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    First Campaign as a DM

    If you're running an urban campaign, and you make the abundance of humanoids and lack of true monstrous monsters "normal" for a few levels, they're going to feel all too unnatural when you do introduce them .. and all the more monstrous if they're preying on humanoids in an urban setting...
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    Withdraw Action

    Hey, Kzach, did you have any response to my post #9? I wonder if you missed it due to simul-post.
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    Combat actions before combat?

    Okay. Let me try explaining it to you with a different approach. Fundamentally, I don't think that "Total Defense" is about your mental or physically prepared state. You've forgone your Standard action attack (for melee characters, your weapon attack) and are, instead, focusing on using your...
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    So... why exactly can you not take actions after a charge?

    I still don't see why they couldn't have worded it "After a Charge, you must end your turn in the same square that the Charge ends in." Full stop. Yes, that leaves us the possibility of Charge + Free + Minor + Minor .. But that actually feels "right" to me, in most cases: a Warden, for...
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    rolled lvl 11 fighter what magic items should I get?

    Yeah, that's what I thought, as a human fighter, but its turned out to be very very handy to be able to regain half my hit points in a single go when things get sticky. Yeah, I give up either an attack or an Action Point to do it .. but I'm not the striker, and sometimes that's an excellent...
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    So... why exactly can you not take actions after a charge?

    I do wonder the same thing - as the OP, a bit. What about modifying the restriction to "You cannot use a Move action after a Charge, even if you spend an Action Point," or even "You must end your turn in the same square which you ended the Charge in." That leaves open the Minor actions: marking...
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    Withdraw Action

    Erik, the flavor seems pretty clear: after retreating for your lives, your morale is broken, you don't have the confidence going into battle that you normally would so you take a -2 to attacks. That said, I'm wondering where this is meant to fit in a party's campaign arc? The spots it seems...
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    Fade Away

    Good point, yesno. I might pull the mini off the board for my players, but you're technically correct that there's no question where it is yet.
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    Vs. Minions: Why are combats so long?

    Duh! I should know that, I have cleave! Its just been a long while since its been really useful for my fighter. :blush:
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    Fade Away

    I'd say you have the right of it: 1. Player 1 hits. 2. Remove Skulk mini from board. 3. Player 2 can attack, targeting the square, not the gnome skulk. 4. If the gnome skulk is still in the square, Player 2's attack is against him, with the standard -5 for total concealment.
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    Vs. Minions: Why are combats so long?

    Yeah - I'd suggest that if you want quick fights, you want minions a level or three below the solo PC: you want the solo PC to hit almost every time he takes a swing. Its also really going to depend on the build: a ranger with Twin Strikes can chew through 16 minions in 8 rounds, while a...
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    A Concern About Wizard's Race Designs of Late

    Rechan has some good points about adjusting the races to fit your vision: there's no reason you can't re-skin any or all of the "fluff" to fit your world, and simply adopt the mechanics. I mean, there's no reason a tiefling has to be red-skinned, with horns, and recognizably demonic .. you could...
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    A Concern About Wizard's Race Designs of Late

    Yeah, after my experiences with 2e, 3e, and 3.5e, I told my characters very early on that my campaign world would include two core books only: PHB, DMG. Every single other thing published - class, race, feat, what have you - is up to my discretion as DM whether to include or not, and if so, what...
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    Combat actions before combat?

    Thank you, Ferghis - too kind! Now to confuse things. ;) Personally, as a DM, I get just a little more complicated than that :D, but again, the design isn't precisely specified for these cases. The example I like to use is, a two-man party is exploring along a North-South hallway, while two...
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    My experiences with last night's D&D Encounters

    Heh. Two weeks ago I DM'ed a session with zero male and four female players. :cool: Overall our gaming group is four women and three men, ages 23-36 - it just happened that the other two guys were out of town and unable to attend.
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    Any one got any info on Half-Dragons

    Mmm .. do you want this to be unknown to the Player, or unknown to the character? 'Cause if you're the DM and you want this known to the Player but unknown to the character, then I'd say you: 1. Declare that Dragonborn don't exist in your world as described in the core books 2. Have your...
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    Standardising monsters

    Okay, I have to admit, I googled percontation point half-expecting an April Fool's result. :blush:
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    Combat actions before combat?

    So, the important thing is to make sure that the player feels like their actions mean something, while the character doesn't gain an over-the-top advantage for this. A player opens the door expecting an attack, with his shield up and prepared for an attack. Here's what I'd give him: a.) He...
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    Trapmaker (similar to rituals)

    Somebody else posted the original idea, but I've done a fair bit of work on it since it was last posted; I've got it worked up through about Level 5 as a PC class, and may have to work through it in detail as one of my players is seriously thinking about taking it. I wish I had .PDF writing...
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    tank Paladin / Multiclass

    Yeah, Strength and Wisdom are a Fighter's two prime attributes, which makes it look like you'd be well served to jump thataway, especially as Level 11 is going to get you another plus for Str, Wis, and Cha each. If you do multiclass to Fighter, there are some very good Fighter paragon path...
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