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  1. A Crazy Fool

    The Burning Seven (updated on 3-21-07)

    i was going to post a background thingy, but didn't (will post when i can). The Ir-Sir are baisicly big, lawful, militaristic humans.
  2. A Crazy Fool

    The Burning Seven (updated on 3-21-07)

    I'll update this SH whenever i can. It starts extremely late in the campaign, we all started at first level. Right now the party is mostly 8th or 9th level with one 10th level charecter to be introduced shortly, and one character woh moves from 7th to 11th level depending on whether it is light...
  3. A Crazy Fool

    D20 future spacecraft: Hi-Point F/C j-14 Avatar

    thanks for these sugestions, they're really helpful. I'll take those suggestions into account, especialy with weapons (a few nukes, probably), and i'll ad point defense systems. I'd probably add stealth to thermal as well as magnetic, i think it helps to hide all the magnetic fields from the...
  4. A Crazy Fool

    D20 future spacecraft: Hi-Point F/C j-14 Avatar

    any comments would be appreciated, especialy from people who use d20mecha biult using d20 mecha rules, they're free, download them, they're much better than WOTC's. F/C j-14 Avatar Description: The Avatar is a fourth generation jump cabable fighter biult to replace the Karza. It first saw...
  5. A Crazy Fool

    Shemeska's Planescape Storyhour (Updated 29 Jan 2014)

    I can't really picture Shemmy running a pulp campaign, but if he did, I'd play(if only to see the darkness).
  6. A Crazy Fool

    sparrow and hummingbird dropships (updated 1-27) (images included)

    now that i've downloaded the srd and read it, i've officialy converted. It's a waaaay better system for dealing with vehicles. Anything i post this weekend is going to be using d20 mecha format (It's still baisicly usable in d20m with regular rules, but there's no good reason not to use d20...
  7. A Crazy Fool

    sparrow and hummingbird dropships (updated 1-27) (images included)

    it was and really it still is baisicly, but the revisions made may come from other sources, these are still fully compatible with d20m/f rules and i use them that way
  8. A Crazy Fool

    sparrow and hummingbird dropships (updated 1-27) (images included)

    yeah, range is an issue. I don't have d20m military vehicles or d20m meca, so i don't quite follow you, though the way my campaign is going it seems as though i will be buying them rather soon
  9. A Crazy Fool

    sparrow and hummingbird dropships (updated 1-27) (images included)

    LTT 67s Hummingbird Dropship (pl6): Crew: 2, pilot, copilot, Passangers/Cargo: 20 fully equiped soldiers or 4 tons of cargo (individual objects no larger than Huge size) Init: -4 Manuver -3 Top speed: 860 (86) (mach 2 or 1520mph) Defense: 6 Hardness: 7 HP: 48 Size: G Purchase DC: 52...
  10. A Crazy Fool

    sparrow and hummingbird dropships (updated 1-27) (images included)

    yes, using d20m rules will make changes to size (i was unsure whether to use gargantuan or collosal for size because it was so close) and 20mm cannons (and they are 1 barreled cannons) as for the missiles, the pods carry far fewer than 19 rockets, but they are far smaller than hellfires, so it...
  11. A Crazy Fool

    sparrow and hummingbird dropships (updated 1-27) (images included)

    TTA 36 Sparrow Dropship (pl5-6): It looks kind of like a whale--an obese whale with wings -an unkown CTN test pilot's first impressions of the sparrow Crew: 3, pilot, copilot, systems operator Passangers/Cargo: 30 fully equiped soldiers or 6 tons of cargo (individual objects no larger than...
  12. ctn sparrow dropship.jpg

    ctn sparrow dropship.jpg

  13. sparrow top.jpg

    sparrow top.jpg

  14. sparrow 3.jpg

    sparrow 3.jpg

  15. A Crazy Fool

    Can anyone recommend a Sci-Fi/Future game?

    Dawning Star, no question the coolest setting i've seen and lot's of room for modification depending on you and you're player's tastes.
  16. A Crazy Fool

    d20 Modern - Best mechanics to develop a super soldier?

    i usualy do different things depending on the concept. In this case, i'd use gene modifications or a template. If you don't like playing around too much with the game use genetic modifications, they're somewhat more balanced.
  17. A Crazy Fool

    scifi ships

    no, really there's no reason why i couldn't, but it's not really meant to be detailed, all the numbers letters etc. are actualy lcd displays...but since i'm such a hipocrite i a actualy have made a subtle grey-white texture and bump map for the white areas :\ i'll post the texture updates...
  18. A Crazy Fool

    scifi ships

    these are just some low polygon (as far as poly counts go, they're similar to those of the high-detail models of ships in homeworld 2) starships i've been playing around with as a texturing exercise lately. the big one is a destroyer and is about 620 feet long, the small one is a two person...
  19. 74th ship2.jpg

    74th ship2.jpg

  20. 74ftrs.jpg

    74ftrs.jpg

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