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  1. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I mean, we can assume every game (outside of some sci-fi and extraplanar settings) has weather happening as a background assumption.
  2. TwoSix

    Worlds of Design: In the Shadow of Tolkien

    I would assume the amount of people who have LotR as a formative influence on their fantasy roleplay decreases with each generation; I would also assume there's probably a bump for mid-Millennials who saw the Peter Jackson trilogy in their teen or tween years. As a late Gen Xer (born in '78)...
  3. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Production values on the boxed set are really high. Comes with 5 copies of the core rules booklet for players.
  4. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Agreed. No plane-touched in a world where all of the planes collapsed into each other seems backwards; I would expect lots of plane-touched in that world. Which is another point as to why creating a setting all by yourself with no input can lead to problems as soon as your play group examines it.
  5. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Knave 2ed is a fantastic purchase. I love games with relatively little starting character building and the bulk of progression is diegetic.
  6. TwoSix

    D&D General Mike Mearls' blog post about RPG generations

    The timing also mattered quite a bit too. The time period for the bulk of the Forge discussions was the early '00s. This was just after the release of 3e, which saw a not-large but not negligible portion of the D&D playerbase decide they didn't want to move on to another system. At the same...
  7. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Hmm. Does that mean that we're classifying 2e era, Hickman revolution AD&D super-trad play as not simulationist? Or is that just style of play just functionally agendaless?
  8. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yes, but it's only weird if you're working under the assumption that the game is meant to be a toolkit, and there aren't any standard setting assumptions underlying them. For 5e, my assumption is that the game will run in a setting that fits within the broader "D&D multiverse". And that...
  9. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    We call them roguelings now.
  10. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    It’s definitely the “why are you spending all this time on something virtually no one cares about” aspect I’m arguing. If making tons of notes about a campaign setting is fun for you, then by all means, follow your bliss. But don’t expect that your players are going to be super interested in...
  11. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Heck, I think it’s OK to exclude things. It just needs to be very mindfully and cautiously, and with full player buy-in. It’s the “mindful” part a lot of setting designers skip.
  12. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    GURPS is a toolkit game. I don’t think D&D should be used as such without careful consideration; I think it causes more problems than it solves.
  13. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    That is the stance I’m arguing against, yes.
  14. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    To me, the issue is that the number of DMs who think making a super-specific setting is great fun vastly outstrips the number of players interested in exploring them. Like, I have a bunch of fantasy setting ideas I’ve loosely fleshed out over the years. If I had groups that wanted to explore...
  15. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    There’s a big difference between a Wookiee Jedi in Star Trek (where both concepts belong to a separate IP) and wanting to play an ancestry that’s in the core rulebook of the game being played. The apples-to-apples comparison would be a Star Trek game where Vulcans aren’t allowed.
  16. TwoSix

    D&D General Mike Mearls' blog post about RPG generations

    “Not wanting to suck” isn’t a creative agenda according to the definitions the Forge discussion used. I suppose it could be considered very loosely “gamist”, I guess. But it lacks the drive and impetus a creative agenda is supposed to have.
  17. TwoSix

    D&D General Mike Mearls' blog post about RPG generations

    What I think a lot of people forget about play agendas is that there was not an assumption that every player had one. A creative agenda was something a group of players could choose to pursue. A lot of play, perhaps even the majority, is functionally agendaless.
  18. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Because the point of a setting is to be a set of tools for players to use to support themes and modes of play. There are plenty of races and classes I don't care for, aesthetically. I don't typically weave them into play as NPCs or background info if I don't like them. But I'm not going to...
  19. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Installing an expert to makes decisions could feasibly be called a mechanic. (I might not call it that myself, but I can see an argument for it.) What decision making processes go in that expert's mind is what I would not call a mechanic or set of mechanics.
  20. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I don't see much of a particular difference between those use cases, no. My question is more of "Did you, as a DM, spend a lot of time detailing that setting, such that you wouldn't be amenable to changing it or from moving on from the concept if you don't have player buy-in?" A DM who spends...
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