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    A Rose In The Wind: A Saga of the Halmae -- Updated June 19, 2014

    In my continuing quest to link players to characters: These are known: WisdomLikeSilence - Savina jonrog1 - Kormick Thatch - Tavi These are my current guesses: Jenber - Mena Ilex - Arden ellinor - Twiggy And for the bonus point: Spyscribe - the self-aware skeleton of Amelia, who has repented...
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    A Rose In The Wind: A Saga of the Halmae -- Updated June 19, 2014

    Brave man. Selflessly risking the wrath of the weasel for his companions. He will be remembered for his valor. Seriously, my brain got sprained trying to think of Euro as ominous.
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    A Rose In The Wind: A Saga of the Halmae -- Updated June 19, 2014

    I'm only going to make three guesses: Tavi = Thatch. Simply because of the nonplussed reaction to the wedding proposals. Kormick = jonrog1. The dialog fits his blog and he's a smartass. Arden = WisdomLikeSilence. The silent wisdom/power vibe I get from Arden matches Reyu somehow. I...
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    A Rose In The Wind: A Saga of the Halmae -- Updated June 19, 2014

    In a previous life, with my old ID, I said: Sorry. I'll try to not give Fajitas ideas for this game.
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    PHB2 general feats review (heroic tier)

    Another nice thing about this feat: If I'm playing a Warlord and I'm in a party with a Chr Paladin and Dex Rogue, Commander's Strike no longer sucks. Heck, this makes the Warlord flanking with the Rogue really awesome: double your chance to deal sneak attack damage each round.
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    Stealth 4 Dummies

    Can folks confirm that the following is accurate? ..M .XX RXXX = wall M = monster R = Rogue with deft strike On the Rogue's last turn, he made a stealth check vs. monster's passive perception, and became hidden. On this turn, the Rogue Deft Strikes, moving two squares so he has line of...
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    Warlord Help!

    I'm not as sure about this. I played a tac warlord in a one-shot, and found that commander's strike is very party-dependent. If you have a melee striker, then it is great. But it feels like it is very restrictive in what sorts of characters it works well with. Sure, you can have the party...
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    "Toss Me"

    First reaction: Standard Action, Athletics skill, figure the distance thrown equal to what you would get from a standing jump. The throwee needs to make an easy Acrobatics roll to not land prone. Oh, and you better bet this provokes opportunity attacks from anything along the path of the throw.
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    How have you used terrain to make combat more tactically interesting & exciting?

    I'm loving the great ideas in this discussion. Side question: how much information do you give your players about the terrain features? Do you tell them "You see X" and leave it to them to figure out how to use it? Do you say "A DC 15 strength check will break this pipe, injuring anyone in a...
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    Shield Push Question

    Right, but I think it is an important wrinkle to keep in mind in any ruling. If you state that the blast remains the same even after the monster moves (which I think DracoSuave and Krensus are ruling, though in different ways) then you also need to address if a monster can be pushed into their...
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    Dying and Temp HP

    If you're dying and you get temp hit points, do you stabilize/get back up? Example: The fighter is hit and she goes down to -5 hp. On the cleric's turn, he uses Sacred Flame to give the fighter 8 temp hp. Does this count as receiving healing? Is the fighter up and fighting, or down and out?
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    Shield Push Question

    OK, new wrinkle. The Monster is using a blast power that affects "all creatures" in the area of effect, and the fighter is standing behind the monster. M=Monster X=Figher Y=Friend in blast O=Target area |_|_|_|X|_| |_|_|M|_|_| |_|O|O|O|_| |_|O|O|O|_| |_|O|O|Y|_| |_|_|_|_|_| After...
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    D&D 4E 4E combat and non-combat timing

    Cool - I wasn't quite sure if that was your goal. Though, it sounds like this is less because you have a tactical player who wants this, and instead you feel that a set of pre-planned encounters isn't a story... Hold up - keep in mind, that statement sounds pretty negative and insulting to...
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    D&D 4E 4E combat and non-combat timing

    First, I really like this thread. I had been thinking about a similar problem for an adventure I was creating, and this thread has given me lots of great ideas. I think I see. I think I was trying to address the wrong issue before. I think what you are trying to do is give a player who is...
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    D&D 4E 4E combat and non-combat timing

    I see two different types of complex encounters here: 1) Encounters where it makes sense there would be reinforcements: Attacking the gate, guards outside the guards' barracks, etc. My suggestion is to factor the reinforcements into the encounter - but then there is the question of what effect...
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