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    Forced Movement

    I think the recent errata on Dominate makes it pretty clear that one can't just flip-flop whether they're an ally or not based on what's convenient at the time. Mind, I think its a pretty heavy-handed ruling, but applying it consistently it does prevent this sort of debate. In practice, I...
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    How Many Coins in a Sack of Gold?

    No, a parcel is a single line item within the "Party Level N" entry on DMG p126. Read p125 again to see that explained explicitly. Note also that "Combining Parcels" is a concept explained on p126 as well. What I was pointing out, at the bottom half of my post, was that you can combine...
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    Active Perception and Passive Perception

    Hmmm, good points, Prism. I may have to rethink having encounters roll Stealth against passive perception, as that doesn't solve the "the ranger sees everything the rogue sees and more" problem.
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    Forced Movement

    My understanding is that a damaging zone does not meet the definition of "Hazardous Terrain"; see http://www.enworld.org/forum/d-d-4th-edition-rules/244757-forced-movement-into-zone.html If I've missed an errata, please provide a cite! Thanks!
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    Calculate Wizard

    Man, never knew that! We tend not to wind up tracking gold through CB, so I've been using "Add" and thinking of CB as "broken" for a while! :) Thanks, Gruns!
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    Calculate Wizard

    Heh, yeah I've made that mistake, too. I wish CB would auto-equip non-conflicting items when acquired! (Obviously, it couldn't do that if I acquired a second sword, as it wouldn't know which one I preferred.) In fact, one of my favorite encounters of all time involved that mistake. Playing the...
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    Vertical Power-Uses

    I thought that, by RAW, the forced movement is limited to the horizontal plane. Did I miss an errata? From PHB 285, "Forced Movement": I think the plain intent of this is that you can't push a monster two squares up in the air, and expect it to take 1d10 falling damage, but it does seem to...
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    Come and (Don't) Get It?

    We've actually made that explicitly the case for our game: 0 hit points = helpless, but not unconscious - think, slumped over against the wall, unable even to stand on your own. That gives us some verisimilitude when "Inspiring Word" is used to bring a by-RAW-unconscious character back to...
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    How Many Coins in a Sack of Gold?

    Right, there are ten things to choose from there. The idea is, you want to give out each of the ten parcels per level that the characters advance. So, beat a small, non-story side encounter? Might have no treasure at all, or might get parcel #8, 9, or 10. Beat the bosses' lieutenant? Maybe...
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    How Many Coins in a Sack of Gold?

    See "Awarding Treasure", DMG p 125, for guidelines. The quick answer is, you chose a level-appropriate amount of gold. Note, also, you don't need o give treasure for every encounter.
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    Another Airship Encounter

    Hey, you ran this this weekend, right? I'm very excited to hear how it went, if you're up to sharing it!
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    Active Perception and Passive Perception

    I think the problem here is entirely in a "way that we construct things" manner. Its perfectly fine for a printed module to use a static check vs Passive Perception, because the writers don't know the Passive Perception numbers of the party that will be going through it. However, as a DM...
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    Condition Cards

    There little out there that render somebody Helpless but not Unconscious, is there? You might consider collapsing those two? Alternately, a "deck" of these, for a six-man party, might be a sheet set something like: 6 each of Marked, Surprised, and Prone 4 each of Dazed, Slowed, Ongoing 5...
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    Condition Cards

    The updated sizes made a huge difference, weem. I'm going to give them a shot at my next session.
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    What single houserule has made your game AWESOME?

    Err .. by "Downside" I meant for our version, not for yours ;)
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    D&D 4E Response to "Should I play 4E?" from the official rules updates thread

    The jump from 1st edition to 4th edition will take some getting used to - one or two adventures alone won't be enough to get the kinks out. People resist change; I know I didn't like 4e when I first got into it! But I have to admit, there are some things about it that I really like ... while at...
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    D&D 4E Wound/Vitality in 4E

    The House Rules forum has had a couple good threads on this kind of topic in the last two months; there was one specifically about wounds, one studying humanoid hit points in monsters, and a third looking at a "Deathblow" critical, all of which touch on many of the same issues, such as...
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    Second Son: A 1st Level 4th Edition Adventure

    Wow, you clearly have a level in "Thread Necromancy" :D This is the House Rules forum; you probably want to ask your question(s) about the normal rules in the 4th Edition Rules forum. RAW for this, I think, is using character's stealth vs monster's passive perception -> success = Surprise...
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    What single houserule has made your game AWESOME?

    I'll let Talysian explain their system, but one of our games uses something similar: each player rolls the monster's attack against his/her character as normal. The DM tells them the monster's attack bonus. Downside: the players know how likely a monster is to hit, and know whether he hit them...
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    Taking the High Ground

    You can also experiment with a couple other things, like hill / slope affecting movement, etc. I figure hills like the civil war were fought on were "Difficult Terrain to move up, normal movement to move down". You could also apply defensive abilities, like a -1 to hit somebody who has...
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