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  1. TwoSix

    D&D General The Great Railroad Thread

    I mean, I think they're useful distinctions because they speak to a GM's mindset and design practices, much more so than specific rules implementations. If a GM wants a game to end up somewhere and be a railroad, it can very hard to avoid unless the game's resolution method has very hard...
  2. TwoSix

    D&D General The Great Railroad Thread

    I just think the length of the game is generally a good proxy for the amount of overall decision space and branching that the system allows. For a game with a relatively low amount of branching (like in a short game), the impact of knowing the destination is lessened because we started play...
  3. TwoSix

    D&D General The Great Railroad Thread

    Yea, I just don't think the term "railroad" has a lot of salience for those "short blast" games, or something like Honey Heist and other one-pagers. It's like, you could technically define a tree as an invertebrate, but it's so unnecessary it's just pretty much incorrect. Same kind of deal...
  4. TwoSix

    D&D General The Great Railroad Thread

    I would probably need to see the game setup to be sure. I'm not saying it's impossible (at least in how I visualize the term), but anything pre-determined to be an end scene at game start makes me lean hard in that direction. Also, if the players feel like they've demonstrated a strong amount...
  5. TwoSix

    D&D General The Great Railroad Thread

    The "I have certain scenes prepped, and I will introduce massive friction if the players attempt to go in any other direction" is definitely one of the worst kinds of illusionistic practices.
  6. TwoSix

    D&D General The Great Railroad Thread

    I don't consider that railroading. Lots of games have limited premises that require buy-in by the group. An expected, planned finale would indicate to me that this is a railroad. Nope, that falls in with the earlier point about limited premise buy-in. It's why I think it's important to...
  7. TwoSix

    D&D General The Great Railroad Thread

    I mean, you can determine your personal usage of the term in whatever manner you prefer. (As I am!) I don't think a game needs to allow the player maximal freedom, such that they can setting or genre hop, to not be a railroad. A "non-railroad game" simply needs to have a non-defined endgame.
  8. TwoSix

    D&D General The Great Railroad Thread

    But that's why I don't like that usage; it camouflages the fact that having choices as a player doesn't mean the overall game doesn't have an expected endpoint (i.e. a railroad). There's lots of choices on a railroad! There are dozens of cars and hundreds of seats. I can sit by myself or try...
  9. TwoSix

    D&D General The Great Railroad Thread

    No. Notice I said that the DM knows what's going to happen in the end, like an adventure path. The DM framing a new complication in the next scene is just how to play standard RPGs! If the DM knows the game is going to go from 1st to 10th level, and that the PCs are going to track down the...
  10. TwoSix

    D&D General The Great Railroad Thread

    I'm always in favor of concise, recognizable terminology. Getting there, though.... :) My personal definitions: 1) "Railroad" is a game designed around reaching a certain endpoint. It goes from A -> Z. The fact that the route might bypass some points, or have a decision point in the...
  11. TwoSix

    D&D General The Great Railroad Thread

    Have you never played a game where you simply start the characters in a situation and just see what happens?
  12. TwoSix

    D&D General The Great Railroad Thread

    I would generalize further and say that any campaign that starts with the GM having an endpoint in mind (barring a TPK) is a railroad. Lots of games are railroads. Pretty much every adventure path you purchase is a railroad. Baldur's Gate 3, for all of its rightfully vaunted freedom (within a...
  13. TwoSix

    D&D General The Great Railroad Thread

    Yes, but isn't erroneous to point out that the conventional wisdom in the 1990s, which the Forge theories were written to rebut, was that the DM should be in complete control of the story. RPG design was pretty ossified around the turn of the century; the Forge was just one of the many...
  14. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    This point is salient. Generally, the narrative that a peaceful healer can also one-shot an ogre just because they're in paragon tier may not be one you want to present. When I ran 4e a second time, I modified minions to have a shared health pool. 4 minions would have hit points equivalent to...
  15. TwoSix

    Shadowdark Finally Played Shadowdark

    1) You pick a playbook, such as Devout Acolyte, Fae Foundling, or New Guardsman. Each playbook specifies a specific class for your character (either Warrior, Rogue, Mage, or a multiclass). The playbook will also specify a starting array of stats, usually 8s and some 10s or a 12. 2) The...
  16. TwoSix

    Common Pitfalls in Game Design

    I mean, part of the point of being young is to ignore restraints and push boundaries. If you're in the position of thinking "actually, some constraint and restriction would be good here", you might just be too old (or in a more adult state of mind) to play with young people. In my experience...
  17. TwoSix

    Does Anyone Care? (Cosmere RPG)

    Most of what I saw was that he disagreed with some of the overall plot structure of the first two seasons; there were definitely acknowledgements that cuts needed to be made to fit the massive books into a TV schedule, he just didn't agree that they cut the right things. And, let's be honest...
  18. TwoSix

    Does Anyone Care? (Cosmere RPG)

    I got to book 6, realized it was actually just a gigantic propaganda story for Objectivism and bailed after that. Although every book after the first one was a massive step down in quality.
  19. TwoSix

    Shadowdark Finally Played Shadowdark

    Marrying the "young kids just starting to adventure" with the "develop your starting abilities randomly with story hooks" ideas to a light 5e-derived engine is one of my dream concepts.
  20. TwoSix

    Shadowdark Finally Played Shadowdark

    I try to talk these games up at every opportunity. It's a shame they aren't more well-known.
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