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    Twin Strike or similar powers & target selection

    I'd rule the opposite to Droogie ;) In my understanding, one makes the "Attack" line against the "Target", and then makes the "Secondary Attack" against the "Secondary Target". That would create a functional difference between: Twin Strike Targets: One or two creatures Attack: Strength vs AC...
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    My first 4th edition campaign

    Here's the suggestion I would make for you: If you enjoy tactics and "gifting" your teammates actions and bonuses, then a Warlord would be a great addition to that party. If you personally aren't much of a tactician, your Warlord isn't going to help as much. A cleric or shaman would go a long...
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    Initiating a surprise round

    That's exactly what I would rule, too. The PHB rule is pretty explicit: "Some battles begin with a surprise round. A surprise round occurs if any combatants are unaware of enemy combatants’ presence or hostile intentions. For example, if you fail your Perception check to notice concealed...
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    Magic Item Daily Attack Question

    That interpretation - both paragraphs - require ignoring the paragraph I quoted from PHB 225, specifically the part which indicates that item attack powers are delivered directly from the weapon or implement .. as distinguished from a class power which is delivered through the weapon or...
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    Gritty effects from damage

    Bloodied, wow, my defender almost intentionally lets himself get bloodied every session; it makes best use of his Boundless Endurance power and his Cloak of the Walking Wounded. As the rest of the party is ranged/support, he's really doing his job by drawing enemy attention and soaking up damage...
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    Magic Item Daily Attack Question

    I thought that this was made unambiguous on PHB225: The whole bit about the Implement and Weapon keywords is about when to apply the enhancement bonus to powers granted from another source, usually one's class, paragon path, etc.
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    Can Dominate disarm a person's weapon?

    Sure - create unarmed powers on the fly seems to be the "right" solution for a DM (to this approach). In exactly the same way as it is the DM's job to adjudicate the difficulty when the player says she wants to leap in the air, grab the chandelier, swing on it over the raging fire below, and...
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    Two related rules: Christianity and Earth

    Our current low-magic campaign has the players very much enjoying characters who don't know the rules; e.g., the player can choose to have the character use a standard action to invoke her daily power, but the character doesn't know exactly what is going to happen. This leads to entertaining...
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    Can Dominate disarm a person's weapon?

    I'm not sure why everybody thinks this is such an unbalancing power. Okay, my Lvl 3 Goblin Skullcleaver loses his Battleaxe: +6 v AC; 1d10+5 damage. If I assume he is constructed like a player character would be, he was receiving a +2 to hit thanks to his proficiency with the axe. So, disarmed...
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    House Rule: AP ends Status Condition

    You might be interested in checking out: Stalker0's Hero Point system I think I prefer the "make an extra saving throw" mechanic to the "auto save" mechanic; that way bonuses and penalties which apply to saves continue to matter.
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    House Rule - Changing Dazed and Stunned

    That is exactly the sort of thing a house-rule can fix. How about - if the PC fails a save against STUNNED on his initiative, the PC is considered to be "holding his actions until he can take them"? If nobody grants him a save, he gets another chance on his initiative .. but as soon as he's...
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    D&D 4E Miniless combat and retain tactical aspects of 4E?

    It sounds like wrecan's system above might suit your group, if they all tend to prefer an abstract/narrative approach. There's a flip-side-of-the-coin option which you might consider: our group always has the mini's on the table .. for example, last night's adventure saw the Ranger in a...
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    How to challenge a defensive party?

    Alternately, ditch the DMG recommendations and start challenging the party by throwing more at them. You may find that Level+2 is a good "standard" fight for AC-based monsters, and Level+4 is a good "boss" fight. Defenders are *tough*, its going to take tough monsters to challenge them ... watch...
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    How to challenge a defensive party?

    It sounds like this party lacks URGENCY. My solution would be - make them HUSTLE. Seriously, get campaign-events moving at a frenetic pace where the characters aren't always able to take a five-minute rest between encounters because giving away five minutes has an obvious cost to the party...
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    D&D 4E Miniless combat and retain tactical aspects of 4E?

    When I first started playing, we used graph paper and pencil instead of minis - you still get the exact same tactical options, without investing in minis, etc. My current group uses minis - but on top of a simple graph board, which we use dry-erase markers on, so you could certainly pull the...
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    Guards popping out for a sly [blank]?

    Or slipping outside (alone) to meet a wench - which could give your heroes some great ethical dilemnas, because of course we can take out the guard, but what about the (presumably) innocent witness? Slipping out to meet somebody who is bribing the guard could be very interesting - though it...
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    The Scourge of the Ratmen [Scarred Lands] - Updated 1/26

    Thank you both - that so helps to hear - especially knowing how far we have to go to 'catch up' to where we are in our last play session! This 'Interludes and Intermissions' is nearly over - and then the story really begins to pick up.
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    The Scourge of the Ratmen [Scarred Lands] - Updated 1/26

    Issue #17: Interludes and Intermissions - Episode 10 of 13 We all arrive back at the inn at differing times, mostly in the late afternoon. Goldpetal is all too happy to foist Brunhilde off on the other adventurers when they arrive. Chuck is back first, and seems happy to see her. Stone shows up...
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    Critique This Plz

    Oh look, we've been moved. :) You may want to run your class through The Class Construction Guide or DrSpunj's Class Balance Spreadsheet to help work on the balancing aspects of it, to get a feel for it relative to the other classes.
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    Critique This Plz

    Hello, shy one. I'd suggest that a class you've created belongs in the 'House Rules' forum; perhaps a moderator will move this there for us. Your initial paragraph talks about the idea of role-playing, and states that you're having a bit of a trouble with it; I'd like to touch on a few points...
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