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  1. cdrcjsn

    minor at wills: 3 attacks per round?

    The eye of grummsh is probably the first foe the PCs will face that has an at-will minor attack. It has an at-will attack that imposes a -4 AC (save ends) as a minor action. Very annoying, but it can curse up to three PCs per round.
  2. cdrcjsn

    Excerpts: Swordmage

    If it helps, you can view HPs and AC as both abstractions that represent your defenses. When viewed in that light, they are somewhat interchangeable. In fact, increases to your AC or penalties to the monster's attacks can be quantified into hit points by taking into account average damage per...
  3. cdrcjsn

    So, how are the Realms doing?

    All those Bay Area gamers looking to play in an LFR campaign should check out the RPGA. It doesn't replace a real home game campaign, but the serial nature of RPGA play is great for people with busy schedules who can't commit to a regular time to play every week. You keep and advance your own...
  4. cdrcjsn

    Math needed! Bonus to hit vs Bonus to damage

    A friend and I were having a discussion as to which is preferable, a bonus to hit or a bonus to damage. I thought I saw someone do an analysis where it showed that a bonus to hit is preferred as long as you're not hit capped (i.e. you would only miss on a 1 vs. level appropriate foes). He says...
  5. cdrcjsn

    Class prognostications please

    I think this is fairly accurate. The PHB2 has been announced with 8 classes. The LFR book with one class. They plan on producing one campaign a year. As for whether or not they'll start to feel alike, does the Swordmage feel like the Paladin or Fighter to you? Rogue feel like a Melee...
  6. cdrcjsn

    D&D 4E Any tips for speeding up the game? 4e is slowing me down!

    I've found that fights against equal level foes tends to take 30-40 minutes, regardless of level if people know their powers. Fights against higher level foes tend to add another 20 minutes per level. Just my experience. Are you regularly having average encounter levels suitable for character...
  7. cdrcjsn

    What is it about the GSL that is really a deal breaker?

    Well, month to month lease agreements in California can be changed at the whim of the landlord (except for rent increases of 10% or more). They can change the terms on the 30th of the month and the tenant has the choice to accept it or not, even if the next month's payment is due the following...
  8. cdrcjsn

    What is it about the GSL that is really a deal breaker?

    That clause applies per line of product right? So someone like Paizo can keep on making their 3e Pathfinder adventures and start a new line of 4e Dungeon Crawl adventures? It's only if they wanted to convert their old stock of Pathfinder mods do they need to stop selling them as OGL. Am I...
  9. cdrcjsn

    What is it about the GSL that is really a deal breaker?

    I have some opinions on this, but I want to see what others think before I chime in. The GSL has some good things and some bad things for game publishers. There are a few annoying things, like not being able to put monster stats from the MM (or even reference a page number). Then there are...
  10. cdrcjsn

    New class of spell (PEACH)

    The point of the ritual system is so that not one person can solve every single problem during an encounter with magic. It is part of what made wizards so powerful in 3e. It wasn't fireball. It wasn't magic missile. It was the ability to adopt to any situation by having the right spell at...
  11. cdrcjsn

    Warlock, Shadow Walk and Stealth

    That is an example of someone that is not expecting combat, just walking through an area so passive is okay. The Stealth skill also states that all opponents are actively looking for danger in all directions during combat. Subtle difference, but it's there. Basically anytime you're not in...
  12. cdrcjsn

    Warlock, Shadow Walk and Stealth

    Actually, there is a third. It is in the stealth skill, but most people don't realize it because the skill uses a game term rather than spell it outright. First bullet point of Stealth is that it's an Opposed Roll. Opposed Roll is a specific game term regarding skills and is defined in the...
  13. cdrcjsn

    Just played my 7th 4E game

    Agreed about the wizard making groups easier, regardless of whether or not they are minions. I ran an adventure for some folks at level 15 (adaptation of what would've been an RPGA mod for our region if the living campaign hadn't ended and we were allowed more than 4 mods this year). Two...
  14. cdrcjsn

    MM monster stats not making any sense

    To what purpose? Even if they know that the monster's exact AC is 21, they can't really do anything about it. Knowing that generally a monster's will is lower than it's fort is useful, but knowing the exact number won't really help much. It might've been an issue in 3e, where knowing the...
  15. cdrcjsn

    4e with 1 player- and a 10 yr old at that

    Give him a pet. A Dog that is basically a fighter (uses a Bite attack, which you can treat as a regular weapon: +3 proficiency bonus, 1d6 damage, counts as light blade). It can wear regular armor as barding. More characters mean that combats are a little less swingy and kids love pets, even...
  16. cdrcjsn

    (Mongoose) Wraith Recon Announced for 4e

    It's pretty much the whole premise of Spycraft and that's a succesful product line with plenty of adventures.
  17. cdrcjsn

    Fighter Level 2 Utilities

    From my play experience, things that require you to be bloodied won't really come into play all that often. Most fights (equal to your level) last around 4-5 rounds. Tough fights (level +2 or +3) probably twice that. How many of those combat rounds do you expect to be bloodied? Boundless...
  18. cdrcjsn

    Double-Dipping Cross-Class At-Wills

    The only place I can find such language is under the 'gaining levels' section in the PHB (pg 27). That sorta implies that it's a limitation only when gaining new levels or when selecting normal powers as part of leveling up. I guess this falls squarely under a grey area and is up to each DM...
  19. cdrcjsn

    Mimicking WotC's layout design, fonts, etc. . .

    The first one is yours? Total Guess. Btw, how in the world do you get the little star symbol for the keyword entry?
  20. cdrcjsn

    Double-Dipping Cross-Class At-Wills

    I don't see why not. In fact, here's such a character I made for players to play in some intro mods I judged a month or so ago.
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