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  1. A Crazy Fool

    Modern Game with Psionics - Mental Bloc/OOC

    I've edited my character with gear and the like. What about the two items that are more than 10 above my wealth score? Should I roll the 1d6 for each or just lose 1 point of wealth for each like I wrote in to account for the profession rolls? Background forthcoming.
  2. A Crazy Fool

    Modern Game with Psionics - Mental Bloc/OOC

    I'm trading armor proficiency: light for sixth sense from the Dark Matter web supplement. That okay?
  3. A Crazy Fool

    Modern Game with Psionics - Mental Bloc/OOC

    and profession checks?
  4. A Crazy Fool

    Assesing intrest in a D20 future game

    Just a note since he hasn't posted yet, we have one confirmed character (dedicated hero 3, sniper). I'm taking 4 more people. Anyone after that can be an alternate. Tailspinner and Rhun seem to be the next most interested.
  5. A Crazy Fool

    Modern Game with Psionics - Mental Bloc/OOC

    What about profession checks every level and wealth rolls for really expensive items like my psicrystal? (edited my above sheet)
  6. A Crazy Fool

    Modern Game with Psionics - Mental Bloc/OOC

    My character so far. How are we doing wealth checks per level and action points Name: Reed Emmerson Class: Telepath 4 Occupation: Psychic (diplomacy and bluff) Gender: Male Height: 5'9" Weight: 150 Hair: Bleached white Eyes: Brown Age: 27 XP: Allegiances: Reputation: +2 Speed: 30 Action...
  7. A Crazy Fool

    Assesing intrest in a D20 future game

    Just an adition, and a bit of a bump, if anyone who is definitely interested could post what role they want to have. I'll stops at 5 players. Also, since I forgot to mention it, it would be good if anyone playing could post at least once per day (within reason, of course). There will be one DMPC...
  8. A Crazy Fool

    Modern Game with Psionics - Mental Bloc/OOC

    Yeah, detect psionics is a first level power in XPH
  9. A Crazy Fool

    Modern Game with Psionics - Mental Bloc/OOC

    Just floating it, I thought it was a bit iffy too, that's why I posted it.
  10. A Crazy Fool

    Assesing intrest in a D20 future game

    Okay, here's a basic outline. I'll make something pretty when I finalize some setting stuff. A rough timeline so far Game takes place in about 2500 -The planet was originally occupied by 2 pl 5-6 alien races who almost killed one annother off in a nuclear war -nuclear winter ensued, and both...
  11. A Crazy Fool

    Modern Game with Psionics - Mental Bloc/OOC

    I was thinking of playing a slightly older character (new-age-ish type) who bought an old looking book in some obscure corner bookshop, and discovered the powers of his mind. Powers I would like to use (from XPH, the D20 modern book, and the list you posted.) 0: far hand finger of fire...
  12. A Crazy Fool

    Modern Game with Psionics - Mental Bloc/OOC

    I second Insight on that (Still assuming there's room)
  13. A Crazy Fool

    Assesing intrest in a D20 future game

    The party itself probably won't be using much in thay wat of vehicles, but am using it to create enemy and friendly vehicles. When I make something, I usually think how many hits it needs to kill something else--the hell with the point cost, so hopefully, defense and offense are a bit more...
  14. A Crazy Fool

    Assesing intrest in a D20 future game

    I'm just posting this to see if anybody wants to play a D20 future game using all the D20 modern and future SRD with D20 mecha rules for vehicle creation and combat (it's a great system, you should get it). It'd be sort of space opera-ish, but lower tech and grittier. Play would probably start...
  15. A Crazy Fool

    Modern Game with Psionics - Mental Bloc/OOC

    I'm interested. I'd like to play a psychic shaper/kineticist (astral construct, etc.) if there's still space left here. (assuming you're using the XPH)
  16. A Crazy Fool

    List your problematic spells here

    True seeing is a bit of a problem, I agree. I personally say it sees through all illusions with a lower caster level than it's own (I also allow higher level versions of spells like disguise self that are designed specifically to defeat true seeing in adition to having a bonus to the save DC)...
  17. A Crazy Fool

    Shemeska's Planescape Storyhour (Updated 29 Jan 2014)

    I Wish I had a Faerie dragon familiar.
  18. A Crazy Fool

    Shemeska's Planescape Storyhour (Updated 29 Jan 2014)

    SPZ, the d20m campaign is more hopeless than this campaign, definately not darker
  19. A Crazy Fool

    The Burning Seven (updated on 3-21-07)

    spz, please remove all references to Kur-es-Et and Terra in the weapons descriptions since niether exists for annother god knows how many thousands of years. and the airship isn't really a zeplin, it's more like a floaty barge thingy.
  20. A Crazy Fool

    The Burning Seven (updated on 3-21-07)

    Background for the story the six (soon seven in this story) current PCs are slightly unstable pyromaniacal nobles who attained their title by fighting numerous succesful battles early in thier carrer (against kobolds, of course). They then progressed to dealing with small isolated incidents of...
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