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  1. Lonely Tylenol

    D&D 4E SRM Marking Marked and Other 4Eisms

    The lady doth protest too much?
  2. Lonely Tylenol

    D&D 4E SRM Marking Marked and Other 4Eisms

    Based on the comments regarding the fighter's Thicket of Blades ability, I'm going to guess that you can only mark a character if you attack it first.
  3. Lonely Tylenol

    WotC has a milking machine now (Draconomicon I)

    It seems that way. Of course, judging from certain posters, it seems like everything in 4e is bad, including the things that were just fine when they happened in 3e, and haven't been substantially changed since then.
  4. Lonely Tylenol

    WotC has a milking machine now (Draconomicon I)

    But not, apparently on what this finished product looks like in the end. Also, my experience (which I'll bet a cookie is at least as pedigreed as yours) is that TSR had a bad case of supplement churn, and generally went downhill over time, but WotC has been fairly focused with their supplements...
  5. Lonely Tylenol

    WotC has a milking machine now (Draconomicon I)

    Ah, conspiracy theorists. I guess this refutes your "dragon fatigue" hypothesis. In 3e all dragons were pretty much identical except for their breath weapons and spell-like abilities. In 4e I get the impression they're trying to differentiate them to a greater degree, just like they're doing...
  6. Lonely Tylenol

    WotC has a milking machine now (Draconomicon I)

    Heh. 3e = rustic, salt-of-the-earth game designers. 4e = heartless, corporate carpetbaggers. No mistaking the bias in that narrative.
  7. Lonely Tylenol

    Ampersand: Sneak Attack

    You should put spoiler tags around that. I haven't read the last Harry Potter book.
  8. Lonely Tylenol

    Ampersand: Sneak Attack

    So, wait, building characters doesn't build character?
  9. Lonely Tylenol

    Ampersand: Sneak Attack

    Player 1: Hey, does the wizard have any rings on his fingers? DM: He's got one on each hand. Player 2: Holy crap! He's epic? I run! Player 3: Me too. Damn you, DM! Damn you! Player 1: Wait a minute guys! He's got 1st level fighters for minions, and we had no trouble killing his henchman...
  10. Lonely Tylenol

    Ampersand: Sneak Attack

    Funny, I'm of the opinion that narrative control has a positive effect on my immersion roleplaying. It allows me to control not only my characters arms, legs, and vocal cords, but also a whole constellation of traits like luck, deftness, and flair that tend to fall out of the bottom of games...
  11. Lonely Tylenol

    Ampersand: Sneak Attack

    Because this round, the guy in the armour didn't raise his arm in such a way as to expose the weak point, or else the rogue wasn't standing in the right spot to take advantage, or the rogue was dodging a blow and couldn't get his dagger up in time to make the attack, etc. You get to do it once...
  12. Lonely Tylenol

    Ampersand: Sneak Attack

    I just don't see this as something likely to come up. If you think your character would want to stick it out despite being out of dailies, just don't have him speak up about how rotten he feels after the last fight. I also don't see anything wrong with mixing up metagame talk with in-character...
  13. Lonely Tylenol

    Ampersand: Sneak Attack

    "Hey guys, I think we should stop for the night. I'm winded, I've still got some quills jammed in my arm, my sword hand is starting to cramp, and I think that last fight opened up that tusk-wound I took last week. Do you think we could call it quits?" The simple fix for the gap between player...
  14. Lonely Tylenol

    Ampersand: Sneak Attack

    None of that precludes the idea that you might get access to your powers more often through feats. If a feat gives you one extra per-encounter or per-day use of a power, you just write a little "2x" beside it, and that's all the "gaming" of the game you have to do. I can see how recharge could...
  15. Lonely Tylenol

    Ampersand: Sneak Attack

    Yeah, we old-timers are too tired and senile to get up in arms about trivial stuff anymore. Maybe when I was 20, I'd be able to work up the energy to care, but now I'd rather just overlook it and get on with having fun. :)
  16. Lonely Tylenol

    Ampersand: Sneak Attack

    Or it always lasts approximately (though probably not exactly) the same, unspecified time, and you were only fighting for two minutes, five minutes, or thirty seconds...after which the duration of the power becomes unimportant because it certainly didn't last long enough to make it to the next...
  17. Lonely Tylenol

    D&D 4E Is Intelligence 4e's dump stat?

    I expect that every class will depend on three abilities, and the other three will be dump stats of sorts. Look at the rogue. Dex, Str, and Cha are important. Int, Wis, and Con not so much. But Con affects HP, Wis affects Will Defense, and Int affects...something. I expect that that...
  18. Lonely Tylenol

    Ampersand: Sneak Attack

    I agree completely. It's an elegant solution. Why does the rogue use his Spinning Death Blade in round 3? Because that's when the opponent opened himself up in the particular way that's required for that sort of attack. The player decides to use the power in round 3, but the narrative...
  19. Lonely Tylenol

    Ampersand: Sneak Attack

    I think "noun-tachi" more correctly translates to "some nouns" rather than a simple plural. There aren't really plural nouns in Japanese.
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