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  1. Lonely Tylenol

    Dragon Editorial: Fearless

    I hope to GOD that I get the chance to sic that particular puppy on my players. I think I hurt myself just by reading his stats. Also, if my players are reading this, MWUAHAHAHA!!!
  2. Lonely Tylenol

    Dragon Editorial: Fearless

    Last Sunday I came this close to generating a TPK for my 4th and 5th level PCs when they went up against a pair of harpies. Round 1, the harpies started to sing. Everyone failed their saving throws except the warmage, who just kept firing at them while they tried to take down the party. If he...
  3. Lonely Tylenol

    conversion manual?

    Isn't it funny how one's choice of words can completely change the implied meaning of two otherwise fairly similar utterances? Who'd have thunk it?
  4. Lonely Tylenol

    Confirmed: Magic items and summoned monster stats in PHB

    This goes back to the old argument about whether following the DM's plot hooks constitutes railroading. After the DM has spent all week coming up with a handful of different directions the campaign could go, fleshed out some plots and NPCs along those options, and given the players their choice...
  5. Lonely Tylenol

    conversion manual?

    It seems pretty clear that this: is fairly different than this: Emphasis mine. According to this, WotC says that it's possible to convert from 3E to 4E by rebuilding your character using the new rules, contradicting you. They also merely encourage players to start at level 1, contradicting...
  6. Lonely Tylenol

    WotC_Shoe on leaderless parties

    No man, bring back random potion miscibility tables from AD&D 1st edition!
  7. Lonely Tylenol

    Confirmed: Magic items and summoned monster stats in PHB

    In any case, the reason why there's a metaphysical or political reason is because the players discovered a plot hole. They caught the DM with his pants down, and so the DM comes up with something. The DM has the choice whether to run with it or not. It's his prerogative.
  8. Lonely Tylenol

    Confirmed: Magic items and summoned monster stats in PHB

    If the players are trying to break the game, I see no reason why I shouldn't attempt to foil them. Trying to make a million gp on a get-rich-quick scheme is trying to break the game. They know they're not supposed to have that kind of wealth without actually earning it. I can't imagine a...
  9. Lonely Tylenol

    Breaking News: Kuo-Toa Not Froggy Anymore

    Congrats on 2000. Also, your games look like fun!
  10. Lonely Tylenol

    Breaking News: Kuo-Toa Not Froggy Anymore

    I always sort of liked the idea that dryads actually looked like shapely human women, and were extremely attractive to humans, up until you touched them. Then you'd notice that they're actually made of wood, are cold as death, and you can pick up splinters or chiggers from them. If you've ever...
  11. Lonely Tylenol

    Breaking News: Kuo-Toa Not Froggy Anymore

    There does seem to be somewhat more WYSIWYG in 4E, doesn't there?
  12. Lonely Tylenol

    Breaking News: Kuo-Toa Not Froggy Anymore

    I'd rather that they were more like the Grindylow from China Meiville's The Scar. Those mothers are scary.
  13. Lonely Tylenol

    Confirmed: Magic items and summoned monster stats in PHB

    Well, I can, and have, make FUDGE suit whatever group I play it with. Having a simple core system upon which to build is actually quite liberating, and I think it's a pretty good idea to start from an abstracted, easy-to-understand system and add complexity with optional rules and supplements.
  14. Lonely Tylenol

    Confirmed: Magic items and summoned monster stats in PHB

    This is not a new taking point.
  15. Lonely Tylenol

    Breaking News: Kuo-Toa Not Froggy Anymore

    Well, I got a sahuagin in my "4E preview" Deserts of Desolation booster. I don't know if that means anything.
  16. Lonely Tylenol

    New Dungeoncraft: The Dungeons of Greenbrier Chasm

    I'd get a lot more posting done if I could just train my kids to hunt their own food.
  17. Lonely Tylenol

    Confirmed: Magic items and summoned monster stats in PHB

    You know, I love this and I hate it. On the one hand, it makes the world more interactive and deep. On the other hand, my players end up traipsing across the known world if they want to accomplish the basic tasks involved in levelling up their characters. On the way, they encounter...
  18. Lonely Tylenol

    New Dungeoncraft: The Dungeons of Greenbrier Chasm

    Seriously, I am an advocate of foisting prep and background work onto the players wherever possible. I do enough just organizing everyone to show up at my house at the same time. Prep for the game on top of that is tough, and any additional responsibilities involved with trying to cram the...
  19. Lonely Tylenol

    Confirmed: Magic items and summoned monster stats in PHB

    I'm totally on board with you there. I can't stand keeping track of unidentified magic items. I have the choice of either stating the magic items don't work until you identify them (a la Diablo II), or I just make it easy to identify them. I went with the latter route.
  20. Lonely Tylenol

    New Dungeoncraft: The Dungeons of Greenbrier Chasm

    Yes. Exactly. Why should the DM do all the work? There's crunch work, and there's fluff work, and both of those can be offloaded onto your ungrateful players so that you have less prep, and they feel more involved to boot. As an added bonus, they're not going to argue about their own...
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