intuition 6 Learning 6 Charisma 2 Athletic (11) Physical (6) Mental (6) Social (10) Gunnery/Mech 3 (3+) Technician/Mech 2 (4+) Pilot/Mech/ 2 (4+)...
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    Armageddon: Rise of the Nephilim [Closed - Interested Alternates Possible]

    Made a couple of changes to my character. Dropped the memory alteration on telepathy. That's too close to causing others harm. Dropped diplomacy by 5 and put the ranks in intimidate. Used points from memory alteration to gain 4 ranks in languages and raise my bluff. Dropped intelligence and...
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