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  1. TwoSix

    D&D General The Great Railroad Thread

    Like I said before, I don’t do modules. Never have. The few times I’ve tried I haven’t really lasted more than a session. So my agreement or disagreement would be mostly meaningless.
  2. TwoSix

    D&D General The Great Railroad Thread

    The main issues? 1) "Follow the story hook to the next encounter site" was dishwater-dull 25 years ago. It's just overdone. It's generic MMO-style play at this point. 2) It has nothing to do specifically with the PCs. It prioritizes the crafted situation over the interests of the PCs...
  3. TwoSix

    D&D 5E (2024) Critical Role Campaign 4 will use D&D 2024

    Not a CR watcher, but using it as an example of West Marches play is pretty exciting.
  4. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Absolutely agree. We have the freedom to be 100% correct, like myself, or do whatever it is you're doing. :)
  5. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yea, I just disagree with all that. Now, when I DM, I want to run the game the rules said and trust that they’ll give us an interesting experience. I’ve found plenty of systems, both in the narrative space and in the NSR space, that do that.
  6. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    What, you’ve never enjoyed a bad movie? I enjoyed the group and the games, but I was a teenager. I no longer have interest in games with that level of DM force.
  7. TwoSix

    D&D General The Great Railroad Thread

    If people take away anything from these long ENWorld threads, it should be these two things. 1) TTRPG gamers have wildly disparate, and often mutually contradictory, preferences. 2) If you're the person at the table with a wider knowledge of gaming styles, you might need to be the person to...
  8. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    That is true, but there are number of us who look back on that period with more than a little disdain.
  9. TwoSix

    D&D General The Great Railroad Thread

    Pacing and tension are functions of plot. And the fact that an author might not have an outlined a plot before writing doesn't change the impact of the plot as a reader. We're talking about the player's experience at the table, is my understanding. And the contrast between experiencing a...
  10. TwoSix

    D&D General The Great Railroad Thread

    Ok, but there’s also a pretty big difference between how those stories are authored. There’s pretty massive differences between D&D and Brindlewood Bay and Fiasco despite all of them being “story creation”.
  11. TwoSix

    D&D General The Great Railroad Thread

    Aren't you the same guy who doesn't even like the combat in BG3? :) Maybe it's just slightly possible you're overly biased towards your preference for narrative over the other aspects of play?
  12. TwoSix

    D&D General The Great Railroad Thread

    Then maybe it's just better to not use those words?
  13. TwoSix

    D&D General The Great Railroad Thread

    If you don't mean plotted, then I'm unclear as to what aspects of a novel the game would be attempting to convey.
  14. TwoSix

    D&D General The Great Railroad Thread

    So basically the setup and methodology of play don't matter because all games end up delivering a linear sequence of events? Well, that's certainly a take.
  15. TwoSix

    D&D General The Great Railroad Thread

    I wouldn't know. I don't run modules or adventures. But the core problem is that a novel is plotted. You can't have a plot AND have agency to break the plot. You can maybe have side adventures that are unrelated to the plot, or maybe you can encounter aspects of the plot in a differing...
  16. TwoSix

    D&D General The Great Railroad Thread

    Trad hasn't cracked the code because it's impossible. You can't simultaneously experience a fantasy novel AND simultaneously have full agency to explore the setting. Players who want to experience a story have to abandon some agency. Players who want full agency over exploration have to...
  17. TwoSix

    D&D General The Great Railroad Thread

    Sure you can. You just need to layout the different kind of gaming scenarios first, and worry about what kind of labels to assign them much later. But if the purpose of the topic is to get collective agreement on the exact boundaries of a particular use of terminology (like "railroad"), then...
  18. TwoSix

    D&D General The Great Railroad Thread

    Assuming a sandbox is going to have an embedded narrative is a pretty large leap. Basically, you're saying that Disney World and an African safari are the same thing as long as you never get out of the jeep.
  19. TwoSix

    D&D General The Great Railroad Thread

    I don't know, that could just one of those low-energy "Casual DMs" (tm). :)
  20. TwoSix

    D&D General The Great Railroad Thread

    Feel free to qualify if you disagree, of course. I feel like my posts are aggravating you for some reason, but I'm not sure why.
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