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  17. talien

    RPG Evolution: Who Are You Again?

    Fair. I think you probably don't want TOO many recurring villains. Sometimes bad guys do escape though and it's perfectly reasonable for them to show up again; I had this happen a few times in a different campaign.
  18. talien

    RPG Evolution: Who Are You Again?

    You make a really good point, which is that a continuing villain is a luxury of consistency, and that usually means on DM throughout. Which not everyone has; it also implies a consistent campaign where the players play regularly. The odds of remembering someone (or even caring) go down...
  19. talien

    RPG Evolution: What Do You Mean, "Run"?

    Yeah this is a tough one, because the expectations of "success" are built in at low levels (you fight stuff and hopefully win), and there isn't necessarily an expectation for that to change at higher levels, even though in theory the stakes are higher. This is one of those: does power creep...
  20. talien

    RPG Evolution: What Do You Mean, "Run"?

    Picture courtesy of Pixabay. It's hard. As Dungeon Masters, we meticulously craft encounters, balancing challenge ratings, hit points, and legendary actions, to make an encounter challenging. But sometimes, that intent is for the party to face an insurmountable obstacle, a force meant to...
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