Search results

  1. D

    D&D Wargaming: Evil OOC

    Will is my strongest save. I can just survive 12d6 points of damage I gain 5 hp every time I energy drain someone.
  2. D

    D&D Wargaming: Evil OOC

    Forbiddance is also half price so it won't be too expensive to cover a large fortress. A ghost can't demanifest in a forbidden area but he can go through a wall and have full cover/concealement then just strike and retreat. Also the ability to go through walls means most base defenses and traps...
  3. D

    D&D Wargaming: Evil OOC

    Actually I don't think holding your ground will be much of a problem anymore. Lead lining and Forbiddance will stop people from spying or popping in and out. Forbiddance can kill low level creatures of opposite alignment. The proper placement of traps and guards will stop anyone but a rogue or...
  4. D

    D&D Wargaming: Evil OOC

    I'm planning on using guerrila warfare. I have a one person army so I don't have much choice. But I don't think that is the only way to do it. High level assasinations must have a weak point somewhere. Maybe a special magic item that will let you teleport in but not out. That would cause havoc...
  5. D

    D&D Wargaming: Evil OOC

    Right now you might not have to worry about them finding you but once you are on there lands you will be noticed eventually. The trouble with wolves is that they need to be right next to a character to attack. Readied actions only allow one standard action OR one move action. If they are more...
  6. D

    D&D Wargaming *ARMIES OF EVIL*

    Okay I was looking over the CR generation pdf and I noticed this on the last two pages. SPELL-LIKE ABILITY PARAMETERS Caster Level <= Hit Dice Total number of spell-like abilities <= Hit Dice Highest Spell-Level abilities only function 1/day SPELL RESISTANCE PARAMETERS Spell Resistance <= HD...
  7. D

    D&D Wargaming: Evil OOC

    Hey Pyrex this one's for you. When I went to bed last night I started considering strategy again. One thing that popped up in my mind is that an army is most vulnerable away from their home and base defenses and moving in a predictable pattern. In other words, an army at march. I'm not afraid...
  8. D

    D&D Wargaming-- Good vs Evil [Waiting List Recruitment]

    Swift defeat huh? Actually the sad part is that I can believe it myself. I've been running some theoretical simulations between what I know of your army and my new one. I give myself a 35% chance of winning the battle and a 55% chance of surviving the battle. Not good odds but better than I...
  9. D

    D&D Wargaming-- Good vs Evil [Waiting List Recruitment]

    Okay it looks like it was already decided but I will put forth my vote anyway. I Don't want to set back the battle. I lost but I learned a lot and there wasn't a lot I could do that would keep the same thing from happening if I tried to stay with that army. My new army is much better equipped...
  10. D

    D&D Wargaming: Evil OOC

    Pyrex if your army ever does get to a place to be assaulted tell me over the telepathic bond a day in advance. 1 day is pretty much all I need to get anywhere on the map. My character will be a major boost to any assault and I don't want much in the way of rewards (1/4th of the spoils, maybe...
  11. D

    D&D Wargaming-- Good vs Evil [Waiting List Recruitment]

    So Tyreus you are the one that killed me. Thanks it was the nicest thing anyone ever did to me. And I'm not giving you any more hints than that about what I'm making for my next army :]
  12. D

    Evil vs Good: D&D Wargaming

    What about what my dragon is doing. Has he reached the city yet?
  13. D

    D&D Wargaming *ARMIES OF EVIL*

    Jaw drops Oh. Oh my. My oh my. Maybe dying isn't so bad after all. Mwa Ha Ha Ha Ha Ha :]
  14. D

    Evil vs Good: D&D Wargaming

    My questions have been answered so I will post my further actions now. Once I get close to the city but still out of sight I will dive underground again and will come up in the city. I will come up carefully in the city, only letting my head leave the ground (+17 to hide and still on the...
  15. D

    D&D Wargaming: Evil OOC

    Yay :D One more question (there will be others later I'm sure) How long do my temporary hit points from level drain at full Hp last? Do these temp. HP stack with temp. HP gained from level draining other people? I can just see myself draining a whole village and then entering a fight with...
  16. D

    D&D Wargaming *ARMIES OF EVIL*

    Hey Pyrex can you determine my new CR? All the necessary information should be up there. I'm betting my CR will be way above 15 now but I don't have any equipment or army left so that will probably stop it from being too unbalancing.
  17. D

    D&D Wargaming: Evil OOC

    Fieari please say it will let me. Otherwise I'm going to be useless in base assaults. I will still take the damage which might actually kill me.
  18. D

    D&D Wargaming: Evil OOC

    Your both wrong actually. If you look under the description of true dragons it gives you the long range movement scores for all dragon flight speeds. Under 150' speed the long range movement is 40 miles an hour for hustling. Since I am immune to subdual damage as noticed above I can hustle for...
  19. D

    D&D Wargaming *ARMIES OF EVIL*

    You mean Dragon Ghosts keep their normal attacks as well? Most ghosts can't use normal attacks because they are incorporeal. Or do you mean I can use my normal attacks on the ethereal plane? I will fix the attack and damage bonuses. Edit: and I do have a corpse in one way. That pile of dust...
  20. D

    D&D Wargaming *ARMIES OF EVIL*

    Do I keep any items I had in life? It says in a ghost's description that it keeps ghostly copies of 2d4 items it valued in life.
Top