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  1. A Crazy Fool

    Mental Bloc - IC

    Paralysis rounds (1d6=5) Reed atempts to clear his hind from the distractions caused by his twitching muscles and calls on the power of his mind to lash out at Perdue with inflict pain. He will maintain concentration for the full five rounds if possible. (Doing 3d6 each round) Damage rolls...
  2. A Crazy Fool

    Mental Bloc - IC

    Reed is paralyzed. Fortitude vs. paralysis (1d20+2=12)
  3. A Crazy Fool

    Mental Bloc - IC

    Reed fires again at the guy he shot at before, bothered by the fact that he isn't dead yet. He also manifests missive to Lex: I have a car. Get to the front. Attack (1d20+6=17) Damage (2d8=11)
  4. A Crazy Fool

    Mental Bloc - IC

    OOC: My init is 15
  5. A Crazy Fool

    Mental Bloc - IC

    (OOC: Should I use the initiative I rolled before-15?) Reed leaps to the nearest available cover, bringing his revolver to bear on the nearest foe. His shot echos off the walls in the relatively confined space of the resteraunt. So it was a trap. They knew I was coming after all. Too late...
  6. A Crazy Fool

    Mental Bloc - IC

    Reed slowly walks down the hall to the elevator, his worn out boots making very little noise. In the elevator, he removes and pockets his ski mask, shaking his shoulder length har to make it neat. As Reed steps outside, he looks around him, assesing the parking lot for any potential threats...
  7. A Crazy Fool

    Modern Game with Psionics - Mental Bloc/OOC

    Just breaking the flow of things a bit. I'll try to write more narrative kinds of posts in the future, since that seems to be the preferred way of doing things.
  8. A Crazy Fool

    Mental Bloc - IC

    Reed will try the cell phone in the car after he has called the Guru. He dosen't wan't to be near the body in case someone comes.
  9. A Crazy Fool

    Mental Bloc - IC

    Reed takes the cell phone and leaves.
  10. A Crazy Fool

    Mental Bloc - IC

    Reed will first search the appartment for the mug shots mentioned in the message. If he finds them or after two minute, he will leave the building as originally planned. He will then call the guru's phone as he is driving. He will head for the general area of Desiderio's If he picks up: "This...
  11. A Crazy Fool

    Mental Bloc - IC

    Reed's eyes, hidden by silver sunglasses dart about the the room, still looking for a person or some other clues. This has to be a trap, somebody's framing me. If it seems clear, he cautiously aproaches the body, looking for any indications of the cause of death (is it Howard?). He then grabs...
  12. A Crazy Fool

    Modern Game with Psionics - Mental Bloc/OOC

    I have a question, may I add a laser rangfinding scope (D20 future) to Reed's revolver. I see it as a very modern kind of revolver, and it gives it a more modified feel. It also provides more versatility in one package, which Reed would value. It adds +50% to the range increment and increases...
  13. A Crazy Fool

    Mental Bloc - IC

    Reed sidesteps into the open doorframe and points the pistol at any person (or if there are none, the source of the psionic aura) If anyone is in the room: "Freeze and put your hands on your head," Reed says in a level indoor voice. (Intimidate) (Reed's initiative is 15, and he cannot be...
  14. A Crazy Fool

    Mental Bloc - IC

    The hell with this. Reed puts away the taser and draws and unsafetys his revolver. He heavily pushes the door open, taking care to stay behind the doorframe. If there is no immediate response, Reed takes a quick glance before letting his head bounce back behind the frame. He then manifests...
  15. A Crazy Fool

    Mental Bloc - IC

    Reed will return to the trunk of his car to get a ski-mask and sunglasses, which he will pocket. (OOC: it is a reasonable assumption he has a ski mask and sunglasses, what with the gun annd glowing eyes and all, right?) In the elevator, he will put on the mask, being carefull to hide his hair...
  16. A Crazy Fool

    Modern Game with Psionics - Mental Bloc/OOC

    Shayuri, you raise a good point. I've got to think of what my fake ID's name is too.
  17. A Crazy Fool

    Mental Bloc - IC

    Reed will park and check to see if there any cars parked without a permit. He will look through the windows of these to see if there is anything suspicious in any of them. If he finds nothing, he will ring the buzzer to see if he gets an answer.
  18. A Crazy Fool

    Mental Bloc - IC

    Reed looks around him, looking to see if there is anyone else hanging around or watching him. He also uses detect psionics and searches for any odd auras. As a matter of habit, he checks his pockets to make certain he has all of his weapons on him (he would do this regularly) and he moves to a...
  19. A Crazy Fool

    Modern Game with Psionics - Mental Bloc/OOC

    I'm ready to start too. And I'm cool with being the cavalry. Never mind about the wealth, I've decided to make him a lot poorer-fits better. Background, description, and aliegences: Self, Fellow Psychics Reed Emmerson had a fairly normal childhood up until his late teenage years when both of...
  20. A Crazy Fool

    Modern Game with Psionics - Mental Bloc/OOC

    Final edits done, but I think if I made the profession rolls, I'd have a considerably larger wealth bonus than the +6 final result even with the stuff I've taken 20 on.
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